The Hand-Drawn Level Contest
- Commander Spleen
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The Hand-Drawn Level Contest
Draw a Keen level and email it to jimage@gmail.com
It can be any style you want, as long as it is side-view 2D platform style and has Commander Keen (or a character you can convince me is somehow associated with him) and a level exit somewhere.
You can adhere to the limitations of an existing Keen engine, imagine something even more advanced with more interactive level elements or vector-based platforms instead of tile-based ones, or just go crazy and draw a silly childish crayon blueprint or Eschery mindfucl that breaks all the rules.
Include as much or as little detail as you like. But try to include at least some minimal degree of level structure, eye candy and non-player characters. The drawing can span multiple pages if necessary.
Entries close: THE FUTURE 23:59:59 UTC
That's two and a half weeks.
The entries will be judged by myself and a couple of others I'm yet to choose, and there will be a public choice vote for the most Keenish level.
There will be a set of awards, as follows:
Best design
Interesting use of interactive level elements, creatures and general platform structure, while keeping a good balance and flow of gameplay.
Most atmospheric
Fascinating scenery and visuals. But still has to have a degree of level design involved, rather than a straight landscape drawing, even if it's a very simple or abstract design.
Most interesting location
Originality of the setting. A cool new alien planet, intriguing creatures or items (annotated behaviors would be bonus points), well themed level elements (regardless of how they fit into an overall design).
Mindfucl
Bizarre and confusing design, or surreal, possibly psychedelic visuals. Preferably both. Again, there is a balance here. Drawing a couple of lines and calling it an abstract work isn't going to win.
It can be any style you want, as long as it is side-view 2D platform style and has Commander Keen (or a character you can convince me is somehow associated with him) and a level exit somewhere.
You can adhere to the limitations of an existing Keen engine, imagine something even more advanced with more interactive level elements or vector-based platforms instead of tile-based ones, or just go crazy and draw a silly childish crayon blueprint or Eschery mindfucl that breaks all the rules.
Include as much or as little detail as you like. But try to include at least some minimal degree of level structure, eye candy and non-player characters. The drawing can span multiple pages if necessary.
Entries close: THE FUTURE 23:59:59 UTC
That's two and a half weeks.
The entries will be judged by myself and a couple of others I'm yet to choose, and there will be a public choice vote for the most Keenish level.
There will be a set of awards, as follows:
Best design
Interesting use of interactive level elements, creatures and general platform structure, while keeping a good balance and flow of gameplay.
Most atmospheric
Fascinating scenery and visuals. But still has to have a degree of level design involved, rather than a straight landscape drawing, even if it's a very simple or abstract design.
Most interesting location
Originality of the setting. A cool new alien planet, intriguing creatures or items (annotated behaviors would be bonus points), well themed level elements (regardless of how they fit into an overall design).
Mindfucl
Bizarre and confusing design, or surreal, possibly psychedelic visuals. Preferably both. Again, there is a balance here. Drawing a couple of lines and calling it an abstract work isn't going to win.
Last edited by Commander Spleen on Mon May 07, 2012 4:59, edited 2 times in total.
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Oman I used to draw tons of awesome (but ridiculous) levels when I was a lot younger. Wish I still had (or could find) more of them.
I think your definition of what constitutes as a good entry is a little vague, though. Levels drawn on paper tend to be rough and, when they get complex, difficult for anyone else to understand. From my modding experience, stuff in a level, especially Galaxy, tends not to work well on paper. A paragraph or more of explanation would almost be necessary. Because of this, I don't think judging will be easy.
Nonetheless, it's a neat idea giving the creator the freedom to do whatever they want. Maybe I can submit one of my old levels if I ever find them.
I think your definition of what constitutes as a good entry is a little vague, though. Levels drawn on paper tend to be rough and, when they get complex, difficult for anyone else to understand. From my modding experience, stuff in a level, especially Galaxy, tends not to work well on paper. A paragraph or more of explanation would almost be necessary. Because of this, I don't think judging will be easy.
Nonetheless, it's a neat idea giving the creator the freedom to do whatever they want. Maybe I can submit one of my old levels if I ever find them.
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
- VikingBoyBilly
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Here comes my entry. Get some bandaids for your bleeding eyes, you did say this is a HAND DRAWN level contest (I did it fast and sloppily at that, but I at least took the time to make a grid).
It's a small level, but the scanned paper is huge, so
My level entry.
It's a Keen Rescue 2 level! (or unofficial Norp 5) Marta Mcleran used a nanobot to brainwash Keen into having endless tea parties and shrunk Norp the yorp down to the size of a barbie to be imprisoned in her barbie dreamhouse mansion! Norp must escape the dollhouse, unshrink himself, and save Keen from the evil clutches of Marta! Paramultart wanted the character to be Bleen Jr., but I thought Norp would be more fitting. Well, that's who I drew in this picture, anyway!
He starts off by a door, there's a drawer with a TV on it and a kitchen. A huge window show's Marta's giant eye keeping watch on Norp. There's a door that requires a pink heart key, so go upstairs and you'll meet your first enemy, the barbie bot. Marta put some wires and a CPU inside her barbies to make them sentient, you see. There's a really crappy drawing of a unicorn flying down a rainbow for wallpaper. I kind of regret trying to draw that in, I should have just left it blank. Over a bed of thumbtacks is the pink heart key you can use to exit the level.
edit: The M&M's are points
It's a small level, but the scanned paper is huge, so
My level entry.
It's a Keen Rescue 2 level! (or unofficial Norp 5) Marta Mcleran used a nanobot to brainwash Keen into having endless tea parties and shrunk Norp the yorp down to the size of a barbie to be imprisoned in her barbie dreamhouse mansion! Norp must escape the dollhouse, unshrink himself, and save Keen from the evil clutches of Marta! Paramultart wanted the character to be Bleen Jr., but I thought Norp would be more fitting. Well, that's who I drew in this picture, anyway!
He starts off by a door, there's a drawer with a TV on it and a kitchen. A huge window show's Marta's giant eye keeping watch on Norp. There's a door that requires a pink heart key, so go upstairs and you'll meet your first enemy, the barbie bot. Marta put some wires and a CPU inside her barbies to make them sentient, you see. There's a really crappy drawing of a unicorn flying down a rainbow for wallpaper. I kind of regret trying to draw that in, I should have just left it blank. Over a bed of thumbtacks is the pink heart key you can use to exit the level.
edit: The M&M's are points
"I don't trust players. Not one bit." - Levellass
vbb you are disqualified: Spleen wrote:"Draw a Keen level and email it to jimage@gmail.com"
I'm in too. brings back memories of when I first drew levels before there was modding.
I'm in too. brings back memories of when I first drew levels before there was modding.
You crack me up little buddy!
- Commander Spleen
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I considered allowing a certain degree of computer involvement, but it would be too difficult to define the boundaries. So all entries must be drawn without the aid of a computer.Please clarify, do you mean 'draw' literally as in get out the oul' paper and pens and scan in whatever you draw? Or can one do it on-screen?
This should only be an issue for the Best Design entry. It is expected that the entries will have a lot of "tiny bubbles and imperfections", and this will be taken into consideration. In fact, it's half the idea. I don't expect perfect technical accuracy for Best Design, and it could easily come down to something that simply has a very technical look to it.I think your definition of what constitutes as a good entry is a little vague, though. Levels drawn on paper tend to be rough and, when they get complex, difficult for anyone else to understand. From my modding experience, stuff in a level, especially Galaxy, tends not to work well on paper. A paragraph or more of explanation would almost be necessary. Because of this, I don't think judging will be easy.
- entropicdecay
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- Commander Spleen
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