Galaxy Support in CG next thing you want to see (July)

All discussion about the Commander Genius project (a Keen interpreter + more).

What code should go NEXT into CG?

Poll ended at Wed Jul 21, 2010 15:59

Leave the level viewer as it is, but make the music of Keen 4 play for now
1
5%
Concentrate more on the gameplay. I can live without music
12
60%
I really don't care about Galaxy. Work more on the Vorticon engine.
2
10%
Paddle Wars! is a must. Implement that one first
3
15%
I already want to see Keen 5 and 6 support for the level viewer. Support those first...
2
10%
 
Total votes: 20

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Commander Spleen
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Post by Commander Spleen »

Paddle Wars = low framerate? It seems pretty smooth to me... :confused

This would probably be the easiest feature to implement, really. But also the least important.

Is there still a copy floating around of that Dopefish Pac-Man wristwatch game Andy (IIRK) made wayyy back in the day for Isis II?
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DHeadshot
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Post by DHeadshot »

I've got the Shikadi Blaster one, but not the Pacman one. Sorry.
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Post by gerstrong »

I still see Paddle wars as Pong. I'm surprised, that so many people is interested in that feature.

How far should I develop the game play first?

I was thinking in implementing the map play with keen only, that is the easiest part, than the ingame level without enemies. Getting sure, that the physics here will work a bit, then add the enemies one by one with it's AI.

But if I do that, you will have to wait a long time until I get Paddle wars implemented.

Is that alright?
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tulip
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Post by tulip »

Yes that is alright.
Image You crack me up little buddy!
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Commander Spleen
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Post by Commander Spleen »

Really, what's the big deal about Paddle Wars? It's a pretty simple thing to program, but why distract from the main development for such a relatively minor feature?

I MEAN PADDLE WARS NAO LOLS
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Post by gerstrong »

Nothing is a big deal for me and less Paddle wars, but it takes some time to implement, so the only question is about what I implement first. What I can say about the galaxy engine, unfortunately I'm a lonley developer at this part, so it will take some time, to get everything into place...

BTW: I reprogrammed the camera feature in CG, so it will be a bit different in future. As I want to leave the level viewer in, I might use that mode for the camera class and also allow to view vorticon levels. I hope you like that idea. Maybe for modders it is more useful that way.
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Post by pizza2004 »

Yeah, sorry Gerstrong, I would help if I could, but I'm still a novice overall. Although, I think I've definitely learned a lot from working on this project, and I'm excited for the future.
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Post by gerstrong »

Hey Pizza, don't worry, I'm not making you responsable for that ;-)

Besides you have been helping me a lot. I'm happy having you in our team. :-)

Learning is very good, because this is one of the main goals of the project. I also learned a lot. Every time we get better at this.
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Post by gerstrong »

And for those who don't believe in us ;-) :

Image

Keen Player on the map. Sprites are actually working...!
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NY00123
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Post by NY00123 »

Oh, that's nice! It'd be great to have, well, another alternative way of playing CK Galaxy/Aliens. It'd help for the process of working on modifications, too.

Regarding what to start coding first... at least for now, I think that it can be good to go by a list of priorities, from the first to the latest:
1. Code what you're mostly motivated to code.
2. Code what most users want according to the poll.
3. Code what you believe would take the shortest time to code.
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Re: Galaxy Support in CG next thing you want to see (July)

Post by Dreams »

gerstrong wrote:Hello guys,
Also for those who don't know what's going on, check out this video:

http://www.youtube.com/watch?v=xf7MQJOuA28
Wow, i must be using an old version of CG! Lot's of new cool features i see in this video! Great work!
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Post by gerstrong »

Don't worry, that version hasn't been released yet. At end of this month you will be able to use these new features and more!
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gerstrong
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Post by gerstrong »

Well, as promised I have coded the gameplay of galaxy in CG. We only have the gameplay on map, but it's starting to work well, I would say.

Check it out! When the release is uploaded. Today it will be.

Meanwhile check out this amazing video:

http://www.youtube.com/watch?v=hFRUPI5J6-k

Btw. The palette-patch code for vorticon mods is now supported.
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Post by Nospike »

WOW! This is really cool!
I have a problem, though... :foot
When I run this new release, I get the select game menu, but I can't do anything.
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Post by gerstrong »

Sorry, but I have not uploaded any release yet.

If you have downloaded version 0.3.2 than it probably won't work, because this code came after that version.

Nevertheless you can use the latest testing version. There it should work.

The release 0.3.2.1 is coming today at later time.

EDIT: One moment! You meant something else! Let me check that!!

EDIT: Okay, I see your problem. Your old config seems to be unreadable. It does not happen on all systems, so it's a bit strange. Try to delete cgenius.cfg under "Documents/Commander Genius" and it should work without problems, after that.
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