Version 1.6

All discussion about the Commander Genius project (a Keen interpreter + more).

What would you like to see in version 1.6 of CG?

Poll ended at Tue Apr 23, 2013 14:38

Keen Dreams !!
2
11%
Story book pages in Keen galaxy
0
No votes
Starwars text in Keen galaxy (story screen)
0
No votes
Intro screen where you see the Commander Genius scrolling
0
No votes
More mod support in galaxy keen
1
6%
More mod support in vorticon keen
2
11%
Up to 4 players like in vorticon also in Galaxy Keen
5
28%
Play Commander Genius over the network
4
22%
Support another game (please specify, like Cosmos Cosmic, Duke Nukem, etc.)
0
No votes
Improve the engines we already have, make the AIs better, try to cleanup the code even more
2
11%
More grafical and audio effects, use more the 3D framework. Make the look of CG more badass than the DOS Version
1
6%
Other, just let me know in this thread
1
6%
 
Total votes: 18

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Roobar
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Post by Roobar » Thu Apr 04, 2013 19:46

Welcome back! I bet you saw this poll on facebook and came here to vote :p ;).
I'll vote for network play.

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troublesomekeen
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Post by troublesomekeen » Sat Apr 06, 2013 1:09

DSL wrote:(whoa this is my first post in, what..? years??)
I think 9 months exactly! Glad to see Miragia did not make you disappear completely!
I voted for "Up to 4 players like in vorticon also in Galaxy Keen"
That would be tremendous fun! It was a lot of fun playing 3-player-Vorticons with my brothers.
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gerstrong
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Post by gerstrong » Sat Apr 06, 2013 10:07

DSL wrote:Support for mobile devices would be nice. If possible.

(whoa this is my first post in, what..? years??) :o
Which ones, we support Android. iOS cannot be done that easily.
Having fun developing stuff...

gerstrong
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Post by gerstrong » Sat Apr 20, 2013 9:56

Well, the thing seems that netlplay and multiplayer is what everone wants. Maybe we can discuss about ideas how it should be because, I think we should fuse deathmatch and co-op together.

Let the players decide in the world if they want to be assholes or work together.

What do you think? :o

Btw. I'm tying up the code of what we have and will try to tie galaxy and vorticon engines as much as possible together. I have done it for the graphics and it will allow us to use background tile in vorticon keen as well. it is not planned but possible. The planes are split now to front and back tilemaps like it is done in Galaxy Keen.
Having fun developing stuff...

gerstrong
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Post by gerstrong » Tue Apr 30, 2013 18:27

Well, I see the winner is up to four players, so I will do that. It will take some time because on the same time I will try to reach the approach of networking and collaborite gaming, or death match. Decide it yourself in the gameplay.

Anyway. I also have other bad news. I'm going to move to another city and will be a bit more offline next time. Don't worry, as soon I have moved, I will return back to awesome Commander Genius stuff.

But for now, version 1.4.1 just got up today and fully supports Keen 6. It might have some bugs and still issues with some enemies, but it is playable to the end, so shouldn't be that bad. I had at least had a lot of fun getting it supported and I hope you have the same fun playing it.

Btw. lay Keen 8! It is also works CG! :-)
Having fun developing stuff...

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Post by pizza2004 » Tue Apr 30, 2013 18:29

I don't know if it happens on other systems, but there's a really bad bug that messes up half the graphics in the old Vorticons games on Mac, I'm going to post a bug report and a screenshot of it on GitHub.

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DSL
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Post by DSL » Wed May 08, 2013 6:58

gerstrong wrote:
DSL wrote:Support for mobile devices would be nice. If possible.

(whoa this is my first post in, what..? years??) :o
Which ones, we support Android. iOS cannot be done that easily.
Yes, Android it is.
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I'm back

Post by gerstrong » Wed May 29, 2013 14:03

Finally I'm back from the city move.

Now back to CG business. I have seen some odd bugs and strange issues which will be resolved very soon, in order to deliver a better experience.

Yeah I had time constraints lately and a lot of pressure getting Keen 6 support finished, but it is there, so enjoy!

Better version is being developed.

And the poll is over, so decision is made. Four Players in Galaxy will. Nevertheless the second place feature will also be included. But I need to do some optimizations in the engine and make some code more robust and state machine based, in order to gather a great game experience.
Having fun developing stuff...

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Post by gerstrong » Tue Jun 25, 2013 17:40

Hi guys,

unfortunately the progress of CG has slowed down a bit but I'm still working on. I won't be able to make a major release next time, it will be minor but with a lot of hopefully fixed bugs and another graphics engine which will be much faster.

Netplay will have to wait a bit more. But I'm planning to allow local multiplayer soon. Nevertheless, the next version will be more of a stable one and address performance issues and some unresolved bugs we had last time.
Having fun developing stuff...

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Levellass
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Post by Levellass » Tue Jun 25, 2013 20:27

*patpats*

We appreciate the effort.
What you really need, not what you think you ought to want.

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Post by gerstrong » Sat Jun 29, 2013 17:06

Well, here it goes..

This is a small release, but it has a lot of performance improvements and some small new animations. Enjoy! -> Version 1.4.4
Having fun developing stuff...

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Levellass
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Post by Levellass » Sun Jun 30, 2013 6:38

Link?
What you really need, not what you think you ought to want.

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tulip
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Post by tulip » Tue Jul 02, 2013 7:43

Image You crack me up little buddy!

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Post by gerstrong » Tue Jul 02, 2013 15:07

Good to see ya Tulip :-)
Having fun developing stuff...

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Post by tulip » Wed Jul 03, 2013 7:56

Yeah I'm active on the forums again for about a month now, since I found some spare time.

As a feedback to one of the last versions I tested (I think it was 1.4) I had trouble installing it on ubuntu 12.04 (trying to install it uninstalled my mousepad driver and didn't install cg). I'm still a linux noob so all is solved relatively easily, but the only problem I could see is that probably CG has a problem with x.org.
I have yet to try 1.4.4. though
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