Netkeen - why so few hazards in the levels?

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SupFanat
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Netkeen - why so few hazards in the levels?

Post by SupFanat »

I can't find some hazards at all, for example Glowing Orbs and Flame projectors in the Commander Keen 6 part.
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troublesomekeen
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Post by troublesomekeen »

Players shouldn't have easy access to self-destruct. Hazards often times frustrate inexperienced players who do but don't mean to die by dangerous tiles.
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Paramultart
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Post by Paramultart »

Furthermore, why didn't you post this question in the NetKeen thread?
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Post by Keening_Product »

NetKeen main hazard: the other player.

Some of those levels are seriously dangerous though. My favourite is the one that seems to be in space with loads of goplats - Navigating those over and infinite abyss is great fun and plenty dangerous. There may not be the same range (maybe due to memory restrictions, though not sure given it's not based on Keen code... I think), but what there is is used effectively.

Why not mod the games yourself to insert those hazards?

Also, what Para said.
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SupFanat
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Post by SupFanat »

The other players replace just "enemies" in the game...but not the "hazards".
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