Mars Kingdoms: Alpha
- thehackercat
- Yorp Doctor
- Posts: 669
- Joined: Fri Aug 14, 2009 0:05
- Location: Slug Village
Mars Kingdoms: Alpha
I've finally drawn the sprites for my Vorticon replacement, edited some text here and there, created some custom tiles, and made the first level!
Have a look-see here: http://www.mediafire.com/file/mgw2jlduj ... ngdoms.zip
(Please tell me if that link works! )
-Ray
Last edited by thehackercat on Mon Nov 16, 2009 22:04, edited 1 time in total.
- DaVince
- lazy/busy Keener
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Use %20 in your URLs to replace spaces, please.
http://www.mediafire.com/file/mgw2jlduj ... ngdoms.zip
http://www.mediafire.com/file/mgw2jlduj ... ngdoms.zip
Wow look at me I'm lurking
Yay, this is gonna be fun. The replacement looks great, and fits in perfectly with the original graphics, and the recoil makes Keen's gun feel big. I hope you'll put in some situations where shooting may not be wise as Keen may fall off a platform... looking forward to the finished product.
You crack me up little buddy!
- Deltamatic
- Vorticon Elite
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- QU3TZ4LC04TL
- Vortininja
- Posts: 75
- Joined: Sat Feb 27, 2010 22:52
- Location: Pacific Northwest
I've entirely missed out on this one... I wish people posted screenshots when they release something!
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- Commander Spleen
- Lord of the Foobs
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I overlooked this also, it seems. Pretty sure THC has made a lot more progress lately, but I've only caught bits and pieces of discussion on IRC about it.
Last edited by Commander Spleen on Thu Jun 10, 2010 9:37, edited 1 time in total.
- Commander Spleen
- Lord of the Foobs
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