Thanks to all of you for playing and for the detailed and helpful reviews! It makes me really happy to see that there's such a friendly and dedicated community for my favorite games from my childhood!
Thanks a lot for the explanation regarding the memory. I think I actually used the 32 level patch, and even changed the number to 24, but I have to check tomorrow. It's definitely a strange bug and I hope I'll be able to fix it somehow.
The Garg ice cave is easier than it looks, because I think the ice on the ceiling does not actually hurt.
Also yeah, the pitfall level is based on trial and error. I had hoped that the Gargs don't leave many possible ways to steer and that it would not result in too many failed attempts. But I'll probably add some hints to it, and maybe add some teddy bears at the very beginning, guaranteeing one extra life for each try.
The mod is only pacifist for roughly the first half, until you get the gun. I had some ideas for levels that would not have been possible with the ability to shoot (the pitfall level being one of them). The same is true for the pogo, where you can only progress beyond the level with the teleporter once you have collected it. It makes it the world's smallest metroidvania
The levels will also get more open and non-linear in the second half.