gerstrong wrote: ↑Tue Jan 02, 2018 9:47
Well, everybody has their goal. The other projects always aimed to be more vanilla/dos like keen, while this one tries to take advantage of modern systems. Multiplayer is one special aspect and has been tradition since its predecessor CloneKeen.
In itself is fine and good, it's the reason we see so many Doom Source-Engines, Doomsday Engine, Zendromeda, zDoom and GzDoom
which have a alot of graphical options and option to how you want to launch your Doom Game or Modded Doom Game, like if it was a steam game or trough a .bat file
Playing Doom in 1080p or higher in their classic sprite glory, compared to what are those 6 pixels far out there in classic 320p
Some people are Doom Purists, but Brütal Doom or Project Brütality really takes the Doom formula and turns it from 11 up to 21
without ruining what makes Doom great.
HdX and Smoother sprites seem of to me, lighting, flares, smoke, scorch marks, bullet holes, blood splatter and dripping. not that much
sure Crouching, Jumping and Sliding isn't, and isn't part of the level design of classic maps, so using them is considered a cheat.
Fun fact: Doom II was 15th most sold game on PC in 2012.
But, Back to Commander Genius.
Let's not forget about the support you provide for Mods, which can be seen when digging trough the archive
If other programmers will help you with the net-code so we can have Commander Genius co-op across multiple PC's
I Love Commander Genius on my (Imported) Nvidia Shield Portable. It was never released in Europe. and was considered a Failure T_T
probably also down many Most on android support it's controller control scheme instead of Default "Phone" screen controls...
of the games i have bough on android, none of them support it, only Commander Genius and PlayStation and Nintendo 64 Emulators do
I'm Wondering that in the future the Pixel rendering would be like 2:1, 3:1, 4:1, 5:1 without anti-asling scaling in pixels
(2x2 to 1 pixel etc, i preview Sprites @ 2:1 ratio)
when in a 640x400 window and rendering with 2:1 it would be original, but in a window twice original size
and with 1280x800 window with 2:1 rendering, would be like what you recommend, in a window twice it size for a Modern PC in 1080p+
gerstrong wrote: ↑Tue Jan 02, 2018 9:47
There is not much about it. I made a test and basically when you download Keen4Plus you have some Kylie sprites included.
Using Windows it might be available under C:\CGenius\Commander Genius\games\Keen 4 Plus\Keen4Plus\gfx. There the special tilesets and the player directory has the sprites of the second. If you want to integrate more sprites, why not. I will write a documentation and ensure that it receives good support. For player 3 and 4 there are no replacements yet. We can change that though.
Sprites for enemies are not loaded yet, but I can add support for that. Are there great assets for replacements?
Oh, Alright. i though Keen 4+ was like
Nisaba's Keen5 level fixes or
szemi's "Master Levels"
maybe a new Splash preview?, I'll add it to my list!
(I probably should have taken the hint of "The Pyramid of the Allowed" in the video XD )
For me that is (since it was downloaded):
C:\Users\{User_Name}\Documents\Commander Genius\games\Keen 4 Plus\Keen4Plus
is there a way to set a new directory for the "Download Storage" folder?
Sprite 40-42 and 91 isn't part Kylie's frames
sehr interessant! sprite 50-55, can be used as alternate projectiles for other players, that is worth to keep in mind.
I also noticed that there was a "Billy" folder
that is made for something like a tweak "Green Neural Stunner"?,
Example
Sounds Good! ^.^
For Galaxy; we can port over sprites from NetKeen like: Spot, Lindsey, L.T. Barker, Counsil Page, Etc
But they will need all need a sprite for the world map.
for Vorticons; we have 4 with Spot, Kylie and Marta, and we could make more if wanted/needed
It's really for a better control over alternate colors for enemies instead of Palette swapping
like you show here
I have a few themed enemies mainly Christmas and a WIP Bloog Punk, that i showed on Discord, inspired by
Kate's
Artwork of it.