This is where you can post your Commander Keen related stories, artwork, or other stuff that is related to Commander Keen but otherwise doesn't belong in another forum.
I'm thinking about something like this for the future.
Currently I'm making Wolf3d mods and I'm a long time keen fan.
I originally was planning secret levels on Keen in my last Wolf3d mod which I brought out in June last year.
My mod was Retribution of the Overlord which was a Wolf3d mod based on Blake Stone Stuff and I put in some keen textures with some of my own stuff.
Seeing Keen 1-3 had different guns, I am thinking up of something
Passoinate about Wolfenstein 3d, passionate about Commander Keen, passionate about Doom, passionate about Quake and passionate about Star Wars KOTOR II.
I think it might feel a little odd, in the Keen games movement mechanics are the main focus rather than shooting/combat mechanics. You have running, jumping, pogoing, climbing poles, climbing ledges, surfing platforms (in Keen 5 at least...) meanwhile the only interesting aspect of shooting is that Keen can shoot in any direction. In the early not-quite-3D games like Wolf or Doom, movement is very limited due to what the engine can allow so it might be hard to translate that sort of keenishness aspect to it.
A strange spirit has taken residence within the Temple of Jaral.
Blade of Agony looks good. I'm still yet to try it. It's definitely a groundbreaker.
It's mostly the tiles I'm using in Wolfenstein 3d, not basing them off Commander Keen but adding tiles for illustration, given Keen 5 and 6 had some decent ones for Sci-Fi.
Passoinate about Wolfenstein 3d, passionate about Commander Keen, passionate about Doom, passionate about Quake and passionate about Star Wars KOTOR II.