Well, I can't debate your feelings. But in my opinion, UTUIT wouldn't be pointless. It would still be a somewhat different story than the official TUIT, with different scenery, enemies, level designs, and challenges. And it would still be fun to play!VikingBoyBilly wrote:We already have that. It's UTUIT (Keys of Krodacia, Dead in the Desert, Battle of the Brains). That's why a lot of us would rather see an official TUIT with a new engine, giving us something revolutionary that doesn't make UTUIT feel like a pointless effort.GolfHacker wrote: Actually, I would like to see it released in its original classic engine.
Tom Hall and John Romero Q/A at G+ Hangout on 2012/06/25
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My thoughts exactly. To say that a TUIT already existed on the Galaxy engine, even in part, makes UTUIT "pointless" would be a discredit to the incredible hard work that went into it. It has an existence and an enjoyability outside of merely being "the unofficial TUIT." Besides that, lots of mods and fangames involve confrontations with Mortimer, sometimes even final.GolfHacker wrote:Well, I can't debate your feelings. But in my opinion, UTUIT wouldn't be pointless. It would still be a somewhat different story than the official TUIT, with different scenery, enemies, level designs, and challenges. And it would still be fun to play!
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Seconded. UTUIT is good on its own, but when/if the TUIT source code and engine were ever released, UTUIT could be its own story and possibly get a new title, while TUIT would be...well, TUIT.StupidBunny wrote:My thoughts exactly. To say that a TUIT already existed on the Galaxy engine, even in part, makes UTUIT "pointless" would be a discredit to the incredible hard work that went into it. It has an existence and an enjoyability outside of merely being "the unofficial TUIT." Besides that, lots of mods and fangames involve confrontations with Mortimer, sometimes even final.GolfHacker wrote:Well, I can't debate your feelings. But in my opinion, UTUIT wouldn't be pointless. It would still be a somewhat different story than the official TUIT, with different scenery, enemies, level designs, and challenges. And it would still be fun to play!
UTUIT isn't "pointless" by any stretch of the imagination.
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Although I kind of could have seen the source code thing coming since the news came out a while back that they might have it lying around, it's been so long without this sort of progress that I'd grown to think of there being no form of official activity as The Way Things Are. It's good to know I can be surprised in that area.
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Many thanks Paramultart for posting this! And thanks to whoever asked Tom Hall about Keen TUIT and the sources for the previous games.
Besides, I can't imagine Tom Hall putting TUIT on the Galaxy engine, otherwise I think they would've churned those games out, instead of shelving them.
Who says it wouldn't be a new engine? I remember Tom Hall saying that he wanted to do something like Mario 64 or Pandemonium with TUIT, but they beat him to the punch of having the first mainstream 3D platformer. Not to imagine the fact that the next game they put out was Wolfenstein 3D and DOOM, both of which were 3D. So I imagine TUIT having a pseudo 3D feel to it. Probably something beyond what the Galaxy engine could handle, or at the very most, it was a modified Galaxy engine.VikingBoyBilly wrote:]We already have that. It's UTUIT (Keys of Krodacia, Dead in the Desert, Battle of the Brains). That's why a lot of us would rather see an official TUIT with a new engine, giving us something revolutionary that doesn't make UTUIT feel like a pointless effort.
Besides, I can't imagine Tom Hall putting TUIT on the Galaxy engine, otherwise I think they would've churned those games out, instead of shelving them.
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Thanks, but I am the same person who asked them about the TUIT sources.Lava89 wrote:Many thanks Paramultart for posting this! And thanks to whoever asked Tom Hall about Keen TUIT and the sources for the previous games.
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Definitely agree that it would be a new engine. From my current modding project I've seen the Galaxy engine pushed to the limit. Because of its limitations, I'm sure this TUIT engine is something completely new. However, I'm bracing for disappointment regarding this engine. It seems obvious that they didn't get very far and didn't consider what they had worth pursuing. Even still, I'm incredibly curious what they did create. Even though it's nearly two decades too late to make a significant cultural impact like Super Mario 64, at least it'll give this community more kindling.So I imagine TUIT having a pseudo 3D feel to it. Probably something beyond what the Galaxy engine could handle, or at the very most, it was a modified Galaxy engine.
Also, I'm curious what could be done with the Keen sources. I don't expect much in the way of complete transformations (even modding is an insane amount of work), but could this make patching and other changes easier? What limitations have we had by not having the source code?
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I'm of the opinion that it would be a new engine.. Basically for the reason that Lava89 said: if they had stuck with the Galaxy engine, there would've been no halt in production.
I don't pretend to be completely knowledgable in the modding department. I do know that we (um.. well, at least people like Lemm and the lass) have had to piece together the way things work by digging into assembly code, which is a terrible way to do things if you mean to get a clear picture of how an engine works as a whole. However, their valiant efforts have certainly provided us with some useful tools and cool stuff (just look at the UTUIT trilogy!). The source code would be much more understandable than the random chunks of memory which have been isolated through trial and error. Plus, it could perhaps even be compiled for modern operating systems.Gridlock wrote:What limitations have we had by not having the source code?
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Which also means the Galaxy engine could be expanded beyond what has been managed already?thehackercat wrote:I don't pretend to be completely knowledgable in the modding department. I do know that we (um.. well, at least people like Lemm and the lass) have had to piece together the way things work by digging into assembly code, which is a terrible way to do things if you mean to get a clear picture of how an engine works as a whole. However, their valiant efforts have certainly provided us with some useful tools and cool stuff (just look at the UTUIT trilogy!). The source code would be much more understandable than the random chunks of memory which have been isolated through trial and error. Plus, it could perhaps even be compiled for modern operating systems.Gridlock wrote:What limitations have we had by not having the source code?
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Absolutely. If you have the source code, it's relatively easy to add new features, change how things work, etc. Then you can compile it into a brand new executable, and you can compile it to run natively on other operating systems, without the need for emulators like DOSBox.Keening_Product wrote:Which also means the Galaxy engine could be expanded beyond what has been managed already?
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