Try to imagine
- VikingBoyBilly
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Try to imagine
Imagine a world where sonic the hedgehog was just a cult classic. There are no garg cartoons, no merchandise, and the genesis trilogy are the only 3 games in existence (sonic 3 is complete with + knuckles, of course). Also, Super Mario World is the last mario game, with no mario 64 and such beating a dead horse. This also means there's no mario kart or mario rpgs, which are good games but still not part of the main series, and no McDonald's toys either.
What kind of world would this be? Would you prefer to live in this world?
What kind of world would this be? Would you prefer to live in this world?
"I don't trust players. Not one bit." - Levellass
To me that world more or less exists, I don't see Sonic or Mario around in the real world, and I've only played a few levels of the early games.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- DaVince
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I don't care a bit. If the world was like that, we wouldn't know about all the cool games that came out afterwards, anyways.
Last edited by DaVince on Sat Apr 03, 2010 16:31, edited 1 time in total.
Wow look at me I'm lurking
- Deltamatic
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I would only like to see how things had gone different if a) id Software had kept developing TuiT, b) Westwood Studios had not been sold to Electronic Arts (and had developed the Command & Conquer RTS series further). My two "lost" franchises
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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Instead of Sega and Nintendo consoles we would have had the Super Apogee and the Epic GenesisGenius314 wrote:And this forum is overrun with noobs.lemm wrote:Meanwhile, in this parallel dimension, the countless Keen titles (and all the other apogee games) have made sales in the billions?
"I don't trust players. Not one bit." - Levellass
We would probably have people who believe Keen should have never went 3D.
Now, what would have to occur to have this alternate timeline happen? I believe it's one of three things.
1) Both companies, Sega and Nintendo, would've had to go out of business.
Both of their mascots brought Sega and Nintendo revenue (which is why they were mascots). So in order for them to drop two very successful characters without changing their focus away from platformers? They would have to be unable to make their games. This could come from competition or maybe there could've been internal problems. If both companies did go out of the business, the gaming world would've been much different and I don't believe Sony would've been in the gaming race, at least not for a while. Perhaps it would be an earlier entry for Microsoft, in their attempt to enter and sweep up the mess? (like Nintendo did after the crash with the NES)
One thing's for sure: If both companies went under, at a time when they almost shared the market equally, I think it would've been as drastic as the Video Game Crash of 1983. And yes, I'm being dramatic.
2) Their games would've have had to be flops.
As mentioned about the revenue, if Sonic and Mario didn't bring in their companies money? They would've been dropped like a bad habit. A good example of this is Alex Kidd-- who you could say was Sega's unofficial mascot. Both Sonic and Alex were platformers, so it was not a shift of style. More than likely Sega dropped Kidd because his games weren't cutting it when competing against Nintendo.
3) A change in the companies focus could have occurred.
A great example of this was id's shift to first person shooters and dropping TUIT. I don't believe Keen was an unsuccessful character for id software. But as Tom Hall was losing influence, the rest of the company wanted to focus on first person shooters.
Another example of focus shifting that came close was the development of Sonic X-Treme (a cancelled Sonic game for the Saturn). The game received alot of development hardships when Sonic's own co-creator Yuji Naka refused to let the team use his Nights into Dreams engine, and because of Naka's influence, Sega abidded. As such, the game eventually got cancelled. Now this shift was not as ideological as id's "Keen killing", but it still showed how a company would change their focus, while hurting their mascot.
Also, as of now, the platformer genre is dying. It does not have the influence of the 2D days when everyone and their dog was creating a Mario clone. Now consoles like the Xbox have first person shooters as their flagship titles. So if the platformer genre died out sooner? Maybe both of the companies would have shifted their focus. Just maybe.
Now, what would have to occur to have this alternate timeline happen? I believe it's one of three things.
1) Both companies, Sega and Nintendo, would've had to go out of business.
Both of their mascots brought Sega and Nintendo revenue (which is why they were mascots). So in order for them to drop two very successful characters without changing their focus away from platformers? They would have to be unable to make their games. This could come from competition or maybe there could've been internal problems. If both companies did go out of the business, the gaming world would've been much different and I don't believe Sony would've been in the gaming race, at least not for a while. Perhaps it would be an earlier entry for Microsoft, in their attempt to enter and sweep up the mess? (like Nintendo did after the crash with the NES)
One thing's for sure: If both companies went under, at a time when they almost shared the market equally, I think it would've been as drastic as the Video Game Crash of 1983. And yes, I'm being dramatic.
2) Their games would've have had to be flops.
As mentioned about the revenue, if Sonic and Mario didn't bring in their companies money? They would've been dropped like a bad habit. A good example of this is Alex Kidd-- who you could say was Sega's unofficial mascot. Both Sonic and Alex were platformers, so it was not a shift of style. More than likely Sega dropped Kidd because his games weren't cutting it when competing against Nintendo.
3) A change in the companies focus could have occurred.
A great example of this was id's shift to first person shooters and dropping TUIT. I don't believe Keen was an unsuccessful character for id software. But as Tom Hall was losing influence, the rest of the company wanted to focus on first person shooters.
Another example of focus shifting that came close was the development of Sonic X-Treme (a cancelled Sonic game for the Saturn). The game received alot of development hardships when Sonic's own co-creator Yuji Naka refused to let the team use his Nights into Dreams engine, and because of Naka's influence, Sega abidded. As such, the game eventually got cancelled. Now this shift was not as ideological as id's "Keen killing", but it still showed how a company would change their focus, while hurting their mascot.
Also, as of now, the platformer genre is dying. It does not have the influence of the 2D days when everyone and their dog was creating a Mario clone. Now consoles like the Xbox have first person shooters as their flagship titles. So if the platformer genre died out sooner? Maybe both of the companies would have shifted their focus. Just maybe.
Mario 64 would have come out regardless. It just wouldn't have been considered as revolutionary as it is today.thehackercat wrote:Hmm, I second the notion about ID completing TUIT. If Mario 64 hadn't come out, then TUIT would've been a reality. Ask Tom Hall.