Dosbox and Commander Genius Fusion
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- Vorticon Elite
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Dosbox and Commander Genius Fusion
Since many requests and time I didn't have I was thinking to take part of the dosbox code and merge it into Commander Genius the way, that it would be like Dosbox but with extra features fit to the Keen games and maybe others.
I would try to reduce some code, make the graphics smoother, enhance music and sound experience and add many more goodies to let the fan hearts beat higher
For now I would provide an option to play Commander Genius with Dosbox VM instead of our engine.
The first advantages you will get is more flexibilty for configuration, because it would fit to the Commander Keen games at best.
Another thing the Game Launcher will show and find your games so you can easily choose and let it run with CG/Dosbox so you don't need to use dos shell or anything like that, not even batch scripts. CG will know how to launch Keen games and mods, even with multiple patch files
If I get it to tweak some stuff, I'm sure the experience will be more pleasing than using plain dosbox.
But the most important thing, you will get original physics and all the mods are going to work as intended.
I would do all my tests on Keen Dreams because I would like to add this to CG. It will be the first to use Dosbox VM but I will enable it for all the Keen Games and maybe for others like BioMenace or Cosmos Cosmic as well.
Now it's your turn, what do you think about the direction of CG?
Welcome to the discussion!
I would try to reduce some code, make the graphics smoother, enhance music and sound experience and add many more goodies to let the fan hearts beat higher
For now I would provide an option to play Commander Genius with Dosbox VM instead of our engine.
The first advantages you will get is more flexibilty for configuration, because it would fit to the Commander Keen games at best.
Another thing the Game Launcher will show and find your games so you can easily choose and let it run with CG/Dosbox so you don't need to use dos shell or anything like that, not even batch scripts. CG will know how to launch Keen games and mods, even with multiple patch files
If I get it to tweak some stuff, I'm sure the experience will be more pleasing than using plain dosbox.
But the most important thing, you will get original physics and all the mods are going to work as intended.
I would do all my tests on Keen Dreams because I would like to add this to CG. It will be the first to use Dosbox VM but I will enable it for all the Keen Games and maybe for others like BioMenace or Cosmos Cosmic as well.
Now it's your turn, what do you think about the direction of CG?
Welcome to the discussion!
Having fun developing stuff...
Re: Dosbox and Commander Genius Fusion
I think this is the crucial point here, we've spent a lot of time trying to reproduce the original physics but they always remain different.gerstrong wrote:But the most important thing, you will get original physics and all the mods are going to work as intended.
We'd still be able to support all the graphical enhancements like HQ-Packs with , and some stuff like inlevel saving and level replayability, non-two-button firing for vorticons and such I think should still be possible.
You crack me up little buddy!
- Tormentor667
- Vortininja
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It would be good to see this happen particularly as you intend to include keen dreams as this would complete support for all the original PC games which I believe was one of the early intentions of the project.
Supporting the existing mods is also a worthy objective so not complaining about doing so and leaving Keen dreams out of the current engines as the mods are worth supporting.
There has been a lot of hard work put into this project which I think many are grateful for.
Supporting the existing mods is also a worthy objective so not complaining about doing so and leaving Keen dreams out of the current engines as the mods are worth supporting.
There has been a lot of hard work put into this project which I think many are grateful for.
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- Kuliwho?
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- Vorticon Elite
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Yes, there will be. Gears are running on the project, but I have nothing pushed to github yet, because I still must finish some preparations.
Dosbox is already integrated into CG in the version I'm working on. I can compile it all together, but much more has to be done.
My main focus is on touch capability and I will try to handle it like it is done in the CG versions now.
I think the mapper can help us on that a lot...
Dosbox is already integrated into CG in the version I'm working on. I can compile it all together, but much more has to be done.
My main focus is on touch capability and I will try to handle it like it is done in the CG versions now.
I think the mapper can help us on that a lot...
Having fun developing stuff...