I will re-download soon and I'll let you know what is fixed and what is not. Plus I might comment on other subtle improvements with the update.Levellass wrote:Reuploaded to fix the more serious bugs. (I accidentally released the last gamma maps, not the actual completely debugged maps. Oh dear...)
Despite how messy it might have been, I thought it was a kick-ass idea. It definitely has great potential. You even took it a step further and allowed Keen to step into a front yard or two. What would have been even cooler was to actually walk into any of those houses (other then Keen's own home.). The council member replacements could have been applied here. The replacements would be nothing more than someone who actually lives in that house. In the "council member" dialog that person could tell Keen to "Get the hell out of my house!!!". Later in the level, one or two monster replacements could again be a resident of the house with a weapon (i.e. baseball bat), trying to physically force you out of their house!.........(This is however why WIE will not use multiple level streets like this, also, the perspective got a bit messy.)
Which I assume will now me fixed in the re-download. On the subject of Witch's Cottage, when I took the broom ride to The Void, Keen goes off screen. Even after completing the level and after saving and reloading, Keen is still off screen and I cannot get the map to scroll to where Keen actually is on the map.Aaah, there's the kind of bug I feared!
This glitch has only occurred in the Tomb Hall so far. Easy is the only difficulty I have played so far, so I cannot report what happens on the harder skill levels yet. I never lost a life because of it. I just had to keep starting the level over and over again at the very beginning. I was in God mode at the time, Dosbox was been messing up on me lately and my computer had not been rebooted in days. Once I rebooted and kept God mode off, I have not seen the glitch since. I have not noticed any bugs in The Cavern of Despair yet, and the only bug I have encountered in The Old Shack is the one I reported in my previous post.I cannot reproduce this glitch. Does it happen on all difficulties? Do you lose a life? Does this occur in Old Shack or the Cavern (Which would make it a sprite error of an annoying kind.)
A few other questions, nitpicks or concerns:
---As Benvolio mentioned, there are areas in several levels where Keen can prematurely exit the level. Was this intentional? If so, it is no big deal.
---Also in several levels, one or more keys are not needed to reach the exit because in a few rooms there is another path into them other than through the locked door. Was this intentional?
---The houses at the beginning (other then Keen's) are they levels or just part of the scenery? Once Keen enters the Graveyard Hills where the other levels are can Keen ever return to the neighborhood?
---I found a clipping error In the Dark. There is one kind of clipping error where Keen grabs onto a ledge to pull himself up and the tiles are not high enough between the ground Keen is now standing on and the roof above. As a result Keen will "slide" horizontally across the screen until he reaches an area where the tiles are high enough or go to the edge of the level and exit it. This is what happens here. I am not exactly sure where it is, but it is somewhere at the top middle of the screen.
---In Castle Ramenstein I am assuming there is a proper exit to leave through or the Wetsuit replacement (the book?) that most be found in the level, or I have to keep replaying the level until I do because I cannot go anywhere else until I do? There are in-level clues, but I cannot seem to make it past this level. I also assume this level leads to the boss level (Chuck's Liair)?
So far I have completed Meadow Trail, Graveyard, Pumpkin Patch, Tomb Hall, Slimy Swamp, Dead Forest, Boneyard, Bonepile Crypt, The Cavern of Despair, Broom Ride, In the Dark, The Blaze Household, Penny Lane, Bourke Street, and Carpe Jugulum on easy.