The easiest way to bypass your country specific DNS block lists might be to use the TOR Browser to surf such pages.
in the meantime I put together a copy of the ezboard.com conversation thread. (page 1 of 3):
Retodon8 wrote:Tue Jun 07, 2005 9:00 Hey there,
I just felt like putting a screenshot online of a mod I've been working on.
It's just another of Keen's adventures, somewhere before the original trilogy, but it has no real story yet.
What I do have is a new (partial) tileset (still under construction) and some general level ideas, which I should be able to flesh out relatively quick.
(The screenshot is just a mockup, one of many to test how my tiles interact.)
I also plan on changing the default enemies a bit, but I have no idea how just yet.
I'll visit the modding forum once I feel it's their turn.
I started maybe 6 months ago, but I've paused for too long numerous times, or it would've been done in 3 months or less, I'd guess.
![]()
Edit: I added a 2nd screenshot showing some more tiles, again just a "level" I threw together.
05-06-2006 edit: Fixed graphics, which seems to have bumped this thread, which is exactly what I hoped it would not do.
Anyway, I'm planning on continuing with this mod.
I pretty much stopped right after posting this original post, so there's still a bunch of things to be done.
grafix5000 wrote:Tue Jun 07, 2005 9:11Nice looking!I'll look forward to hearing more on this. Also, remember that you should keep modding talk to Keen:Modding unless you have finished and released the mod.
Djaser wrote:Tue Jun 07, 2005 9:43Looks like you're skilled in drawing tiles, considering these are your first I think you did a good job.
Xtraverse wrote:Tue Jun 07, 2005 10:49Very cosmo-ish, I like it.
XkyRauh2001 wrote:Tue Jun 07, 2005 12:50You really know how to use the color Black a lot better than I do.Kudos on the new shots; looking forward to more progress!
CommanderSpleen wrote:Wed Jun 08, 2005 10:45Nifty work with the flexible vine tiles. And the reliefs/bumps in the walls are a nice touch.
KeenRush wrote:Wed Jun 08, 2005 17:45Awesome stuff! Can't wait!
"Also, remember that you should keep modding talk to Keen:Modding unless you have finished and released the mod."
There's nothing wrong posting screens or showing mod work here, IMKO.
Retodon8 wrote:Wed Jun 08, 2005 17:55Thanks for the kind words everybody.
I added another screenshot of a fake level to show some more tiles.
The lava ones I've been working on more recently, and I think they're OK.
I still need a bunch of blue metal tiles though, I don't have near enough to build anything that doesn't look way too repetetive.
Like Spleen noticed, I'm trying to make tiles re-usable in (slightly) different places, if possible in other "sets" to get as much as possible out of a limited amount of tiles.
I'll be sure to head over to the modding forum once I'll get to the more difficult aspects of modding, like masking the tiles, reworking enemies, whatever gives me trouble.
Good thing the Keen community is a nice one in helping eachother out.
grafix5000 wrote:Wed Jun 08, 2005 17:59Nice lava level!The pipes remind me of other Apogee games. I'm certainly looking forward to seeing this.
Djaser wrote:Wed Jun 08, 2005 17:59Oh that's pretty neat. The lava and fire looks realistic, the stone tilles also have natural shapes unlike the original trilogie.
allstories wrote:Wed Jun 08, 2005 18:59Whoa, awesome stuff.
KeenRush wrote:Wed Jun 08, 2005 19:59Whoaly garg!!![]()
![]()
That is one of the best mod graphics ever seen! Awesome. Can't wait for this mod!
I really had no idea you were so good artist.
CommanderSpleen wrote:Wed Jun 08, 2005 20:59My God... that's some insane stuff right there. You certainly have a knack for theming. Most of my tile themes are randomly thrown together based on colour combinations, mostly, but in your screenshots everything looks like it belongs where it is (especially that tasty looking beverage item for the lava tileset).
One minor suggestion: you might want to add some of those bumps to the left-edge wall tile so it blends in better. It might get repetitive like that, though, but it's worth trying.
CK Guy wrote:Thu Jun 09, 2005 2:05Woah - excellent tiles!!! I'm looking forward to this mod ...
Fred Potatoe wrote:Thu Jun 09, 2005 8:05WOW! Thats really nice!Excellant work!:drool
X0 UNFLEEXABLE 0 X wrote:Thu Jun 09, 2005 9:05Ooh... sweet...![]()
Retodon8 wrote:Thu Jun 09, 2005 10:05Quote:
One minor suggestion: you might want to add some of those bumps to the left-edge wall tile so it blends in better. It might get repetitive like that, though, but it's worth trying.
You're right, that did improve the overall look.
Thanks for the tip.
Thanks everybody else for the positive comments too.
As for more screenies, first of all, like I previously mentioned, I'm not exactly hurrying this, although since I recently picked it up again I made some good progress.
However, in my opinion part of what makes games like these more fun is the exploring aspect, so I'd rather not want to spoil too much.
There are only so many different tiles I can paint and show, and once I get to working on some actual levels, I'd rather release an in-progress mod with just a couple of levels instead.
That way I can get some critiques on gameplay as well.
Mr12000 wrote:Thu Jun 09, 2005 17:05looks very nice! that lava level look really great! nice art fosho.
hope the game play is as good as the art is going currently
KeenRush wrote:Thu Jun 09, 2005 17:25"There are only so many different tiles I can paint and show, and once I get to working on some actual levels, I'd rather release an in-progress mod with just a couple of levels instead."
Well, suit yourself, anything is good!
Eazyjay wrote:Sun Jun 12, 2005 13:25Those screens look awesome, defnitely my kind of thing. I can't wait to get to play this.