Mondochrome
- Commander Spleen
- Lord of the Foobs
- Posts: 2384
- Joined: Wed Oct 31, 2007 22:54
- Location: Border Village
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Mondochrome
Update Feb 5, 2011
Uploaded a new version. Still the same link below.
Mostly fixed a few sounds and tweaked/cleaned up a few levels (including the issues VBB pointed out in the video). Also, the jig key is now Space. Status is Enter.
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SO
My 24-hour mod is complete. Only 3 months or so late. Still, it's a record considering my two other unfinished mods are 6-7 years under development.
Also, since it's the 20th anniversary of Keen:Vorticons today, I'm obnoxiously declaring this the official mod for the occasion, a reflection of the age and yet enduring timelessness of the Keen series.
Download
ALWAYS WITH THE WALKING LEFT
Also, though it's been fairly well tested there are still bound to be some minor issues. Let me know if you find any and I'll fix them up quick smart.
Uploaded a new version. Still the same link below.
Mostly fixed a few sounds and tweaked/cleaned up a few levels (including the issues VBB pointed out in the video). Also, the jig key is now Space. Status is Enter.
-----
SO
My 24-hour mod is complete. Only 3 months or so late. Still, it's a record considering my two other unfinished mods are 6-7 years under development.
Also, since it's the 20th anniversary of Keen:Vorticons today, I'm obnoxiously declaring this the official mod for the occasion, a reflection of the age and yet enduring timelessness of the Keen series.
Download
ALWAYS WITH THE WALKING LEFT
Also, though it's been fairly well tested there are still bound to be some minor issues. Let me know if you find any and I'll fix them up quick smart.
Last edited by Commander Spleen on Sat Feb 05, 2011 7:09, edited 4 times in total.
- GARGapplesauce
- Applesauce in Chief
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- guynietoren
- Vorticon Elite
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- GARGapplesauce
- Applesauce in Chief
- Posts: 536
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- Commander Spleen
- Lord of the Foobs
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I tried to keep the difficulty down as much as possible. There might still be some perfect jumps or perfect timing sections, blind jumps and other evilness. Let me know if there are, because I did try to avoid this kind of thing as much as possible and make the mod more about exploration and puzzles than action and reflexes.
- GARGapplesauce
- Applesauce in Chief
- Posts: 536
- Joined: Wed Oct 20, 2010 23:00
- Location: Orlando, FL, United States
My only issue is like you said- a few blind jumps. I mean upward- sometimes you see that you have enough space to jump, only to find out that there was a hazard one tile above the top of the screen that wouldnt scroll down. Still, this is great.
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.
- Commander Spleen
- Lord of the Foobs
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- Joined: Wed Oct 31, 2007 22:54
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- Paramultart
- VBB's Partner in Crime
- Posts: 3004
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- Commander Spleen
- Lord of the Foobs
- Posts: 2384
- Joined: Wed Oct 31, 2007 22:54
- Location: Border Village
- Contact:
- Commander Spleen
- Lord of the Foobs
- Posts: 2384
- Joined: Wed Oct 31, 2007 22:54
- Location: Border Village
- Contact: