I knew it! I knew it! I knew Foray in the Forest would come out in Christmas!

Do I get a cookie for guessing correctly? Though, according to Nisaba's signature, FitF is already out in our local grocery stores. Anyone willing to verify that? I'll have to check mine.
Anyway, I hope this will be really good! I think we all have high expectations for this mod -- hopefully they'll be fulfilled, or better yet exceeded! Looking forward to Christmas!
Soul Monster wrote: ↑Wed Feb 22, 2023 22:57
You've certainly spent enough time on it and taken this project far beyond the original concept of a levelpack to make what will no doubt be your magnum opus!
Yeah, I'm still amazed at how much this project has evolved! I think the last time I've seen a game go through such a huge shakeup mid-development is Conker's Bad Fur Day (game that came out in 2001, was originally yet another 3D platformer featuring a cutesy cartoon animal, but received complaints for being too derivative, so it got turned into an adult satire of the very type of game it was going to be). Though, Nisaba told me that the project was always intended to be more than a levelpack, but I have the impression that at first it would've been something like The Eight Accumulators (i.e. levelpack with some new graphics), unless I'm wrong and it really was planned to be the next Battle of the Brains/Atroxian Realm from the get-go.
Soul Monster wrote: ↑Wed Feb 22, 2023 22:57
That reminds me, is Mr. M still involved in any way?
You might've already received an answer to this, but in case you didn't, I once asked this two years ago, and here's what Nisaba said:
Nisaba wrote: ↑Tue Oct 12, 2021 10:39
Quillax wrote: ↑Tue Oct 12, 2021 7:17
There's one question I've been wanting to ask for a long time now: Is Mr. M still involved with this mod? Did he even agree with any of these recent decisions? [...]
That is a fair question.
as you all know _mr_m_ lost most of the project files due to a hard drive fail back in 2012. so the project was literally dead.
I then decided to recreate all the things (blurry screenshots, low res video recordings) that I could lay my fingers on from scratch, cause I loved and still love the initial vision of this mod so much.
Behind the scenes _mr_m_ and talked about the project for a while and discussed some of his ideas and plans. eventually he was even able to recover at least some material that was intact from early-to-mod 2010. He then sent me the dumped files which contained 4 versions of the mod and some more or less intakt IMF files as well as some WIP sketch sheets to curate and prepare for my use.
Next to that I was searching the forums and digging through each and every old IRC post (literally thousands) I could find (shoutouts to NY00123 for providing most of them!).
that all said, I revived what I could and worked as close as possible to the original sources. Every now and then _mr_m_ was so kind to answer my questions and gave me feedback on my progress.
I'm telling this to give you an idea what efforts I've made and how how true I'm trying to stay to _mr_m_'s plans & ideas. And yet projects evolve over time. So there will be quite a number of things that are new and clearly show my handwriting. This is of course due to the circumstances. we were able recover 5 level maps whereas only two of them were in their final stage. this wouldn't make a full mod, would it?
So I decided to study the genuine spirit of those existing maps and took this as a base for the rest of the project. Staying true to the idea of requicken lost or abandoned modding attempts and other Keen related creative pieces I also included left over stuff from other community remembers that are worth presenting (a bit like what I did with Buried in Oblivion).
all in all, this mod stays true to it's origins and of course aims to represent the look and feel of it's roots.
And yes, this mod takes place on Gnositucs IV even-though there will be a twist that I can't spoil just yet. And no, it was always planned to be more then a simple levelpack, but yes it should feel very much Keen 4 vibe like and I think it will.
let me just share two quotes to give you an better understanding:
_mr_m_ (IRC Aug 19, 2010) wrote:[...] i feel like ive diverged away from the keenish-ness of my levels
in an effort to make more 'realistic' enviroments [...]
_mr_m_ (IRC Aug 20, 2010) wrote:[...] i'd rather have 8-10 quality levels than 15 crappy ones [...]
We will now have 20 quality and extensively tested levels. Each and every map comes with special designed graphics and something unique which will only be featured in this very location. A lot (!) of sweat went into this and I think I can say that Foray in the Forest will be an exciting place to explore.
From the sounds of it, it looks like while Mr. M provided some ideas and feedback, Nisaba took the wheel for this mod.
Soul Monster wrote: ↑Wed Feb 22, 2023 22:57
Dave216 wrote: ↑Mon Feb 20, 2023 9:22
It's funny how the releases of this year's modern games don't excite me at all. Yet...I am really eager to play this mod
Same. This community is the reason I don't need a PS5 or XBOX whatever they're on. It doesn't help that companies knowingly release games unfinished and buggy now, and refuse to fix anything despite all the fan backlash that it causes. Plus, a lot of games are just brands at this point, and people are bored with new releases because they spent so much time on just improving the graphical technologies, but now that they've made them so lifelike, the novelty has worn off and people are looking deeper into the other flaws and seeing them for what they are: repetitive, glitchy, boring, cash grabs with no challenge to appease the lowest common denominator.
So thanks PCKF, for still putting effort into your work to bring us Keen fans quality content for all these years and beyond!
And now, back to your regularly scheduled programming.
Well said, Soul Monster! I agree with both you and Dave216. Nowadays, it seems like the indie developers (including our modding community, as well as others plus fangame creators) are the ones who are paving the way for quality games that primarily aim for just that: quality, not easy money. I'm so glad that we have such a talented and dedicated community!
Though, of all the AAA game companies, Nintendo seems to avoid some of the common poor business decisions others have adapted and still put some effort into their games (they're at least functional and not overly buggy), although I don't find their modern games interesting enough to sway me over and they seem to eliminate some of the challenge and quirks their older games had as if to appease the mainstream audiences. Plus, they seem to have somewhat adapted the practice of releasing a game that's shallow in content and then frequently updated to add new stuff (which, by the time that happens, most players will move onto something else). I've tried Super Mario Odyssey and Super Smash Bros. Ultimate (considered by many to be some of the best of the Switch's library) for a little bit, and while they seemed okay, I feel like I've had far more fun with Super Mario 64/Sunshine and Super Smash Bros. 64/Melee. I think I just like it better when games were simple but tight, focused, and fun, rather than bloated to the extreme with loads and loads of content to justify the price tag and cover up any flawed gameplay and designs (playing Ultimate felt like there's peanut butter in the buttons, probably because of the high input buffer).