Update CloneKeenPlus

All discussion about the Commander Genius project (a Keen interpreter + more).
gerstrong
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Post by gerstrong »

You'll find it out!
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Post by gerstrong »

but you're right, I meant "hard".

I'm working at a surprise...
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Hello

Post by gerstrong »

Sorry guys,

still no update. You'll have to wait a bit longer. I'm still working hard on the project and have been busy with other things beside that.

Here comes another teaser. I want your opinions.

Image

Hope I don't tease you too much...
I just want to assure you, that I'm still here and haven't given up developing on it.

There were some things I needed to do to get the source code more sorted, and now it supports C++. Some functions are interchanged by classes and objects. Others remain so the good mix of flexibility and speed is achieved.

Some of those changes made the interpreter more stable, but there are still things I need to do.
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Post by StupidBunny »

I'm trying to decide if I like the transparency on the stat screen or not...it's a good effect and it can look really cool, but I'm not sure the more subtle color produced by the transparency really fit with the rest of the screen, which are all the bold 16-color scheme. I might keep it solid, as original.

On the other hand, it might be interesting if you try making it a little more transparent...I don't know if that'll actually look good at all but it may be worth a try :)
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Post by Roobar »

Pretty cool! Maybe add an option for different levels of transparency.
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But this time...

Post by gerstrong »

CloneKeenPlus 0.2.6 has been released!

Image

As some weeks have passed you can imagine that it has changed a lot. That's true, but you won't see much of it as user.

Looking at the source code you will see it. It has been ported to C++.

I did that because I want to have a more stable structure in the source code, and C++ can help a lot.

This is a testing version. All functions are working, but they may appear more buggy than in previous versions. So be careful!

These are the features you are going to enjoy as user:
  • - Transparency. Sorry Transparency level config will come later when I implement a new structure (class) for menus. I want to use that stuff as effect too, but all later!
    - Resolutions 320x200, 640x480, 800x600 and 1024x768 are now supported
    - Scale3x (With and without Filter) support added. Looks very beautiful, but also takes more resources (logically)
There are still some bugs left. I already know them and I'm working on them:
  • - Problems with controls, especially when using a joystick
    - Problems in some cases with solid tiles detection
    - Speed issues
So be patient until the next version is released. @Tulip: I didn't forget you, and your suggestions will be implemented in that version.
If you want to test it go ahead and get it. I'll be happy to receive your feedback.

http://clonekeenplus.sourceforge.net/
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Working hard on the next release

Post by gerstrong »

Hi to all the community,

I've been testing the most recent release, and I had to see, that on most machines it doesn't even open. I'm sorry for that. I hope the next version will be better. I'm going to perform more tests, before I release it. I have been improving a lot of stuff.

For now I would recommend to stick around with verison 0.2.5.x

Please be patient!
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CloneKeenPlus Update

Post by gerstrong »

Okay, folks. Here comes my Update!

This time you won't be disappointed. I've tested the most recent release on more PCs and this time it should work for you without many problems.

https://sourceforge.net/project/showfil ... _id=249154

Have fun playing Commander Keen!
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Post by Roobar »

Thanxs!
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Post by gerstrong »

There still were some complains about the most recent version using win32 build.

I have uploaded a fixed version for Windows XP and Vista.

If you had problems with 0.2.6.1, please try out that version and tell me if it doesn't work.


https://sourceforge.net/projects/clonekeenplus/
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Post by Commander Spleen »

Glad to see you're still actively developing this! Your persistence is inspiring. I'm not going to check out the latest version just yet, but when next I try it I shall post new feedback.
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Post by gerstrong »

... And that's just the beginning!
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Post by gerstrong »

I have released another fix. It only includes the switches fix for episode 2 (Thanks to Tulip!)
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