Commander Keen - Canmore's Redemption (RELEASE)

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Ceilick
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Ceilick »

This came out a lot sooner than expected! The story is fun, and graphics look great! I've only played the first level so far, and I must be really rusty because I found it a bit of a challenge on normal :o Will comment more once I've had time to play!
Benvolio
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Benvolio »

Really really love this mod. Graphics, music, atmosphere, all out of this world! A more cohesive visual style than Aurora Bliss though that was fantastic too.

I'm so busy these days, only getting started playing it. Just played Toombree Ruins in full, what a thoroughly enjoyable puzzle. It's probably the most intuitive galaxy puzzle level I've played, in terms of each region having just enough distinguishing features to keep the brain engaged. This is not unfortunately always the case with Galaxy puzzles. I must say I was baffled with how colour switches did not engage all bridges of the same colour - but I got my head around what was happening. Each region of the level is cohesive in its own right, with just the right amount of involvement of previous regions you've been through. Thoroughly impressive.

Looking forward to what's next as I continue to play, though fearful of what the difficulty level might turn out to be!
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Dave216
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Dave216 »

Ceilick wrote: Sun Jul 16, 2023 16:30 This came out a lot sooner than expected! The story is fun, and graphics look great! I've only played the first level so far, and I must be really rusty because I found it a bit of a challenge on normal :o Will comment more once I've had time to play!
Thank you, Ceilick. I made this mod slightly more difficult than Aurora since most of the people here are advanced players, it seems. I have to admit that some sections, even though I am glad the way I designed them, they could've been more fair. I am planning a big update where I'll fix all errors and crashes. There are 2 enemies that aren't cached so the game could crash on easier difficulty in some levels if they aren't both present.

It seems I update my mods like bethesda updates their games; I fix one thing and brake 3 others in the process.
*Sigh*
Benvolio wrote: Thu Jul 20, 2023 19:19 Really really love this mod. Graphics, music, atmosphere, all out of this world! A more cohesive visual style than Aurora Bliss though that was fantastic too.

I'm so busy these days, only getting started playing it. Just played Toombree Ruins in full, what a thoroughly enjoyable puzzle. It's probably the most intuitive galaxy puzzle level I've played, in terms of each region having just enough distinguishing features to keep the brain engaged. This is not unfortunately always the case with Galaxy puzzles. I must say I was baffled with how colour switches did not engage all bridges of the same colour - but I got my head around what was happening. Each region of the level is cohesive in its own right, with just the right amount of involvement of previous regions you've been through. Thoroughly impressive.

Looking forward to what's next as I continue to play, though fearful of what the difficulty level might turn out to be!
Thanks Benvolio! Your post really cheered me up. I really like Tombree ruins too. It has some clever designs, but it can get confusing if you're not 100 percent focused.

If there are some parts that anyone feels are unfair to push through, PM me and I'll change them in the next update.
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Benvolio
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Benvolio »

Have continued playing but quickly hit the issues with crashing in Skidrow District.

Like Nowhere Girl, I must admit I play on Easy because I'm rubbish at Galaxy and constantly crash into hazards for no good reason.

The problem is happening in the bottom right corner of the level, seemingly as soon as the corner comes into view.

The error is "RF_PlaceSprite: Placed an uncached sprite:326"

I do hope there is a fixed update available soon as this mod deserves to be in perfect condition.

If all else fails I'm sure it's possible to remake or modify the level until the problem goes away.
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Syllypryde
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Syllypryde »

Benvolio wrote: Mon Jul 24, 2023 9:50 Have continued playing but quickly hit the issues with crashing in Skidrow District.

Like Nowhere Girl, I must admit I play on Easy because I'm rubbish at Galaxy and constantly crash into hazards for no good reason.

The problem is happening in the bottom right corner of the level, seemingly as soon as the corner comes into view.

The error is "RF_PlaceSprite: Placed an uncached sprite:326"

I do hope there is a fixed update available soon as this mod deserves to be in perfect condition.

If all else fails I'm sure it's possible to remake or modify the level until the problem goes away.
That section of the level does not crash in normal and hard. There are some points there. It is difficult to obtain those points so it is a question of whether or not you believe they are worth the hassle.
What is Directive X_M?
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Dave216
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Dave216 »

Benvolio wrote: Mon Jul 24, 2023 9:50 Have continued playing but quickly hit the issues with crashing in Skidrow District.

Like Nowhere Girl, I must admit I play on Easy because I'm rubbish at Galaxy and constantly crash into hazards for no good reason.

The problem is happening in the bottom right corner of the level, seemingly as soon as the corner comes into view.

The error is "RF_PlaceSprite: Placed an uncached sprite:326"

I do hope there is a fixed update available soon as this mod deserves to be in perfect condition.

If all else fails I'm sure it's possible to remake or modify the level until the problem goes away.
Luckily for me, K1n9_Duk3 has provided me all the fixes for Skidrow Street and the entire Bliss franchise. Certain enemies depended on each other being placed on the map since they weren't cached. Reason why it crashes on easy is most likely because one type of enemy isn't present on easy. Newer version will no longer require this to be the case.

I will update the patches and release an update as soon as possible.
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Dave216
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Dave216 »

Good news, everyone! The mod was updated, and lists of all the changes can be found in my initial post. I hope everyone has a good time playing it and will not encounter any more major issues. I, myself, have not encountered any errors during playtesting. I also think that the world map is easier on the eyes, which means it is easier to navigate too.
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troublesomekeen
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by troublesomekeen »

This mod is the bomb. Image
It's got the magic
it's got the story and ideas
it's got the levels and the action
I'm telling you this mod has it all.
What's old has become new again. My mind was blown several times.
This is so top-shelf I have to bring_a_bounder just to reach it.
So much love and effort went into this. 100% killer, 0% filler.
I probably said this for ABliss, but CRedemption is impossibly even better.
It did feel shorter than the previous entry but maybe I missed something in the overworld.
Not saying it should be longer, but it's like coming sadly to the end of your favorite dessert Image
I played it all before the latest update but didn't run into any crashes or glitches.
Thanks for this experience. It's so good. I just can't right now. :dopekeen :foot
Image
Commander Keen in... Canteloupe Quest!
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Nisaba
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Nisaba »

troublesomekeen wrote: Tue Aug 08, 2023 3:26 This mod is the bomb. Image
It's got the magic
it's got the story and ideas
it's got the levels and the action
I'm telling you this mod has it all.

--> https://youtube.com/playlist?list=PLDPk ... uXDTJnEbF0 <--
Foray in the Forest progress:
100% Programming || 100% GFX || 100% Levels || 100% Creatures || 100% Story || 100% Music || 100% SFX || 99% Extras

Other projects:
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stayfrosty
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by stayfrosty »

I love this game so far. It's very hard but my skills aren't elite.

But I'm stuck in Skidrow District!
I'm not sure how to attach a photo I took; but so far I have used the green and red keys, I need to remove the obstacle so the laser can shoot the unstable bot. Feels like I've searched absolutely everywhere and I need a hint in the right direction.
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Dave216
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Re: Commander Keen - Canmore's Redemption (RELEASE)

Post by Dave216 »

I feel that I've gone a little overboard with the difficulty, which might throw some people off the mod, but thanks for sticking by it!

Alright, so Skidrow Street, then...

Hmm, let me think. The switch for what you're referring to is in the room, which you open with the yellow key gem. The gem for that door is next to the big, ugly green thing on top of the map. The switch itself is not marked by a symbol (sorry about that, forgot to place it, it seems)

The room is under the blue lady, next to the steam pipes.

I hope this helps!
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