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Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Sun Dec 30, 2018 1:43
by Gagster
I just downloaded the newest build of CGenius, version 2.2.8 on my Windows 10 PC. Previously I have version 1.9.9.8 installed.

There seems to be a bug in this newer build regarding the fullscreen mode. The games image is not centered, instead it has moved all the way to the bottom left of my screen. As soon as I turn windowed mode on, the games window itself becomes centered as it should. I can't as of now find any way to center the games image in fullscreen mode.

This does not happen in version 1.9.9.8 of CGenius.

(On a final note, is it possible to disable the red menu box that's on the upper right corner of the image? I suppose it does not serve any purpose on a monitor without any touch support)

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Sun Dec 30, 2018 16:34
by gerstrong
How did you go fullscreen?

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Tue Jan 01, 2019 0:33
by Gagster
I went fullscreen by starting Keen 1 in the launcher, in the games main menu entering Configure, Display and pressing the Go Fullscreen option.

The Aspect is 16:10 and Size 320x200, with Vsync On, OpenGl On and Quality Nearest. In the Video menu I have selected Cursor off, TiltedScreen off, FPS 60, FrameSkip on, GameRes 320x200, VirtPad off, Border Color Off and H-Borders 0.

I have tried adjusting the resolution settings in fullscreen, and still the image was not centered, but found it's place down on the left corner. The image itself is perfect with no issues whatsoever. On funny note is that the Size in the Display menu is always 320x200, even though the image is perfectly scaled to fit my monitors resolution of 1920x1080. Even by changing the value of Size in the display menu to 1920x1080, the value gets reset to 320x200 anyway.

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Tue Jan 01, 2019 20:34
by Gagster
I just recently did some more testing here on my part. I normally used the odd resolution of 1600x1000, because this resolution is exactly the 5x integer of 320x200 (I can't stand unevenly stretched pixels, so I want to scale old games the integer way). That resolution was centered up until CGenius 2.0.1, but CGenius 2.0.2 somehow forgot how to center that resolution, even though it centered the standard 1920x1080 resolution.

CGenius 2.0.0 has a different place to store it's config files, but CGenius 2.0.1 uses the same config file as the other versions. It seems like somewhere between CGenius 2.0.8 and CGenius 2.2.0, CGenius was no longer able to edit a lot of the settings in the shared config file in the Documents folder in Windows 10 (CGenius 2.1.1 just crashed upon starting Keen 1, and the zip files for the versions between 2.1.1 and 2.2.0 were unavailable on the SourceForge server so I'm not able to pinpoint where this issue happened any more than that). I tried to rename the existing config file to see if CGenius was able to make changes if it made a fresh config file, but still the same result as using the good old config file.

As pointed out, newer builds of CGenius can't make changes to the global config file in terms of resolutions. As CGenius 2.3.0 is out now; heres the settings I was able to change and don't change via the in game menu:

Display
Aspect = works
Filter = broken
Vsync = broken
Size = broken
Go Windowed/Go Fullscreen = works
OpenGl = broken
Quality = broken

Audio
Rate = broken
Stereo = broken
Depth = works
Card = works
Sound Vol = works
Music Vol = works

Video
Cursor = works
TiltedScreen = works, but doesn't do anything (it worked properly in CGenius 2.2.0, but I haven't tested this function more than that)
FPS = works
Frameskip = works
GameRes = works, but the title screen in Keen 1 gets bugged after switching back and forth in resolutions
VirtPad = works
Border Color = works
H-Borders = works

Options
All the things seem to work here.


While we're at it; any plans of making an integer scaler to CGenius in the long run? It would be nice to just select the displays native resolution, and if there was an option for integer scaling on/off that scaled the image to the max integer (I have to make a custom resolution on the Nvidia Control Panel to make my screen accept the odd resolution of 1600x1000 now).

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Sat Mar 16, 2019 11:09
by gerstrong
Thanks for the extensive list. I'm already investing what is wrong in the code. We need to get that fixed for the next release.

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Thu Jan 30, 2020 1:24
by thelastdisciple
I think I'm having a problem like this but in the latest release, though it's more likely a problem on my end so some help would be appreciated.

I can't seem to keep the game from displaying like the image below, it remains like this in full screen and windowed. I have tried changing settings but nothing seems to work.

Image

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

Posted: Sun Mar 15, 2020 10:16
by gerstrong
The larger resolutions seems to get more popular. I don't remember to have implement an algorithm which centers level to small for such resolutions. Can you post this under github or gitlab issues?