CG on android - keen moves to far

All discussion about the Commander Genius project (a Keen interpreter + more).
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Levack
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CG on android - keen moves to far

Post by Levack »

On android, CG keen moves about 3 or 4 tiles to much, even when the "joystick" is quickly taped. does this have something to do with the android's settings or with the app it's self?

By patching Keen's speed (episode 4), I could make it a bit more playable.

It acts as if it is laggy and running to fast at the same time :confused
Plasma Captain
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Post by Plasma Captain »

It probably has something to do with the game's code. Programming a *good* joystick for a mobile OS like Android requires special attention and I wouldn't be surprised if the one in the app you're using isn't fine-tuned. It also could be a general lag issue with the game.

With that being said, though, what version of Android do you have?
Last edited by Plasma Captain on Wed Sep 10, 2014 21:12, edited 1 time in total.
Levack
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Post by Levack »

version 4.2.2
Plasma Captain
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Post by Plasma Captain »

Yeah that ought to be fine.

It only now occurred to me that this is posted in the Commander Genius subforum and thus someone here would be much more capable of answering the question. For some reason, I had the Keen Dreams release in mind when I replied earlier. Maybe I was a bit sleepy.
gerstrong
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Re: CG on android - keen moves to far

Post by gerstrong »

Levack wrote:On android, CG keen moves about 3 or 4 tiles to much, even when the "joystick" is quickly taped. does this have something to do with the android's settings or with the app it's self?

By patching Keen's speed (episode 4), I could make it a bit more playable.

It acts as if it is laggy and running to fast at the same time :confused
Could you tell me how you patched or send the patch. Does it feel the same when using the PC version.

I could alter speed. I feel it a bit too fast in my opinion.
Having fun developing stuff...
Levack
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Post by Levack »

Code: Select all

%patch $2FF10 $12 $00 #movement speed frame1 (default 18 00)
%patch $2FF2E $12 $00 #movement speed frame2 (default 18 00)
%patch $2FF4C $12 $00 #movement speed frame3 (default 18 00)
%patch $2FF6A $12 $00 #movement speed frame4 (default 18 00)
PC version works fine, almost the same as DOSBOX, except for minor bugs that don't hamper the gameplay.
gerstrong
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Post by gerstrong »

Well, the PC version uses the same code base. So I think your issue goes a bit deeper.

I still have some questions here.

Did your play it on the PC using a joystick or just keyboard?

Android basically emulates keyboard, maybe we should change the event clock of that emulator. I can ask Pelya for that.

I find it strange that only android version has that issue. The code base is the same, so issue must come from outside somehow...
Having fun developing stuff...
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Post by gerstrong »

After some months a new android build is on the way. Maybe it is better now...
Having fun developing stuff...
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