Commander Genius (Aka CloneKeenPlus) 0.3.0.3 Release

All discussion about the Commander Genius project (a Keen interpreter + more).
gerstrong
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Post by gerstrong »

Good News!

I have released another version of Commander Genius with some fixes and a new timer which made the game much faster. The frameskip-option has been removed, but autoframeskip is still there. The frameskipping happens completly automatic now.

The timer is really great! Now I called it 0.3 Turbo. Just this version will be named this way. It is just so you can compare it. Future versions will have this new timer.

Enjoy!
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DaVince
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Post by DaVince »

Awesome news right there. I gotta try it out! :D
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DaVince
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Post by DaVince »

Right. I'm getting a white screen under the default settings (using the open/free ATI drivers), maybe it's a good idea to have it default to software rendering first...

Physics bug: press a direction and the jump key simultaneously and Keen will "boost" jump to that direction. I'm sure the original game didn't do this, as I keep being annoyed by jumping far too much to a specific direction during the action. The same sometimes happens when you have a lot of momentum towards one direction, release the direction key and THEN jump. Keen really should jump forward that much in these cases.

Another physics bug: in the pogo level, try tapping the jump key near any of the altar steps. Keep barely jumps at all for some reason. Edit: actually, I found he does this anywhere. Tapping = 0 to 1 pixel jump.
I found that this inaccuracy in jump strength makes it impossible to get the lolly pops under the vines in the green cactus building level.

Another physics bug: again in the pogo level. Try jumping over the fire gaps. Big chance that when you reach the left side of the level, you fall down in the 1 tile gap to its left, even though the tile above that was supposed to block you from moving any further. So the problem is, inertia/movement speed should be brought to a stop when colliding with a tile horizontally, but it doesn't.

Pogoing is now perfect, thanks a lot. :)

Map bug: The "Keens Left" thingy after re-entering the map after dying disappears really quickly.

Ogg music bug: it still plays back too fast/high for some reason. The music doesn't quite loop seamlessly either.

Cheat bug: when enabling GOD mode it just says "enabled", even when disabling God mode. You're probably aware of this.

The HQP is getting pretty awesome. There's some amazing artwork in there. :)
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Post by pizza2004 »

Is the Mac OS X maintainer still on vacation? Because I would really love to have my new version of CG to try.
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Post by albert »

It's my first post on PCKF, so Hi everyone! :)

I am one of the new developers on Commander Genius (previously Clone Keen Plus). I added some code from my other project OpenLieroX for file handling in CG and I ported it to MacOSX.

I also prepared a DMG for the current 0.3 release. You can download it here:

https://sourceforge.net/projects/clonek ... g/download

Would be nice to get some report.

Edit: Reuploaded Universal binary. I hope it works on all MacOSX version since 10.3 for both PPC and i386.

Edit2: Forgot to include the game data in the application bundle. I reuploaded it again. I hope it works now. Any feedback?
Last edited by albert on Sat Aug 15, 2009 16:48, edited 1 time in total.
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Post by albert »

Some information for compiling it yourself on MacOSX:

It's very trivial. Just checkout the source from SVN, open the Xcode project file (under build/Xcode) and press compile.

You need to have the following installed to have it worked:
- Xcode developer tools
- Subversion (should be always since MacOSX 10.5)
- SDL MacOSX framework
gerstrong
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Post by gerstrong »

This build has also been linked to the webpage of CG for everyone. It's more recent and has less bugs than the windows and linux versions. We owe it to the mac users ;-)

But don't worry! Next release, for all builds this time, will come soon.
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Roobar
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Post by Roobar »

Hopefully, all XP users will migrate to the less buggy win7.
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DaVince
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Post by DaVince »

wiivn wrote:Hopefully, all XP users will migrate to the less buggy win7.
What's the difference of the stability of this game in either system?
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Post by Levellass »

XP: Well I bet you miss me now, don't you? Sure I wasn't the greatest, but I WORKED!

Vista: That's nonsense I- *fzzzt!*

Win7: XP's older brother.
What you really need, not what you think you ought to want.
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lemm
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Post by lemm »

The game is freezing for me every time hint text pops up.


Also, the bridges aren't working properly. I have 4 bridges in one level... they all work using keen2, but in CloneKeen I can flip one switch once, and then I can't flip any switches anymore.
Last edited by lemm on Wed Aug 19, 2009 4:12, edited 1 time in total.
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DaVince
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Post by DaVince »

Levellass wrote:XP: Well I bet you miss me now, don't you? Sure I wasn't the greatest, but I WORKED!

Vista: That's nonsense I- *fzzzt!*

Win7: XP's older brother.
I bet this game runs as well in XP as it does in Win7, though.
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tulip
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Post by tulip »

The bridge problem is something we're working on heavily (at least gerstrong is, I just keep nagging him)
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Post by gerstrong »

Not only Tulip, but others nagged. I really was working hard on it.

The next release should have less problems. It is out! Version 0.3.0.1. Also the freezes shouldn't happen anymore and we have the F1-Help Screen.
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Post by gerstrong »

and... another update 0.3.0.2
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