'Tis the season again my friends. I continued working on Mura for a bit in 2021 but since then I've gotten more involved with other, incompatible creative pursuits and I don't think I'll ever get back to it again.
However, I dare say what I created in that time is pretty damn solid and I'd hate for it to never see the light of day. (Yeah, right. I did post screenshots in some other thread at one point...)

I'm proud to present
Mura v0.2 with four full fledged levels, new sound effects and several cool new features that I don't think I've ever seen in any other mod. If you liked the one-level demo, I think you'll like these 3 additional levels a lot.
Get it here: https://drive.google.com/file/d/1A-xvFd ... sp=sharing (link updated to v0.2.1)
I haven't been able to apply any sort of polish so a bit of guidance is in order. To enter level 1, walk through the tunnel. To enter level 2, keep walking along the path. To enter levels 3 and 4, visit the first and second stars from the top, respectively.
Once again I owe thanks to:
VikingBoyBilly - lots of cool graphics in the very early stages of the mod, like the awesome mural in Level 1
Kate - crawling animations for Tikk and probably some more stuff I forgot
Levellass - patching 'n stuff
Some screenshots to whet your appetite:
And here is a dump of some ideas I had planned but never got around to putting them in this mod but someone else should use them:
- A forest level where you're chased by wolves with no way to fight back and need to hide in trees and underground
- A melee weapon (I *nearly* got this working! The idea was to include a "slash" sprite to indicate a hit and a swing animation. You can get this weapon by using cheats)
- Use the music TSR not for music but for looping ambient sound effects in select levels, like a heartbeat, environment sounds etc. Music would've been very sparse, e.g. in cutscenes or credits. The heartbeat thing would've been used in the forest level
- A trippy level where the entire level is warping and wobbling (Keen Vorticons has no limit on animating tiles!)
- Related - lots of environmental effects, rain, glowing lava... maybe even thunder?
- Using the world map teleporters to create an illusion of the world map changing as the story progresses
- Boss fight against a Jaralite high priest
- Most 'enemies' are harmless and you get penalized for hurting them
There are some known bugs:
- Changing direction while crawling makes you stand up for a split second which can often kill you
- A bunch of issues with hitboxes etc. related to the melee weapon
- I miscounted a text pointer so a short string gets pasted at the end of the story text unintentionally
Have fun!