A christmas levelpack release!

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tulip
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A christmas levelpack release!

Post by tulip » Sat Dec 25, 2010 0:29

This is the biggest levelpack ever made, in terms of file size.
This is because the mod doesn't support map sprites, so I had to make an extra version for every level sent.

Have fun.

http://dl.dropbox.com/u/3665944/Xmaspack.zip
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TerminILL
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Post by TerminILL » Sat Dec 25, 2010 2:10

super classy. 4 levels, wooo

we sure know how to pick em.

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szemi
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Post by szemi » Sat Dec 25, 2010 5:35

tulip, is myself made level there in the pack?
Yeah, piece of cake!

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TerminILL
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Post by TerminILL » Sat Dec 25, 2010 6:08

why don't you download it and find out?

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szemi
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Post by szemi » Sat Dec 25, 2010 7:18

*yawning* don't make my brains tired
Yeah, piece of cake!

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Post by StupidBunny » Sat Dec 25, 2010 7:22

EDIT: szemi edited his post so mine suddenly makes less sense so nvm
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kuliwil
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Post by kuliwil » Sat Dec 25, 2010 14:26

Good work getting this out, guys :)
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Post by VikingBoyBilly » Sat Dec 25, 2010 20:59

Question for Spleen: Do you playtest any of your levels? :dead
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Commander Spleen
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Post by Commander Spleen » Tue Dec 28, 2010 1:44

This was made in vodka mode at the last minute.

Also, sometimes. But playtesting makes me find more things to change. Better to have actual finished stuff that testers can pick apart.

That's my theory and I'm sticking to it.

Also, downloadn;

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Levellass
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Post by Levellass » Thu Jan 13, 2011 23:02

You know it wouldn't have been hard to use a separate batch file for each level... (Or to have added map sprites, but that's kinda editing things...)


Spleen: Augh! Why must it be so hard?

Szemi: Actually a pretty good level I think. 3rd place.

Tulip: An excellent level, you really know how to use a tileset. Challenging, but not spleenic.

VBB: A very pleasant level, 2nd best i think. Was that a 'toasters toast toast' reference I saw?
What you really need, not what you think you ought to want.

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szemi
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Post by szemi » Fri Jan 14, 2011 11:36

Levellass wrote:You know it wouldn't have been hard to use a separate batch file for each level... (Or to have added map sprites, but that's kinda editing things...)


Spleen: Augh! Why must it be so hard?

Szemi: Actually a pretty good level I think. 3rd place.

Tulip: An excellent level, you really know how to use a tileset. Challenging, but not spleenic.

VBB: A very pleasant level, 2nd best i think. Was that a 'toasters toast toast' reference I saw?
(I wish I hadn't make level 7_7.)
Yeah, piece of cake!

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DHeadshot
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Post by DHeadshot » Fri Jan 14, 2011 12:55

Cereal Board!
Deltamatic wrote:Prepositions are things I end sentences with.
(Cereal wiki has sadly died)

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tulip
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Post by tulip » Fri Jan 14, 2011 13:58

haha, it was only a matter of time until someone found the first bug. I was actually aware of it (it's a problem with the door tile leading to nowhere), but was deciding that it'd be sufficient when the door is out of the way.
The walking inside walls thing is a problem of the player char's hitbox, nothing I designed, you will be able to pass into the wall everywhere, and in all the levels if you time it with the right animation frame.
I haven't see the stuck in door bug before though.

Anyway, nice thorough testing there DH.
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Post by DHeadshot » Fri Jan 14, 2011 14:02

tulip wrote:Anyway, nice thorough testing there DH.
Thorough nothing - I found those in the course of playing the thing!
Cereal Board!
Deltamatic wrote:Prepositions are things I end sentences with.
(Cereal wiki has sadly died)

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