Version 1.6

All discussion about the Commander Genius project (a Keen interpreter + more).

What would you like to see in version 1.6 of CG?

Poll ended at Tue Apr 23, 2013 14:38

Keen Dreams !!
2
11%
Story book pages in Keen galaxy
0
No votes
Starwars text in Keen galaxy (story screen)
0
No votes
Intro screen where you see the Commander Genius scrolling
0
No votes
More mod support in galaxy keen
1
6%
More mod support in vorticon keen
2
11%
Up to 4 players like in vorticon also in Galaxy Keen
5
28%
Play Commander Genius over the network
4
22%
Support another game (please specify, like Cosmos Cosmic, Duke Nukem, etc.)
0
No votes
Improve the engines we already have, make the AIs better, try to cleanup the code even more
2
11%
More grafical and audio effects, use more the 3D framework. Make the look of CG more badass than the DOS Version
1
6%
Other, just let me know in this thread
1
6%
 
Total votes: 18

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Levellass
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Post by Levellass » Wed Aug 14, 2013 5:22

I was considering using those suggestions so that the player would be forced to be more skillfully on higher difficulties. I have for example gems that spawn in different places on different difficulty levels, forcing the player to go to greater lengths to get them. The different player spawning points are similar, on easy you start halfway through the level, on hard you have to solve a maze before you can get to the same spot.
What you really need, not what you think you ought to want.

gerstrong
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Post by gerstrong » Wed Aug 14, 2013 16:53

Levellass wrote:I was considering using those suggestions so that the player would be forced to be more skillfully on higher difficulties. I have for example gems that spawn in different places on different difficulty levels, forcing the player to go to greater lengths to get them. The different player spawning points are similar, on easy you start halfway through the level, on hard you have to solve a maze before you can get to the same spot.
That's an interesting challenge indeed, but not easy to calculate. You as desinger I guess have to put that information into the level-data.
Otherwise it would be unbalanced...
Having fun developing stuff...

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Levellass
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Post by Levellass » Thu Aug 15, 2013 4:39

'information into the level data'? Eh what?

The levels will have hints and an extensive help section. This will be of no use at all since NOBODY EVER READS THE HELP SECTION!
What you really need, not what you think you ought to want.

gerstrong
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Post by gerstrong » Sun Aug 18, 2013 8:20

Levellass wrote:'information into the level data'? Eh what?

The levels will have hints and an extensive help section. This will be of no use at all since NOBODY EVER READS THE HELP SECTION!
Hmmmm, okay....

Whatever the case. Version 1.6 is up. Actually I made it to version 1.6.1 which has a lot of bug fixes I discovered during my android tests.

So these are fixed and I added another small easter egg which tightens the multiplayer interaction a bit more than expected.

As usual enjoy the update... because I enjoyed making CG better every time...

http://clonekeenplus.sourceforge.net/download/

Also I have published some newer Screenshots here:

http://clonekeenplus.sourceforge.net/screens/

Enjoy!
Having fun developing stuff...

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