wiivn wrote:How did you do that? That will be very interesting to play. Especially will come in handy when in multiplayer deathmatch.
But with higher visible area, while keen stays the same in size, how's the scrolling handled?
Well, as I told, I made CG in managing the scrollsurface and its underlying methods more flexible.
If it really is interesting for many of you I will support 320x200, 320x240, 640x200 and 64x480 for the start as visible areas. This would affect all the supported games and mods. I'm talking about internal game resolution only. The other known resolutions for your screen will still be available such as scale, stretch and anything else as you know of it.
It scrolls the same as you know with more stripes to draw. It works very fluently. I think live zooming will be implemented later, but having a visible area of 640x480 is something I might add as feature in this upcoming version.
What do you think?
Now, I'm not sure if I really should support it. For multiplayer I'm sure it is worth to add, so I think I will put it as option. For normal gameplay, well, it is another experience, right?
For a much better experience I also would like to make it possible to zoom as needed, but for now I can't do that. I would need to play more with textures, OpenGL and 3D Stuff on which I'm unsure if all devices which use CG which really use that correctly.
On a side note, Commander Keen 4-6 support is pretty much done, so now I'm again back since two years for new and awesome features. I want to improve the gameplay experience overall...
Having fun developing stuff...