Version 1.6.5.5 und 1.6.5.6 Release

All discussion about the Commander Genius project (a Keen interpreter + more).
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Version 1.6.5.5 und 1.6.5.6 Release

Post by gerstrong » Thu Jan 23, 2014 21:01

Yeah, I know, I'm holding you up...

For now I'm maintaining two branches at the same and merge a bit between both of them.

So here goes another release with just some small fixes and improvements as reported by our testers.

The next bigger version of CG (now called v1.7) is under the way, but will take a bit more time.

Here it goes the meanwhile: http://clonekeenplus.sourceforge.net/download/

Version 1.6.5.6 just has some windows issues fixed
Last edited by gerstrong on Sat Jan 25, 2014 14:00, edited 1 time in total.
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Post by tulip » Fri Jan 24, 2014 0:25

I still can't scroll the games list :(
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Post by gerstrong » Fri Jan 24, 2014 20:00

tulip wrote:I still can't scroll the games list :(
Okay, lets try again and make it better. You should at least see a scroll bar though. Did you try out your mouse?
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Post by tulip » Fri Jan 24, 2014 21:03

Image

Tried mouse, tried keyboard, shows no scrollbar, and texts are printed over each other.
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Post by Paramultart » Fri Jan 24, 2014 21:53

@Tulip: You have to configure the keyboard before it lets you do anything.

The biggest thing I dislike about this is that the game menus uses the mouse instead of keyboard. Just remove mouse support entirely. It keeps the game coherent and Keenish.

Also, how do I disable those annoying fade transitions between world map and levels?
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Post by gerstrong » Sat Jan 25, 2014 3:01

tulip wrote:Image

Tried mouse, tried keyboard, shows no scrollbar, and texts are printed over each other.
It seems to be the wrong version. Have you really downloaded the 1.6.5.5 version I just released two days ago?
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Post by gerstrong » Sat Jan 25, 2014 3:06

Paramultart wrote:@Tulip: You have to configure the keyboard before it lets you do anything.

The biggest thing I dislike about this is that the game menus uses the mouse instead of keyboard. Just remove mouse support entirely. It keeps the game coherent and Keenish.

Also, how do I disable those annoying fade transitions between world map and levels?
Interesting but I think mouse control makes sense, you still should be able to use keyboard and joystick though.

Not sure if Win32 Build is the version I wanted to upload... let me check.
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Post by gerstrong » Sat Jan 25, 2014 14:01

tulip wrote:Image

Tried mouse, tried keyboard, shows no scrollbar, and texts are printed over each other.
Just found out, that one link on the website was wrong, my apologies
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Post by gerstrong » Sat Jan 25, 2014 14:03

Paramultart wrote:@Tulip: You have to configure the keyboard before it lets you do anything.

The biggest thing I dislike about this is that the game menus uses the mouse instead of keyboard. Just remove mouse support entirely. It keeps the game coherent and Keenish.

Also, how do I disable those annoying fade transitions between world map and levels?
About the menus, I always wanted special mouse driven menus, but they should be controllable like oldschool with keyboard and joystick. So what is it what bothers you about the idea? What could we improve.

I can implement a switch for the transition effects which will turn them off. What effect do you want? Should we dim it darker?
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Post by tulip » Sun Jan 26, 2014 15:14

alrighty, now the scrollbar shows, but it doesn't work. I can use the keyboard ot move through all the games at least, but I don't see them, the cursor just moves off screen, and I can't use the mouse on that screen at all.
Image ->Image
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Post by gerstrong » Mon Jan 27, 2014 9:31

tulip wrote:alrighty, now the scrollbar shows, but it doesn't work. I can use the keyboard ot move through all the games at least, but I don't see them, the cursor just moves off screen, and I can't use the mouse on that screen at all.
Image ->Image
That is why I'm working on the new code base, to fix these issues as well. I hope solving a lot of design issues with GsKit.

I tried to implement keyboard scrolling but it really didn't work out that well. The new version will have better looking scroll buttons and be more usable for keyboard and joystick inputs.

So let me think if I release another 1.6.X or make it straight 1.7.X or 1.8.X. Not sure yet. I hope you can wait a bit, because it this stage I'd rather prefer releasing the next version series instead of working around design issues.

I also made the Patcher for mods in the 1.7.X series a bit smarter. ;-)

Is this a list of pure vorticon mods? Those names are very interesting...
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Post by gerstrong » Mon Jan 27, 2014 11:00

Hi, I would like to upload an alpha version with some improvements. Though the design is pretty new, I think a lot of features will be disabled or are broken. It is not yet finished and not meant for a public release.

Nevertheless it is a playable version both galaxy and vorticon as seperate engines now.

I can upload this thing right now or you wait so I get the version at a better state. I would create a testing section on the webpage.

@tulip: Would you test the alpha version, if I make the controls for keyboard and scrolling right and provide improved scrollbars? If yes, I would do that right now and look at the other missing stuff later.
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Post by tulip » Mon Jan 27, 2014 21:33

I can test it but not before wednesday.
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Post by gerstrong » Wed Jan 29, 2014 18:02

tulip wrote:I can test it but not before wednesday.
Well, I still have a lot of issues, still fixing them.
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Post by MoffD » Thu Mar 13, 2014 3:52

Hey Gerstrong, I was introducing the younger generations to Keen (7 Year olds :D) when they found a bug. 2 Player keen 4, the one included with CGenius from the website. When they got to the well of wishes only 1 keen appeared :dopefish I don't know if this has already been addressed as it was the normal download from the site (1.6.5.6) but thought you ought to know.
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