First of all congrats for your tiles. I like the approach removing the dithering. I have been doing that as well for Keen 4 Special at many parts and I think it fits very well to the cartoony retro style that those games represent.Gagster wrote: ↑Tue Jun 09, 2020 3:22 I've done some work on my personal enhancement on the Keen 5 tileset now, by using the MS-DOS VGA 256 color palette instead of the original 16 colored one, and using Asprite as my pixel-art editor.
However, it seems like I'm not able to make changes to the enemy sprites and such and make CGenius view the sprite-replacements (adding more colors where needed).
Getting to your question: you can have multiple player sprites under gfx/player/<name>. Those are just the players, but checkout Keen4Coop for some inspiration.
About the enemy sprites, it is not difficult for me to implement such features as you might see with this mod. But let me see what sprites you plan to implement, because I know that is a lot of work and I have seen no one so far wanting to take that on. Also we would have a lot of files for the game. Would you be fine with that?