On android, CG keen moves about 3 or 4 tiles to much, even when the "joystick" is quickly taped. does this have something to do with the android's settings or with the app it's self?
By patching Keen's speed (episode 4), I could make it a bit more playable.
It acts as if it is laggy and running to fast at the same time
CG on android - keen moves to far
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It probably has something to do with the game's code. Programming a *good* joystick for a mobile OS like Android requires special attention and I wouldn't be surprised if the one in the app you're using isn't fine-tuned. It also could be a general lag issue with the game.
With that being said, though, what version of Android do you have?
With that being said, though, what version of Android do you have?
Last edited by Plasma Captain on Wed Sep 10, 2014 21:12, edited 1 time in total.
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Re: CG on android - keen moves to far
Could you tell me how you patched or send the patch. Does it feel the same when using the PC version.Levack wrote:On android, CG keen moves about 3 or 4 tiles to much, even when the "joystick" is quickly taped. does this have something to do with the android's settings or with the app it's self?
By patching Keen's speed (episode 4), I could make it a bit more playable.
It acts as if it is laggy and running to fast at the same time
I could alter speed. I feel it a bit too fast in my opinion.
Having fun developing stuff...
Code: Select all
%patch $2FF10 $12 $00 #movement speed frame1 (default 18 00)
%patch $2FF2E $12 $00 #movement speed frame2 (default 18 00)
%patch $2FF4C $12 $00 #movement speed frame3 (default 18 00)
%patch $2FF6A $12 $00 #movement speed frame4 (default 18 00)
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Well, the PC version uses the same code base. So I think your issue goes a bit deeper.
I still have some questions here.
Did your play it on the PC using a joystick or just keyboard?
Android basically emulates keyboard, maybe we should change the event clock of that emulator. I can ask Pelya for that.
I find it strange that only android version has that issue. The code base is the same, so issue must come from outside somehow...
I still have some questions here.
Did your play it on the PC using a joystick or just keyboard?
Android basically emulates keyboard, maybe we should change the event clock of that emulator. I can ask Pelya for that.
I find it strange that only android version has that issue. The code base is the same, so issue must come from outside somehow...
Having fun developing stuff...