Sounds in Commander Keen Galaxy

All discussion about the Commander Genius project (a Keen interpreter + more).
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gerstrong
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Sounds in Commander Keen Galaxy

Post by gerstrong » Fri Feb 04, 2011 18:17

Hello Guys,

for those who have played Keen 4 with CG version 0.3.3.0 you might have noticed that the music is working now, but there is no sound.

Now I have the way to also play Adlib sounds. I think that is a great feature and I will add it soon to CG.

After this more play code will go into the engine, as we need it more playable. I also will tie up the code structure much more to make it a) faster and b) better to read for new developers.

The PC Speaker Sound is planned to be supported later. I don't think you are that interested in that feature. At least I am not... :o
Having fun developing stuff...

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DHeadshot
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Post by DHeadshot » Fri Feb 04, 2011 20:57

I always thought the Paddle War sound effects sounded better over the PC Speaker...
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The Keen Commander
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Post by The Keen Commander » Sat Feb 05, 2011 3:11

I always preferred PC Speaker effects in general.
I'd like to get a Futurama mod going. Here's what I've got so far:
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Nospike
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Post by Nospike » Sat Feb 05, 2011 8:08

Yeah. Until I played TKoK, I didn't even know there was an adlib sound option!
It just might be done someday. The chance is always there.

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Post by gerstrong » Fri Feb 18, 2011 7:51

Well, I'm still working on the Galaxy Sounds support. I really need to be careful with that code. Our tough luck in CG is that it was meant more like for OGG only. I never thought about that section. So I had to restructure the code and separate more functions. This is important because the OPL Emulator is used for both sound and music. I also found a lot of performance problems, but they are being worked out... :-)

At least the Audio Code got better and I'm to going continue working on it. I think and of month we will get sounds in Galaxy... :-)
Having fun developing stuff...

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Post by gerstrong » Fri Feb 18, 2011 8:07

Well I see PC Speaker Sounds in Keen 4 are popular. I can reproduce those if you want also. Should I do that first, before I continue on the playcode?
Having fun developing stuff...

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Post by TerminILL » Fri Feb 18, 2011 8:10

No, for goodness sake focus on the playcode. Music is polish, gameplay is a core element.

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Post by gerstrong » Tue Feb 22, 2011 22:41

Well, both Adlib and PC Speaker Sounds can now be chosen... :-)

I hope that is better...
Having fun developing stuff...

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Post by DaVince » Tue Feb 22, 2011 22:51

TerminILL wrote:No, for goodness sake focus on the playcode. Music is polish, gameplay is a core element.
Music was already implemented, this was about the sound effects. But I agree - gameplay before sound... though now apparently sound is already implemented, anyway. :dopekeen
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