Commander Keen: Xmas 2010
Commander Keen: Xmas 2010
Commander Keen: Xmas 2010, the first true Keen Dreams mod is FINALLY HERE!!!!
Download:
http://files.commanderkeen.org/users/sz ... 20v1.0.zip
Mirror link:
http://www.mediafire.com/download.php?29z1x9g1j2b5ht7
Download:
http://files.commanderkeen.org/users/sz ... 20v1.0.zip
Mirror link:
http://www.mediafire.com/download.php?29z1x9g1j2b5ht7
Last edited by szemi on Wed Jan 12, 2011 22:07, edited 1 time in total.
Yeah, piece of cake!
Hooray, trying it out now.
The title screen looks a lot better than it did all the way back when we first saw it.
edit: heh, the level entrance sound is neat.
another edit: heck, all the sound effects are cool - I love the little jingles when you collect items.
The title screen looks a lot better than it did all the way back when we first saw it.
edit: heh, the level entrance sound is neat.
another edit: heck, all the sound effects are cool - I love the little jingles when you collect items.
Last edited by Mink on Wed Jan 12, 2011 21:48, edited 2 times in total.
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
Playing.
EDIT: Fantastic.
EDIT2: There seems to be a huge inconsistency in terms of quality as well as perspective. I'm having a hard time differentiating between what parts of the environment are climbable, harmful, background, foreground, etc.
The icicles are very misleading because I always expect them to be harmful, and there are no indications as to what part of the ground is walkable and what's just for show. The random assortment of two-dimensional ice cubes in the igloo levels kind of throw off the perspective. In the world map, you can also be seen walking beneath the foreground root tiles whenever they should actually be solid and impassable.
Just a few things I've noticed thus far.
EDIT: Fantastic.
EDIT2: There seems to be a huge inconsistency in terms of quality as well as perspective. I'm having a hard time differentiating between what parts of the environment are climbable, harmful, background, foreground, etc.
The icicles are very misleading because I always expect them to be harmful, and there are no indications as to what part of the ground is walkable and what's just for show. The random assortment of two-dimensional ice cubes in the igloo levels kind of throw off the perspective. In the world map, you can also be seen walking beneath the foreground root tiles whenever they should actually be solid and impassable.
Just a few things I've noticed thus far.
"Father Mabeuf was surveying his plants"
- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
The first dreams mod that wasn't cancelled! And the enemies stay dead when you hit them
I understand this is set in some fictitious world, but penguins AND inuits?
I thought it was 'ceilassmi'Eros wrote:yay! now for the next long awaited game, BOTB!
heh, "celassmi".
I understand this is set in some fictitious world, but penguins AND inuits?
"I don't trust players. Not one bit." - Levellass
I just beat Bad Elf. Great mod, especially considering what it's based off of. My only complaint is there's too many enemies, even on easy mode. Plus, there's a couple confusing things. I spotted a girl character in the Winter Wonderland level, but I couldn't reach her. Also, there's a path behind Santa's Cottage that can't be accessed. Does it lead anywhere?
EDIT: Used the jump cheat to reach the girl character. She does nothing but stand there. Also, I found out the path behind Santa's Cottage leads to Hidden Hills. There's also a purple rabbit head there that also does nothing.
EDIT: Used the jump cheat to reach the girl character. She does nothing but stand there. Also, I found out the path behind Santa's Cottage leads to Hidden Hills. There's also a purple rabbit head there that also does nothing.
Enemy placement isn't actually affected by difficulty level, unlike Keen 4-6. I'm not sure if the difficulty levels actually have any affect on the game since enemies are permanently defeated.
Several of the enemies were placed in an attempt to utilize the snowball arc and bounce. I'm not sure if these are the 'cheap' placements or not.
Several of the enemies were placed in an attempt to utilize the snowball arc and bounce. I'm not sure if these are the 'cheap' placements or not.
I played through this, and I was quite impressed by some things. Except for a few sloppy tiles in certain places, the graphics in this mod were outstanding. I really enjoyed all of the different locations here. The enemies were pretty good. A few of them got a bit annoying, but they seemed very new and exciting. A few of them were placed in cheap spots, however. My biggest complaint would have to be with the tileinfo. There are several errors throughout the game. If these could be fixed, the game would be a lot better.
The new sound effects were great. I wish the mod could have had music, though. I realize that this is Keen Dreams, but I thought I heard that adding music could be made possible.
Anyway, nice work with this szemi
The new sound effects were great. I wish the mod could have had music, though. I realize that this is Keen Dreams, but I thought I heard that adding music could be made possible.
Anyway, nice work with this szemi
Great work!
I played the frist levels and it felt very good (Sometimes better than Keen Dreams )
I agree with most of what has been said so far and I died several times due to not getting what was background and what was harmful.
Some enemies are a bit hard for my taste. After a few levels I started to throw snowballs all of the time because I feared to run into a running Candy Stick again....
And now I'm going to play a little more.
I played the frist levels and it felt very good (Sometimes better than Keen Dreams )
I agree with most of what has been said so far and I died several times due to not getting what was background and what was harmful.
Some enemies are a bit hard for my taste. After a few levels I started to throw snowballs all of the time because I feared to run into a running Candy Stick again....
And now I'm going to play a little more.
- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
Those were ripped from Biomenace and Monster Bash, y'know. Everything else plus the enemies are (as far as I can tell) completely original and get my compliments. Oh, but the crystal caves backgrounds came from cosmo, i think.lemm wrote:Very nice graphics, especially the stars and the trees.
I agree with this sentiment. Every level is essentially a different environment, which is alot like what Keen Dreams did.Gridlock wrote:I really enjoyed all of the different locations here.
Candystick?!Keenfan wrote: After a few levels I started to throw snowballs all of the time because I feared to run into a running Candy Stick again....
I thought they were noisemakers!
"I don't trust players. Not one bit." - Levellass