Commander Keen in "Botafloria Is Out Of Flowers"
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
Sorry for the constant doubleposts (I BLAME YOU PARA, next time write your posts in a way that doesn't get them deleted ) but I feel like a little update is necessary. I've fleshed out some graphical flaws you guys have pointed out, especially Lass, and added a whole lot of pretty cool detail tiles to the cave tileset. Level 6 is in the works, I'll post a screenie featuring some new stuff (but not too much hopefully!) later. Cheers guys! Feel free to comment on anything or give constructive criticism, especially on the two screens I've already posted.
EDIT: Holy apples, I've only just noticed that this thread has over 14 thousand views!
EDIT: Holy apples, I've only just noticed that this thread has over 14 thousand views!
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
I'm sorry guys. My computer has broken down recently due to a major GPU issue, and while I haven't lost anything yet, I'm unable to make any further progress on the mod until it's fixed. That being said, I've been forced to replay all Keen games on this other computer and have drawn a lot of inspiration from doing that.
Level 6 is almost complete. I have a basic plan laid out for the level themes and music use. When I get my computer back I'll try to make a title song, because it's needed
Level 6 is almost complete. I have a basic plan laid out for the level themes and music use. When I get my computer back I'll try to make a title song, because it's needed
Looking forward to this adventure. As others, I too like the style of graphics.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
Little update on the technical things.
My computer is somewhat stable by now (though I'm seriously afraid of jinxing it), however due to a motherboard/GPU fault the graphics are distorted. As a result, while I can keep working on the levels, graphics development is going to be severely impeded. I mean, everything that's supposed to be white is now a flickering pink, my eyes! Not sure how (and if) this transfers to screenshots, but there likely won't be any new screenshots for a while.
Lass, if you're still up to the challenge, I can send you any new levels and take any of your feedback aboard.
Thanks for your patience, everyone.
My computer is somewhat stable by now (though I'm seriously afraid of jinxing it), however due to a motherboard/GPU fault the graphics are distorted. As a result, while I can keep working on the levels, graphics development is going to be severely impeded. I mean, everything that's supposed to be white is now a flickering pink, my eyes! Not sure how (and if) this transfers to screenshots, but there likely won't be any new screenshots for a while.
Lass, if you're still up to the challenge, I can send you any new levels and take any of your feedback aboard.
Thanks for your patience, everyone.
So I've been continuing to work on the mod (very, very slowly ). A bunch of new scenery tiles, minor corrections to the levels here and there, and most importantly level 6 is finally nearing completion. Took me long enough, hehe. Another little progress note would be that, strangely enough, my english has vastly improved over the years and therefore I rewrote the entire help file, story included. I can't be bothered to make text patches right now, maybe later when most of the level design and tiles are done.
I might be posting a screenie of level 6 when it's complete to give you guys a peek at what's taking me so disproportionately long, hopefully it won't be affected by my broken graphics.
I might be posting a screenie of level 6 when it's complete to give you guys a peek at what's taking me so disproportionately long, hopefully it won't be affected by my broken graphics.
You know what? Since your Keen 1 mod began in 2010 and now is 2014, and you've made (almost) 6 levels so far, that makes me feel a bit relieved that my laziness is surpassed by others. It's like you're making a level and ~1/4 per year. If you're planning to make 16 levels, by that speed you'll need approximately 8-9 more years to finish it. But then again, that's not a good excuse for me being lazy heheh.
I can feel the shame, you're absolutely right. I tend to work in bursts - do a bit of work, then take a break (that usually becomes overly long because of procrastination and laziness), then try again.
I'm determined to make this mod happen, it's just taking way too darn long. I spend a lot of time thinking up visuals, new tiles, level layouts and stuff. It's probably taking me the longest of all the things.
I'm determined to make this mod happen, it's just taking way too darn long. I spend a lot of time thinking up visuals, new tiles, level layouts and stuff. It's probably taking me the longest of all the things.