Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
No, it's a mod of episode 1 at the moment. But I've heard there's legal issues if you try to release a modified EXE file. (Keen Mods don't do that. Only the game resources are changed, and the EXE is changed only in memory at runtime.)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Ok, I take it back. It does sound pretty silly when I think about it. (I already told someone from 3DRealms about the mod last year, and she didn't seem to take legal offense to it.)
Anyways, here's the Cosday 2015 Alpha Release of Cosmo II:
https://www.dropbox.com/s/89ytneeoz5r33 ... E.zip?dl=0
Anyways, here's the Cosday 2015 Alpha Release of Cosmo II:
https://www.dropbox.com/s/89ytneeoz5r33 ... E.zip?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
- VikingBoyBilly
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- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
Ah yes, sneakernet piracy, not yet quite a dead art. I really don't think that there will ever be attention from the legal profession cast on the efforts of the PCKF community in this day and age. After all, legal settlements would surely be miniscule especially considering how small the audience is and the lack of profit being made. Our consistent caution with regards to intellectual property in our online rhetoric would only further strengthen a PCKF member's case, by showing our belevolent intent.
I love the image of kids in primary school passing around the list of Keen6 baddies in the '90s. Of course they would have most likely been hand-drawn images. Bewildered teachers would have confiscated these and were most likely outraged. Of course, in my own school, free usage of the English language was forbidden so this would have been an additional source of trouble.
I love the image of kids in primary school passing around the list of Keen6 baddies in the '90s. Of course they would have most likely been hand-drawn images. Bewildered teachers would have confiscated these and were most likely outraged. Of course, in my own school, free usage of the English language was forbidden so this would have been an additional source of trouble.
- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
You know... the mac OS version of Prince of Persia required the manual to decode the copy protection potion puzzles, and to this day there are still no scans of the manual or even an answer guide on the internet. You need a physical copy of the manual to finish Prince of Persia on the mac
"I don't trust players. Not one bit." - Levellass
That's strangely awesome in this day and age of downloading everything.VikingBoyBilly wrote:You know... the mac OS version of Prince of Persia required the manual to decode the copy protection potion puzzles, and to this day there are still no scans of the manual or even an answer guide on the internet. You need a physical copy of the manual to finish Prince of Persia on the mac
My copy came with a 'trainer' that skipped the list. My friend was very vocal about this fact. I played Keen 6 instead of attending some kind of graduation party. (Mind it was only across the street so I didn't miss much.)Benvolio wrote:I love the image of kids in primary school passing around the list of Keen6 baddies in the '90s. Of course they would have most likely been hand-drawn images.
What you really need, not what you think you ought to want.
I'm looking at the player (Cosmo himself) sprites as I'm (re)drawing them, and I'm wondering if a new player mechanic could be in order (simple, but maybe effective).
How would you like Cosmo to be able to crouch in order to avoid enemy projectiles? (as well as look downwards to see what's under his feet)
How would you like Cosmo to be able to crouch in order to avoid enemy projectiles? (as well as look downwards to see what's under his feet)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
- troublesomekeen
- Vorticon Elite
- Posts: 1245
- Joined: Fri Feb 03, 2012 8:01
- Location: Three-Tooth Lake
- Contact:
Levellass rigged a nifty crawl patch for me:
https://youtu.be/dPWfw5tz_to
Big fan of dodge actions. Could make or break puzzles, too.
https://youtu.be/dPWfw5tz_to
Big fan of dodge actions. Could make or break puzzles, too.
Commander Keen in... Canteloupe Quest!
Not exactly what I meant. This instance wouldn't have to be programmed in. I think only the height of the sprite would have to be adjusted.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
- troublesomekeen
- Vorticon Elite
- Posts: 1245
- Joined: Fri Feb 03, 2012 8:01
- Location: Three-Tooth Lake
- Contact:
The only side effect is that Cosmo wouldn't be able to move while crouching. (He could move, he'd just lose his crouching stance.)
Although I don't think that'd be a problem. It would only be for dodging a projectile that you would only be able to dodge by jumping otherwise.
I.E. a quick crouch.
Although I don't think that'd be a problem. It would only be for dodging a projectile that you would only be able to dodge by jumping otherwise.
I.E. a quick crouch.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com