2.5D Keen
- VikingBoyBilly
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Okay, you people don't know what a 2.5D game is (just like you didn't know what RPGs are) so I have to be the lecturing professor and spiel off the unbendable, iron-clad encyclopedia definition as printed in the ancient tome of sacred commandments.
2.5D is a game engine with explorable height, depth, and width in gameplay, but the maps are on a 2D grid with gimmicky limitations preventing natural bridges and overlapping areas on one dimension (the .5 dimension). This is distinct from 5D games that can have overlapping architecture occupying the same space, but these overlapping spaces cannot be directly connected and there are no natural bridges. Absoultely nothing is 3D. All map objects are sprite based with texture-based architecture. There are no 3D models. So Duke Nukem 64 is a disgraceful bastardization of something that was once hailed with the prestigious title "2.5D."
Any questions?
2.5D is a game engine with explorable height, depth, and width in gameplay, but the maps are on a 2D grid with gimmicky limitations preventing natural bridges and overlapping areas on one dimension (the .5 dimension). This is distinct from 5D games that can have overlapping architecture occupying the same space, but these overlapping spaces cannot be directly connected and there are no natural bridges. Absoultely nothing is 3D. All map objects are sprite based with texture-based architecture. There are no 3D models. So Duke Nukem 64 is a disgraceful bastardization of something that was once hailed with the prestigious title "2.5D."
Any questions?
"I don't trust players. Not one bit." - Levellass
Professor, while your statement about Duke Nukem is correct, you missed the point that 2.5D here in Keen 2.5D is used as a term describing a gameplay in an a three-dimensional video game that is restricted to a two-dimensional plane. Therefore, there are 3D models, but the camera perspective is limited to two and a half dimensions. So we CAN call it 2.5D Keen, even though it's not using sprites.
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- Kuliwho?
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I kind of agree about the realism. That Vorticon looks pretty fierce. It might be good for the vorticon commander or Barker, but it doesn't seem quite right for a grunt. The final version of the snout still seems a little too doglike (I did like the proportions and curvature a lot in the unfinished model a few posts back: Wed Jun 25, 2014 19:48) Maybe the best thing would be to change the snout and make the eyes bigger to give it a more cartoonish look. Also, how would it look with a slightly thinner neck?
This is super cool seeing these Keen characters come to life. Keep up the great work.
This is super cool seeing these Keen characters come to life. Keep up the great work.
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
- VikingBoyBilly
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It's still 3D. If it used 2D sprites, but maintained the 3D backgrounds, it might almost be approaching it, maybe 2.75D at most, but no. It's still that Yoshi's Story garg. If the backgrounds (and even foregrounds) are capable of having depth and were created with 3d modeling tools and such, it is 3D. End of Story. I WILL NOT be putting Hexen on the same caliber of Yoshi's story! Do you not realize what an atrocious disgrace that game is, or to even be forced to associate with it? So no. I will not accept that pitiful, disgraceful, disgusting, easy, short, sugary coated slop Yoshi's story as part of Hexen's canon universe. And I don't want commander keen tainted by it's reputation, either.wiivn wrote:Professor, while your statement about Duke Nukem is correct, you missed the point that 2.5D here in Keen 2.5D is used as a term describing a gameplay in an a three-dimensional video game that is restricted to a two-dimensional plane. Therefore, there are 3D models, but the camera perspective is limited to two and a half dimensions. So we CAN call it 2.5D Keen, even though it's not using sprites.
"I don't trust players. Not one bit." - Levellass
After bringing in the Keen model into the scene I realized I need to stunt his proportions quite a bit. The result is much closer to what I had envisioned when I started.
Concerning the level of realism, I'm working on the high-resolution sculpt. I use the sculpts to create normal and ambient occlusion maps, which help me texture the model. I try and make my sculpts twice as 'realistic' as the eventual final product, because all that detail just gets baked into a flat texture. The final model will be much closer to the Keen model in terms of resolution, which (I hope) will make the Vorticon more cartoony and on style.
As for the 2.5D side conversation, I donno, man, Keen 2.5D just sounded good to me!
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