Commander Keen in: Foray in the Forest

You can discuss anything about fan-made Commander Keen games here.
Post Reply
Mink
Vortininja'd
Posts: 496
Joined: Sat Nov 03, 2007 16:05
Location: Providence, RI, US

Post by Mink »

Hey, nice to know you're still going with this. And hahaha, that video is great. You should release a separate mini-mod with just that one level! :crazy
User avatar
Grimson
The Dragoner
Posts: 1833
Joined: Tue Jul 14, 2009 6:55

Post by Grimson »

Hahaha, I love the ending :D
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
User avatar
Nospike
Keen Minecrafter
Posts: 1402
Joined: Tue Mar 30, 2010 13:56
Location: Czech Republic

Post by Nospike »

Yeah. That ending is just awesome. :lol
User avatar
StupidBunny
format c:
Posts: 2155
Joined: Fri Nov 02, 2007 19:19
Location: The Centre of the Moon
Contact:

Post by StupidBunny »

This is genius. :D
Image
User avatar
Grimson
The Dragoner
Posts: 1833
Joined: Tue Jul 14, 2009 6:55

Post by Grimson »

I just noticed you have the wrong year, Super Mario Bros. was released in 1985 ;)
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
User avatar
StupidBunny
format c:
Posts: 2155
Joined: Fri Nov 02, 2007 19:19
Location: The Centre of the Moon
Contact:

Post by StupidBunny »

Grimson wrote:I just noticed you have the wrong year, Super Mario Bros. was released in 1985 ;)
Ahh, true! 1983 was the year the NES was released.
Image
User avatar
tulip
Flower Pot
Posts: 2520
Joined: Thu Aug 21, 2008 12:50
Location: Hamburg, Germany
Contact:

Post by tulip »

This made me laugh.

Heh, I thought the year was wrong, but I wasn't quite sure enough to post.
Image You crack me up little buddy!
User avatar
Roobar
Vorticon Elite
Posts: 3267
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

Wow! That was surprising! Very clever indeed! :mortlol :garg :wormouth It's funny that no one has ever been talked or tried to remake Keen 1-3 with the Keen Galaxy engine to date. It looks and plays good.
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

A nice ending. How much space did those level tiles take out? It's not hard to move them from foreground to background tiles (Which have more room.) I hope you didn't use the whole Keen1 tileset!
What you really need, not what you think you ought to want.
User avatar
_mr_m_
Vortimaestro
Posts: 431
Joined: Mon May 11, 2009 23:14
Location: Quetzalacatenango

Post by _mr_m_ »

Levellass wrote:A nice ending. How much space did those level tiles take out? It's not hard to move them from foreground to background tiles (Which have more room.) I hope you didn't use the whole Keen1 tileset!
Heavens, no! It took about 60 8x8 tiles, using just the ones I needed. And by the way, colliding with the pat-pat's and the green spikes *does* result in death, even though it wasnt shown in the video. I made sure I gave all the tiles their appropriate properties using CK456Tli.
"I just drew this stupid little fish." -- Tom Hall
User avatar
KeenRush
Android Dummy
Posts: 2560
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush »

Hah, that's funny. :) By the way, great to hear you're continuing the work on this mod.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

60 8x8 tiles
Whoah! How'd you manage that? That'd be an AWESOME expansion of what we can do!
What you really need, not what you think you ought to want.
User avatar
_mr_m_
Vortimaestro
Posts: 431
Joined: Mon May 11, 2009 23:14
Location: Quetzalacatenango

Post by _mr_m_ »

Levellass wrote:
60 8x8 tiles
Whoah! How'd you manage that? That'd be an AWESOME expansion of what we can do!
I copied the 8x8 tiles (the platform tiles, pat-pat, green spikes, items, and animated id sign, etc. Just the tiles that the first level used) by hand from the Keen 1 tileset and pasted them into the Keen 4 foreground tileset. I used KeenGrout to make sure the tiles lined up properly in the K4 tileset.

All it took was a few modifications using CK456Tli to make them work like they did in Keen 1.

I know I'm not always the best at explaining things, so I took a snippet from my K4 tiles:

http://files.commanderkeen.org/users/_m ... _tiles.jpg



This is potential proof that with some patching (??), one could make a Keen 1 -> Keen 4 total conversion. But I'm not familiar with *making* patches, nor do I really think I ever will be, so correct me if I'm wrong.
"I just drew this stupid little fish." -- Tom Hall
User avatar
Keenfan
Vortininja
Posts: 233
Joined: Sat Aug 22, 2009 18:44

Post by Keenfan »

It would be sooooo great to have Keen 1,2 and 3 in Keen 4,5,6-style!
Are you going to do that? Need help? :-)
User avatar
_mr_m_
Vortimaestro
Posts: 431
Joined: Mon May 11, 2009 23:14
Location: Quetzalacatenango

Post by _mr_m_ »

Keenfan wrote:It would be sooooo great to have Keen 1,2 and 3 in Keen 4,5,6-style!
Are you going to do that? Need help? :-)
I probably won't do it for quite some time if I even do decide to do it. I just made that level as a joke/proof of concept sort of thing. If someone else decides to do that, I might be willing to lend a hand.

I have this thing where I like to only have one mod in progress at a time.
"I just drew this stupid little fish." -- Tom Hall
Post Reply