I've mostly moved from modding to indie game making.
I want to introduce my big indie project (and my dream project since my teens) currently in advanced development stage (in Godot) - it's a crafter for retro pseudo3D racing, with ability to craft everything, really everything - themes, road sides (treated separately, with 2 separate strips on each to mix and match) cars, skies, road surfaces, scenery, player cars - and even road stops, powerups/pickups and new game modes.
With easy presets and archetypes - and advanced features for more advanced crafters.
Combine crafter tracks, share tracks, create worlds of tracks, in the future - share and play online.
Engine has all the cool ideas from old-school retro racers (incoming traffic, crossing traffic, tunnels, cliffs, 2-layer parallaxed backgrounds, bridges, pedestrians, powerups, money system, fuel system, nitro system, weather and shading effects, police alert system (with road stops, tire spikes....) and more.
You can even easily craft Keen driving in Shadowlands or on Mars with it
Engine built from scratch in Godot.
All crafters are already working, game is fully playable, but still needs alot of polishing and debugging gameplay-wise and crafting-wise (and an online component)
If you like it - please show support in indiedb, this would be very nice and important.
https://www.indiedb.com/games/trackweaver
Also - if you're an experienced coder (experienced in Godot - advantage) who wants to join and take coding lead on this (currently working alone on this) for some share of future profits - PM me.
NOTE: To whoever this is important for - AI was involved in creating/debugging of this game.

