CloneKeen Plus for MacOS X finally out!
-
- Vorticon Elite
- Posts: 1246
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
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CloneKeen Plus for MacOS X finally out!
Hello,
I was wondering if someone has sucessfully compiled the source code of CKP on Mac OS X systems?
As I don't have a Mac and don't know how to even test a program of those, I'm looking for someone who want to distribute a Mac-Version.
I also know that some people managed to compile the original CK on Mac! It would be nice to support this system.
EDIT: We have it now! Just go to our download page and pull it down! For PPC we are working on a release!
I was wondering if someone has sucessfully compiled the source code of CKP on Mac OS X systems?
As I don't have a Mac and don't know how to even test a program of those, I'm looking for someone who want to distribute a Mac-Version.
I also know that some people managed to compile the original CK on Mac! It would be nice to support this system.
EDIT: We have it now! Just go to our download page and pull it down! For PPC we are working on a release!
Last edited by gerstrong on Sun Jul 26, 2009 12:16, edited 1 time in total.
- grafix
- Chilling in Crystalus
- Posts: 40
- Joined: Thu Nov 01, 2007 20:44
- Location: United Kingdom
- Contact:
I've almost managed to compile it. Here is the error message I get (shortened to save space):
Any ideas?
Code: Select all
Undefined symbols:
"CLogFile::fTextOut(int, bool, char const*, ...)", referenced from:
_freemem in graphics.o
cleanup(stCloneKeenPlus*) in misc.o
"CLogFile::fTextOut(char const*, ...)", referenced from:
openOGGSound(__sFILE*, SDL_AudioSpec*, stHQSound*) in oggsupport.o
checkConsistencyofGameData(stGameData*) in fileio.o
loadmap(char*, char*, int, int, stCloneKeenPlus*)in fileio.o
_loadtileattributes in fileio.o
loadstrings_AddAttr(char*, int)in fileio.o
_loadstrings in fileio.o
allocmem() in graphics.o
Graphics_Start() in graphics.o
latch_loadheader(int, char*)in latch.o
latch_loadlatch(int, char*)in latch.o
latch_loadsprites(int, char*)in latch.o
_lz_decompress in lz.o
loadCKPDrivers(stCloneKeenPlus*) in main.o
abortCKP(stCloneKeenPlus*) in main.o
playgame_levelmanager(stCloneKeenPlus*) in main.o
runGameCycle(stCloneKeenPlus*) in main.o
readCommandLine(int, char**, stCloneKeenPlus*)in main.o
showmapatpos(int, int, int, int, stCloneKeenPlus*)in menu.o
GraphicsDlg(stCloneKeenPlus*) in menu.o
cleanup(stCloneKeenPlus*) in misc.o
_usage in misc.o
JoyDrv_Start(_SDL_Joystick**) in joydrv.o
SoundDrv_Start(stCloneKeenPlus*) in snddrv.o
_SoundDrv_Stop in snddrv.o
_sound_extraction_of_exe_files in snddrv.o
_sound_load in snddrv.o
loadSoundData(stCloneKeenPlus*) in snddrv.o
MusicDrv_Load(SDL_AudioSpec*, char*) in musicdrv.o
"CLogFile::CLogFile()", referenced from:
openOGGSound(__sFILE*, SDL_AudioSpec*, stHQSound*) in oggsupport.o
openOGGSound(__sFILE*, SDL_AudioSpec*, stHQSound*) in oggsupport.o
checkConsistencyofGameData(stGameData*) in fileio.o
addenemytile(unsigned int, stCloneKeenPlus*)in fileio.o
loadmap(char*, char*, int, int, stCloneKeenPlus*)in fileio.o
_loadtileattributes in fileio.o
loadstrings_AddAttr(char*, int)in fileio.o
_loadstrings in fileio.o
_freemem in graphics.o
allocmem() in graphics.o
Graphics_Start() in graphics.o
latch_loadheader(int, char*)in latch.o
latch_loadlatch(int, char*)in latch.o
latch_loadsprites(int, char*)in latch.o
_lz_decompress in lz.o
loadCKPDrivers(stCloneKeenPlus*) in main.o
abortCKP(stCloneKeenPlus*) in main.o
closeCKP(stCloneKeenPlus*) in main.o
playgame_levelmanager(stCloneKeenPlus*) in main.o
runGameCycle(stCloneKeenPlus*) in main.o
readCommandLine(int, char**, stCloneKeenPlus*)in main.o
_SDL_main in main.o
showmapatpos(int, int, int, int, stCloneKeenPlus*)in menu.o
loadResourcesforStartMenu(stCloneKeenPlus*) in menu.o
GraphicsDlg(stCloneKeenPlus*) in menu.o
cleanup(stCloneKeenPlus*) in misc.o
_usage in misc.o
CInput::pollEvents() in CInput.o
CVideoDriver::stop() in CVideoDriver.o
CVideoDriver::applyMode() in CVideoDriver.o
CVideoDriver::createSurfaces() in CVideoDriver.o
CVideoDriver::start() in CVideoDriver.o
CVideoDriver::reset() in CVideoDriver.o
CVideoDriver::update_screen() in CVideoDriver.o
CVideoDriver::isFullscreen(bool) in CVideoDriver.o
JoyDrv_Start(_SDL_Joystick**) in joydrv.o
SoundDrv_Start(stCloneKeenPlus*) in snddrv.o
_SoundDrv_Stop in snddrv.o
_sound_extraction_of_exe_files in snddrv.o
_sound_load in snddrv.o
loadSoundData(stCloneKeenPlus*) in snddrv.o
HQSndDrv_Load(SDL_AudioSpec*, stHQSound*, char*)in hq_sound.o
MusicDrv_Load(SDL_AudioSpec*, char*) in musicdrv.o
readStoryText(char**, int, char*)in story.o
"CLogFile::TextOut(char const*)", referenced from:
allocmem() in graphics.o
_lz_decompress in lz.o
CInput::pollEvents() in CInput.o
CVideoDriver::stop() in CVideoDriver.o
CVideoDriver::createSurfaces() in CVideoDriver.o
JoyDrv_Start(_SDL_Joystick**) in joydrv.o
"CLogFile::TextOut(int, bool, char const*)", referenced from:
loadstrings_AddAttr(char*, int)in fileio.o
cleanup(stCloneKeenPlus*) in misc.o
CVideoDriver::applyMode() in CVideoDriver.o
CVideoDriver::start() in CVideoDriver.o
HQSndDrv_Load(SDL_AudioSpec*, stHQSound*, char*)in hq_sound.o
MusicDrv_Load(SDL_AudioSpec*, char*) in musicdrv.o
"_main", referenced from:
start in crt1.10.5.o
"CLogFile::fTextOut(int, char const*, ...)", referenced from:
addenemytile(unsigned int, stCloneKeenPlus*)in fileio.o
_loadstrings in fileio.o
allocmem() in graphics.o
loadResourcesforStartMenu(stCloneKeenPlus*) in menu.o
"CLogFile::TextOut(int, char const*)", referenced from:
openOGGSound(__sFILE*, SDL_AudioSpec*, stHQSound*) in oggsupport.o
loadmap(char*, char*, int, int, stCloneKeenPlus*)in fileio.o
allocmem() in graphics.o
_SDL_main in main.o
cleanup(stCloneKeenPlus*) in misc.o
CVideoDriver::createSurfaces() in CVideoDriver.o
CVideoDriver::reset() in CVideoDriver.o
CVideoDriver::update_screen() in CVideoDriver.o
CVideoDriver::isFullscreen(bool) in CVideoDriver.o
HQSndDrv_Load(SDL_AudioSpec*, stHQSound*, char*)in hq_sound.o
MusicDrv_Load(SDL_AudioSpec*, char*) in musicdrv.o
readStoryText(char**, int, char*)in story.o
"CLogFile::CreateLogfile(char const*)", referenced from:
_SDL_main in main.o
-
- Vorticon Elite
- Posts: 1246
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
- Contact:
Yes!
It only appears to be the last class I've implemented. Where did you compile it? In which directory? How did you compile it? Let me know, what you did, and I'm going to adapt the source code and send you. If we are able to support Mac, we'll be a step forward.
@Grafix : Would you like to take care of the Mac-distro?
It only appears to be the last class I've implemented. Where did you compile it? In which directory? How did you compile it? Let me know, what you did, and I'm going to adapt the source code and send you. If we are able to support Mac, we'll be a step forward.
@Grafix : Would you like to take care of the Mac-distro?
- grafix
- Chilling in Crystalus
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I got it to compile! All you need to do is install the libraries, run "ln -s /usr/lib /usr/lib32" as an administrator, then make these changes to the makefiles:
I won't be able to maintain the Mac distribution at the moment, as I'm busy with exams. However, I would be interested in doing that in the summer.
Code: Select all
Linux32/makefile:
replace:
g++ -L"" -L/usr/lib32 -m32 -o"CommanderGenius" $(OBJS) $(USER_OBJS) $(LIBS)
with:
g++ -L"" -L/usr/lib32 -m32 -o "CommanderGenius" $(OBJS) $(USER_OBJS) $(LIBS)
Linux32/objects.mk:
replace:
LIBS := -lSDL-1.2 -lvorbisfile -lvorbis
with:
LIBS := -lSDL-1.2 -lSDLmain -lvorbisfile -lvorbis -framework Cocoa -framework Glut
Linux32/src/subdir.mk:
replace:
CPP_SRCS += \
../src/eseq_ep1.cpp \
with:
CPP_SRCS += \
../src/CLogFile.cpp \
../src/eseq_ep1.cpp \
replace:
OBJS += \
./src/eseq_ep1.o \
with:
OBJS += \
./src/CLogFile.o \
./src/eseq_ep1.o \
replace:
CPP_DEPS += \
./src/eseq_ep1.d \
with:
CPP_DEPS += \
./src/CLogFile.d \
./src/eseq_ep1.d \
- Syllypryde
- Vorticon Elite
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It is cool that someone was thinking about our Mac brothers and sisters. Commander Keen is an awesome game for everyone to enjoy. We PC users should not get to have all the fun!gerstrong wrote:Albert has taken the job in getting out releases for the Mac System. Many credits to him!
.niarb ym fo
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
- DaVince
- lazy/busy Keener
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But Macs are PCs too...Syllypryde wrote:It is cool that someone was thinking about our Mac brothers and sisters. Commander Keen is an awesome game for everyone to enjoy. We PC users should not get to have all the fun!gerstrong wrote:Albert has taken the job in getting out releases for the Mac System. Many credits to him!
Then again, CG exists for some handheld devices, too.
Wow look at me I'm lurking
- Stealthy71088
- Vortininja
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I have a question about clone keen. Apparently, its possible to put Keen on a DS. http://www.portabledev.com/pages/ds/jeu ... dskeen.php . Does this include mods?
Also, if I wanted to put Keen on my DS, how would I go about doing it? I could download the file, but I have no idea how to get it on my DS.
Also, if I wanted to put Keen on my DS, how would I go about doing it? I could download the file, but I have no idea how to get it on my DS.
Maybe you noticed that what we are talking about here is CloneKeen Plus, not CloneKeen. CloneKeen was ported by I don't know who to the DS. There's special hardware available on the internet to actually get your software onto a cardridge.
CloneKeen Plus here, however, is a continuation which also has a slightly different address (clonekeenplus.sourceforge.net), and so far this version has no DS support, but is still in development, so the let's see what the future will bring.
There is only very preliminary mod support now, which is heavily in development for CloneKeenPlus , but the original CloneKeen does not support mods
CloneKeen Plus here, however, is a continuation which also has a slightly different address (clonekeenplus.sourceforge.net), and so far this version has no DS support, but is still in development, so the let's see what the future will bring.
There is only very preliminary mod support now, which is heavily in development for CloneKeenPlus , but the original CloneKeen does not support mods
You crack me up little buddy!
- Stealthy71088
- Vortininja
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