Wow, what a neat surprise, shikadi!
I tried this a while ago and from what I remember, it was kind of interesting. The generated levels can be a bit fun (some of them definitely have that Yorphius II feel Multimania mentioned), although I've dealt with some that felt frustrating (those darn Mine Layers) or structure-less (it could be just blocks scattered all over in the air). I appreciate the different archetypes, but even then the output generated can sometimes feel a little samey, although I think the programming would have to be VERY complicated to minimize that (even Fleexy & Markeen's Keen 5 Levelpack seems to get that same sort of criticism anyway). All in all, it's a fun experiment and I'd recommended it those looking for a fun novelty, although I wouldn't give it a grade of an A, which is okay. (Not everything has to be perfect to be fun.)
Also, Nisaba and I set up a
KeenWiki article for this mod. Feel free to let us know what you think! If you don't mind, it'd be great if you could offer names for the items and the tiny fireball that launches itself.
shikadi wrote: ↑Fri Mar 24, 2023 23:19
I had a couple of levels (I think ice ones) which caused a crash (which required a reboot on my 486), and there were a few impossible jumps and once case where I constantly got pushed into a pit by a moving platform at the start.
Yeah, Sometimes I get a level that somehow aren't actually compatible with keen. Can't open those levels in editors either. I have no clue what happens in those cases.
I kept shuffling the levels to see if I could get one of those, and eventually I did! Luckily, it can be opened with VorticonView, so I used that and what I saw is a level entirely filled with sprites. Each sprite is D901, nothing else, not even an FF (255) for Keen. Without the sprites, the level seems normal. So, somewhere in the program's code, there's something that tells it to flood a level with non-usable sprites in a rare circumstance. Perhaps something went wrong with the sprite placement?