Page 1 of 1

The Store Concept of CG

Posted: Mon Sep 18, 2017 16:22
by gerstrong
Hi,

I received some questions lately regarding in how to get more Games for CG.

For some iterations there exist an internal Store which provides a small library of the shareware versions and mods.

I created a video where I explain it:

https://youtu.be/P4Z3Y2nuUw0

Videos are fun! :-)

Re: The Store Concept of CG

Posted: Mon Sep 18, 2017 21:00
by K1n9_Duk3
gerstrong wrote: Mon Sep 18, 2017 16:22 Video are fun! :-)
English are funny. :mort (Where's the trollface emotikeen?)

Re: The Store Concept of CG

Posted: Tue Sep 19, 2017 16:25
by gerstrong
Ooops, ate the letter 's' while writing, corrected... :-D

Re: The Store Concept of CG

Posted: Thu Jan 04, 2018 22:57
by Zilem
I don't think "Store" is the right name for this, as we are not buying anything par say.
But the idea of selecting and downloading content is definitely interesting!

Although i think the gameCatalogue.xml should stay server side, so it can be Hot updated from there
at least that is what i would have done, and do with the web-browser version of my mods
or automatically re-download it it from server side on launch.

Re: The Store Concept of CG

Posted: Fri Jan 05, 2018 10:09
by gerstrong
Zilem wrote: Thu Jan 04, 2018 22:57 I don't think "Store" is the right name for this, as we are not buying anything par say.
But the idea of selecting and downloading content is definitely interesting!

Although i think the gameCatalogue.xml should stay server side, so it can be Hot updated from there
at least that is what i would have done, and do with the web-browser version of my mods
or automatically re-download it it from server side on launch.
Well, this store started as an experiment, like this catalogue file stuff also. It worked so far, so I think we can make it downloadable and bring this further.

About the name I am not sure how to call it. I looked for a short name and I liked "Store". How would you call it?

Re: The Store Concept of CG

Posted: Fri Jan 05, 2018 18:33
by nanomekia
gerstrong wrote: Fri Jan 05, 2018 10:09 About the name I am not sure how to call it. I looked for a short name and I liked "Store". How would you call it?
Library perhaps?

Re: The Store Concept of CG

Posted: Fri Jan 05, 2018 19:11
by Zilem
gerstrong wrote: Fri Jan 05, 2018 10:09 Well, this store started as an experiment, like this catalogue file stuff also. It worked so far, so I think we can make it downloadable and bring this further.

About the name I am not sure how to call it. I looked for a short name and I liked "Store". How would you call it?
i didn't think of a Name since, we didn't see it outside of +More
But "Download Manager" seem more fitting, Although "Library" as nanomekia posted, which work Very good.


In the future the idea would be taken further
if the user have put Keen 2,3,5,6 into a "Original" folder
Commander Genius would then detecting if the original Keen 2,3,5,6 is present on launch.
which would then open up for downloads of Mods for them if they are.
and when installing these mods, the files from the "Original" game folder and the downloaded mod would be put together for the user
This is one of the ideas you hinted you were tinkering with?

Re: The Store Concept of CG

Posted: Sat Jan 06, 2018 7:32
by gerstrong
Zilem wrote: Fri Jan 05, 2018 19:11
gerstrong wrote: Fri Jan 05, 2018 10:09 Well, this store started as an experiment, like this catalogue file stuff also. It worked so far, so I think we can make it downloadable and bring this further.

About the name I am not sure how to call it. I looked for a short name and I liked "Store". How would you call it?
i didn't think of a Name since, we didn't see it outside of +More
But "Download Manager" seem more fitting, Although "Library" as nanomekia posted, which work Very good.


In the future the idea would be taken further
if the user have put Keen 2,3,5,6 into a "Original" folder
Commander Genius would then detecting if the original Keen 2,3,5,6 is present on launch.
which would then open up for downloads of Mods for them if they are.
and when installing these mods, the files from the "Original" game folder and the downloaded mod would be put together for the user
This is one of the ideas you hinted you were tinkering with?
To be honest I really was and am not sure, how to call it, so "Store" was the name I have been using so far.

About "Library" I as developer always think about so or dll. These are really games. I think they represent more. Still though it is a name we could use, still I think there is something more fitting. How about "Gamerepo", "Bodega" or "Stash". I'm still puzzling here...

Btw. I am trying to make CG independent of Exe files. That way every mod of Keen 2,3, 5 or 6 will playable without having the original game. I have planned this for some time, because I think we need to get a bit more independent. We have great mods here and it is sad that only the people with the original games can play them, eventhough the mod authors give them for free. Because CG has its own engine, it does not require much of the Exe files. What is required will be replaced using python scripts.

Getting back to the topic of putting Keen 2-6 into some folders and letting the mods automatically get patched, it is possible but I don't it will be required in future...

Re: The Store Concept of CG

Posted: Sat Jan 06, 2018 10:09
by nanomekia
gerstrong wrote: Sat Jan 06, 2018 7:32 About "Library" I as developer always think about so or dll. These are really games. I think they represent more. Still though it is a name we could use, still I think there is something more fitting. How about "Gamerepo", "Bodega" or "Stash". I'm still puzzling here...
Hmm. "Arcade"?