id Software purchased by ZeniMax Media

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DaVince
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Post by DaVince »

Commander Spleen wrote:RPGised Doom? That would be horrible...
Why not? There's a Doom Rogue...


...and it plays nothing like Doom.
Wow look at me I'm lurking
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K1n9_Duk3
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Post by K1n9_Duk3 »

And there already is a Doom RPG released by id-mobile for cellphones...
...not that I've played that...
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Sciz CT
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Post by Sciz CT »

Weird, to say the least. I don't see how it hugely benefits them to go from privately owned independent company to being a subsidiary of another privately owned independent company. Guess they were tired of the business side of things.
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Post by Genius314 »

Sciz CT wrote:Weird, to say the least. I don't see how it hugely benefits them to go from privately owned independent company to being a subsidiary of another privately owned independent company. Guess they were tired of the business side of things.
Hint: It large and rhymes with "maycheck" :p
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Re:

Post by IMA3HDDMNKY »

Galaxieretter wrote:
IMA3HDDMNKY wrote:Gee, does it even matter anymore? The id we know now has almost nothing in common with the id we used to love.
That's not really *true* though. ID Software has always been pretty much the same thing. Allow me to explain:
The way I see it, id was dead as soon as Tom Hall and John Romero had left. Everything post-Quake 1 has been mediocre and uninspired, IMO.
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Levellass
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Post by Levellass »

It was a zombie company, no doubt about it, the body was there, but the soul was gone.
What you really need, not what you think you ought to want.
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Deltamatic
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Post by Deltamatic »

That got me thinking...
Anybody know of ghost companies?
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Roobar
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Re:

Post by Roobar »

K1n9_Duk3 wrote: Fri Jul 03, 2009 17:07 This is what I found in the CK.cpp:

Code: Select all

/*
 * Moddable Game Engine v0.17 - engine for platform games
 *  Copyright (C) 2004 Zoltán Sólyom
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
This is taken from an archive entitled "CK_2005_dec_24.zip" I don't know for sure if it's the same project, but I think so - it's got the same name for the main datafile as the demo.

You might want to have a look at this Topic, althoug I don't know if the links in there still work correctly: https://pckf.rigeltechnical.com/viewtopic.php?t=368

EDIT: at least the link to the source seems to be still working.
Do you still happen to have the Keen: Next source? Or anyone else still have it? Commander Spleen? It's not on the keen wiki and there are some dead links from the old forum. I think it's worth uploading it on keenwiki or somewhere else to preserve it and to take a look at it.
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K1n9_Duk3
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Re: Re:

Post by K1n9_Duk3 »

Roobar wrote: Wed Sep 02, 2026 6:59 Do you still happen to have the Keen: Next source? Or anyone else still have it? Commander Spleen? It's not on the keen wiki and there are some dead links from the old forum. I think it's worth uploading it on keenwiki or somewhere else to preserve it and to take a look at it.
I'm pretty sure I still have it. I'll check.
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keenmaster486
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Re: id Software purchased by ZeniMax Media

Post by keenmaster486 »

Glorious necro.
I flermmed the plootash just like you asked.
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Re: Re:

Post by K1n9_Duk3 »

Alright, here is what I still had backed up:

https://k1n9duk3.shikadi.net/files/mods/CK_bundle.zip

The download contains three major parts:
  • playable demo
  • map editor
  • source code
I left the original archives unmodified for historical purposes and for legal reasons as well. Still, I added the necessary Allegro DLL file to the archive to make sure whoever downloads this has everything they need to get the demo to work.

The playable demo is nearly 4 months older than the source code (2005-Aug-27 vs. 2005-Dec-24). The CKdata.dat file from the source code archive is incompatible with the executable from the playable demo, so keep in mind that what you see in the source code might not match the code from which the executable of the playable demo was compiled.

You mentioned the name "Keen: Next", but I couldn't find any references to this name in any of these files. That's why I didn't mention that name in the readme file in this archive. The only real reference to the "Keen: Next" name that I remember seeing was in the title bar of a level editor window. I don't remember if it was a program that I ran myself or if it was a screenshot on the KeenWiki.
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Roobar
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Re: id Software purchased by ZeniMax Media

Post by Roobar »

Thanks! That's fantastic! I think the Keen: Next name originated from the old forums topic name "Keen: what's next". At the time, the author didn't knew how to call it. But then, we naturally started calling it Keen: Next. Hence that's the name used in keenwiki. I'm surprised there's no topic about it in this forum. I was so sure there was, but I may have been mistaken. That's the only topic with relevant information about it, hence the "glorious necro" revival. But I think it is worth it.

Now, I'll need to figure out how to add this to keenwiki and to check it out.
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