Keen 4 XL

You can discuss anything about fan-made Commander Keen games here.
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guynietoren
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Post by guynietoren »

DHeadshot wrote:
guynietoren wrote:Here's what it might look like, but couldn't get the free online animator to go any faster than this. The one I used to use isn't around anymore.
Give me a series of images, numbered sequentially in the filename, and the desired framerate and I'll give you your animated gif...
Here's the files. Tried to orientate them around his head location. I'm unsure of the frame rate. Just wanting something close enough to what it would look like normally in game. My guess is 50ms delay on each frame but I could be wrong.

http://files.commanderkeen.org/users/gu ... ungif1.gif
http://files.commanderkeen.org/users/gu ... ungif2.gif
http://files.commanderkeen.org/users/gu ... ungif3.gif
http://files.commanderkeen.org/users/gu ... ungif4.gif
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DHeadshot
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Post by DHeadshot »

guynietoren wrote:
DHeadshot wrote:
guynietoren wrote:Here's what it might look like, but couldn't get the free online animator to go any faster than this. The one I used to use isn't around anymore.
Give me a series of images, numbered sequentially in the filename, and the desired framerate and I'll give you your animated gif...
Here's the files. Tried to orientate them around his head location. I'm unsure of the frame rate. Just wanting something close enough to what it would look like normally in game. My guess is 50ms delay on each frame but I could be wrong.

http://files.commanderkeen.org/users/gu ... ungif1.gif
http://files.commanderkeen.org/users/gu ... ungif2.gif
http://files.commanderkeen.org/users/gu ... ungif3.gif
http://files.commanderkeen.org/users/gu ... ungif4.gif
Image
This is to your exact specifications. I think it might be too fast...

Here's a slower one:
Image

[edit]That's strange - they're much faster in my browser than on the Windows preview. Don't know if that's the case for anyone else...
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guynietoren
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Post by guynietoren »

I think the second one is still a bit fast, but a lot closer than what I was doing.
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StupidBunny
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Post by StupidBunny »

The second one actually looks faster in my browser :P
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Roobar
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Post by Roobar »

Firefox 4, Opera 11.11, Chrome 11 on win7: the first one is much faster than the second one.

Internet Explorer 9: the first one is slower, the second one is faster. I'm guessing you should use IE in order to see these animations in the proper way :crazy :crazy :crazy :crazy :crazy
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guynietoren
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Post by guynietoren »

wiivn wrote:Internet Explorer 9: the first one is slower, the second one is faster.
Weird. IE 8 is the same way. I wonder why.
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Post by Dynamo »

because it's internet explorer
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Post by DHeadshot »

The first is set at (as specified) 20fps. The second is a more traditional 12fps (most stuff I do is 12fps). I could output a slower version if required.
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guynietoren
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Post by guynietoren »

Nah I don't really mind. Just trying to get a feel for how it might look like if used in a game.
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RoboBlue
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Post by RoboBlue »

It would be neat if Keen really could go that fast in-game, by pressing caps lock to activate some sort of super-speed boost. He'd be pretty hard to control, but it would certainly make speedruns much more challenging.
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Post by kuliwil »

RoboBlue wrote:It would be neat if Keen really could go that fast in-game, by pressing caps lock to activate some sort of super-speed boost. He'd be pretty hard to control, but it would certainly make speedruns much more challenging.
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DHeadshot
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Post by DHeadshot »

kuliwil wrote:
RoboBlue wrote:It would be neat if Keen really could go that fast in-game, by pressing caps lock to activate some sort of super-speed boost. He'd be pretty hard to control, but it would certainly make speedruns much more challenging.
Image
Image
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Post by Keenfan »

:lol
Image Keen spindashes through Emerald Hill.
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DHeadshot
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Post by DHeadshot »

If I had a newer version of Flash I could do the background as well - this version treats all imported images as bitmaps, so I would have to do each frame individually...
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Roobar
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Post by Roobar »

well, I might as well implement these walking animations in keengine if I have time....
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