Commander Keen in ... "Keen Meets the Meats"
Commander Keen in ... "Keen Meets the Meats"
With Levellass and troublesomekeen we will make it! (Keen 10... duh >.>)
Story: Done I think.
Platforms: we already have the ideas for various designs
Enemies: about 1-2 (or 3) are done so far, but we have to plan the others out as well
Keen will use meatballs to humiliate enemies and use chicken nuggets for throwing the boss, which will be an evil butcher.
That's all for now.
Story: Done I think.
Platforms: we already have the ideas for various designs
Enemies: about 1-2 (or 3) are done so far, but we have to plan the others out as well
Keen will use meatballs to humiliate enemies and use chicken nuggets for throwing the boss, which will be an evil butcher.
That's all for now.
Yeah, piece of cake!
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
1. I won't step away, because we already started to working on this mod. Besides, with Levellass we started it on the 17th September as I counted.Paramultart wrote:What? Szemi, I've always supported your mods... but please... step away from this project.
... To focus on more Martinez sequels, of course.
2. No worries, I'll continue Martinez after this mod.
Yeah, piece of cake!
- troublesomekeen
- Vorticon Elite
- Posts: 1245
- Joined: Fri Feb 03, 2012 8:01
- Location: Three-Tooth Lake
- Contact:
Except I just tried a bit of spriting tonight and became terribly disheartened at how bad I am. Troublesome indeed...Nospike wrote:Oh gosh, Lass + troublesomekeen + Szemi packed into one mod of brutal awesomeness! I can't wait!
Why does everyone else's pixels sit so well?
Commander Keen in... Canteloupe Quest!
Food and meat and blood in one project....sounds cool. Is it based on Galaxy or Vorticons? Which Keen?
So, what do you need? Pickups, enemies, scenery?
I can even try to make some spritesets, though have zero experience in making Keen-related tilesets...I'm better with pickups, sprites, small scenery....even enemies.
So, what's the theme, the needed style/mood? Food, or more bloody/scary, butcher feels with meat and blood?
I need to know sprite sizes and such....maybe even to see a spriteset...
Have some free days coming, and I have nothing to do but watching bunch of "Breaking Dad" series a day till I feel I'm cooking meth even when making tea....
So, what do you need? Pickups, enemies, scenery?
I can even try to make some spritesets, though have zero experience in making Keen-related tilesets...I'm better with pickups, sprites, small scenery....even enemies.
So, what's the theme, the needed style/mood? Food, or more bloody/scary, butcher feels with meat and blood?
I need to know sprite sizes and such....maybe even to see a spriteset...
Have some free days coming, and I have nothing to do but watching bunch of "Breaking Dad" series a day till I feel I'm cooking meth even when making tea....
-
- Vortininja
- Posts: 82
- Joined: Wed Sep 05, 2012 14:36
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
How much work is done on the mod? I'm willing to give it a whirl if there's room for me.troublesomekeen wrote:Except I just tried a bit of spriting tonight and became terribly disheartened at how bad I am. Troublesome indeed...Nospike wrote:Oh gosh, Lass + troublesomekeen + Szemi packed into one mod of brutal awesomeness! I can't wait!
Why does everyone else's pixels sit so well?
"Father Mabeuf was surveying his plants"
The mod's only just starting, I'm gearing up my patching knowledge of dreams so that more varied enemies (And possibly new types of enemy) can be implemented.
If others are going to sprite that takes a burden off of me! Patching is my forte.
If others are going to sprite that takes a burden off of me! Patching is my forte.
What you really need, not what you think you ought to want.
I lack some clear list/vision of sprites needed for this mod. Clear - doesn't mean over-detailed, as I love tasks where I can use my creativity and imagination to fill in the void. But some general item direction/theme/description can do. Maybe not item list -but sort of items we're going for - and how many places for scenery/enemies are left.