Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Posted: Sun Jun 28, 2020 17:27
Keen4/gfx/4TIL0000.PNG
Keen4/gfx/4TIL0001.PNG
Keen4/gfx/sprites/4SPR0107.PNG
Keen4/gfx/sprites/4SPR0108.PNG
Keen4/gfx/sprites/4SPR0111.PNG
Keen4/gfx/sprites/4SPR0112.PNG
Keen4/gfx/sprites/4SPR0113.PNG
Keen4/gfx/sprites/4SPR0114.PNG
Keen4/gfx/sprites/4SPR0115.PNG
Keen4/gfx/sprites/4SPR0116.PNG
Keen4/gfx/sprites/4SPR0127.PNG
Keen4/gfx/sprites/4SPR0128.PNG
As seen in my Keen 4 tile-edits, it's clear that I've used the HQP tilemaps for Keen 4 as a base, and having the 256 color limit of the VGA DOS color palette did make some challenges regarding some of the colors (the pyramids for instance). I had to attach a metal-object behind the torches found in the underground snail statue place in the very first level instead of using the brown background, because the very same torch is to be found on the oil level where the background is quite different in coloring.
There's also other examples where the old 16 color palette resulted in misplacement of tiles, as the grey "basement" tile in the pyramid levels had to have the same color as the main background walls (light brown instead of grey), because of tile misplacement of the original tiles made it so that some of the grey "basement" tile was misplaced some places in the eye-pyramid (the first downward slope had grey tiles sticking out where the walls in this section was not supposed to be grey).
Edit: Minor updates on the tilemaps
Edit 2: Had a blinking pixel on the overworld map on the oil-island.
Edit 3: Had the wrong color on the floor tile attached to the door to the wizard in the Dopefish level
Keen4/gfx/4TIL0001.PNG
Keen4/gfx/sprites/4SPR0107.PNG
Keen4/gfx/sprites/4SPR0108.PNG
Keen4/gfx/sprites/4SPR0111.PNG
Keen4/gfx/sprites/4SPR0112.PNG
Keen4/gfx/sprites/4SPR0113.PNG
Keen4/gfx/sprites/4SPR0114.PNG
Keen4/gfx/sprites/4SPR0115.PNG
Keen4/gfx/sprites/4SPR0116.PNG
Keen4/gfx/sprites/4SPR0127.PNG
Keen4/gfx/sprites/4SPR0128.PNG
As seen in my Keen 4 tile-edits, it's clear that I've used the HQP tilemaps for Keen 4 as a base, and having the 256 color limit of the VGA DOS color palette did make some challenges regarding some of the colors (the pyramids for instance). I had to attach a metal-object behind the torches found in the underground snail statue place in the very first level instead of using the brown background, because the very same torch is to be found on the oil level where the background is quite different in coloring.
There's also other examples where the old 16 color palette resulted in misplacement of tiles, as the grey "basement" tile in the pyramid levels had to have the same color as the main background walls (light brown instead of grey), because of tile misplacement of the original tiles made it so that some of the grey "basement" tile was misplaced some places in the eye-pyramid (the first downward slope had grey tiles sticking out where the walls in this section was not supposed to be grey).
Edit: Minor updates on the tilemaps
Edit 2: Had a blinking pixel on the overworld map on the oil-island.
Edit 3: Had the wrong color on the floor tile attached to the door to the wizard in the Dopefish level