Keen Clone
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Windows Version with OGG-Support
There it is! I finally managed to compile against the ogg vorbis libraries.
Here is the Windows binary. Check it out and have fun!
NOTE: This is not an update, only the support of ogg-files for windows. Linux users already have this support.
http://clonekeenplus.sourceforge.net/
Here is the Windows binary. Check it out and have fun!
NOTE: This is not an update, only the support of ogg-files for windows. Linux users already have this support.
http://clonekeenplus.sourceforge.net/
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Version 0.1.8
Here it is again. Another of my updates:
https://sourceforge.net/project/platfor ... _id=249154
I fixed a bit the sounds. I hope it hears better now!
Have fun!
https://sourceforge.net/project/platfor ... _id=249154
I fixed a bit the sounds. I hope it hears better now!
Have fun!
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- Joined: Wed Dec 31, 2008 14:44
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Yorp speed: No, I didn't change that. Sometimes they move fast, sometimes they don't, like it appears.
I'm writing a new structure which will be integrated into the code. It will have less bugs, run faster and provide new features. As this is a lot of work, I beg you to be pacient. The next version will take more time to be released.
I'm writing a new structure which will be integrated into the code. It will have less bugs, run faster and provide new features. As this is a lot of work, I beg you to be pacient. The next version will take more time to be released.
You're talking about patient and you were releasing every two days or so... that was damn fast
Just take your time. By the way, that keen Y worked with clonekeen was sheer luck, I tried another mod where the tileinfo was changed, so there were some tiles blocking that shouldn't. Well, I guess that needs time, too.
I tried your 1.8 version in Windows xp and the sounds came out distorted. I tried lowering the wave volume with no positive effect. I tried the sounds themselves in winamp and they seem to be ok.
And episodes 2 and 3 don't seem to work anymore, choosing them just crashes the program.
Just take your time. By the way, that keen Y worked with clonekeen was sheer luck, I tried another mod where the tileinfo was changed, so there were some tiles blocking that shouldn't. Well, I guess that needs time, too.
I tried your 1.8 version in Windows xp and the sounds came out distorted. I tried lowering the wave volume with no positive effect. I tried the sounds themselves in winamp and they seem to be ok.
And episodes 2 and 3 don't seem to work anymore, choosing them just crashes the program.
You crack me up little buddy!
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What MODs would be good to test with? So I can fix this up.tulip wrote:You're talking about patient and you were releasing every two days or so... that was damn fast
Just take your time. By the way, that keen Y worked with clonekeen was sheer luck, I tried another mod where the tileinfo was changed, so there were some tiles blocking that shouldn't.
You are talking about ogg-files. I tried them under Windows XP within the game, and they worked! THis is really strange, but maybe something in the program on your computer is changed different than to mine.Well, I guess that needs time, too.
I tried your 1.8 version in Windows xp and the sounds came out distorted. I tried lowering the wave volume with no positive effect. I tried the sounds themselves in winamp and they seem to be ok.
I will do more tests about that. Probably I find the problem, when I got through cleaning the source code.
Did you test, if the game files are lowercase?And episodes 2 and 3 don't seem to work anymore, choosing them just crashes the program.
Can you send me "stdout.txt", so I can trace your errors?
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- Intellectuality
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It just crashes when I try to open clonekeen.exe. I use vista.
Stdout.txt:
Your settings were loaded successfully...Processing command-line options.
allocmem(): allocating 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
sound_load_all(): "data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1" was not found in the data directory. Looking for "data/KEEN1.EXE" and trying to extract this file
Error: Unknown keen executable name: data/KEEN1.EXE
Wave file could not be opened: "data/hqp/snd/KEENWALKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENWALKSND'
Wave file could not be opened: "data/hqp/snd/KEENWLK2SND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENWLK2SND'
File "data/hqp/snd/KEENJUMPSND.OGG" opened successfully!
File "data/hqp/snd/KEENPOGOSND.OGG" opened successfully!
File "data/hqp/snd/KEENLANDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/KEENBLOKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENBLOKSND'
Wave file could not be opened: "data/hqp/snd/KEENDIESND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENDIESND'
File "data/hqp/snd/PLUMMETSND.OGG" opened successfully!
File "data/hqp/snd/BUMPHEADSND.OGG" opened successfully!
File "data/hqp/snd/WLDENTERSND.OGG" opened successfully!
File "data/hqp/snd/keensleft.OGG" opened successfully!
File "data/hqp/snd/KEENFIRESND.OGG" opened successfully!
File "data/hqp/snd/GUNCLICK.OGG" opened successfully!
File "data/hqp/snd/SHOTHIT.OGG" opened successfully!
File "data/hqp/snd/GOTITEMSND.OGG" opened successfully!
File "data/hqp/snd/GOTBONUSSND.OGG" opened successfully!
File "data/hqp/snd/GOTPARTSND.OGG" opened successfully!
File "data/hqp/snd/LVLDONESND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/GAMEOVERSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'GAMEOVERSND'
File "data/hqp/snd/TELEPORTSND.OGG" opened successfully!
File "data/hqp/snd/EXTRAMANSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/CHUNKSMASH.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'CHUNKSMASH'
Wave file could not be opened: "data/hqp/snd/GOINDOORSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'GOINDOORSND'
File "data/hqp/snd/GETCARDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/USEKEYSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'USEKEYSND'
Wave file could not be opened: "data/hqp/snd/CLICKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'CLICKSND'
Wave file could not be opened: "data/hqp/snd/DOOROPENSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'DOOROPENSND'
Wave file could not be opened: "data/hqp/snd/YORPBUMPSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'YORPBUMPSND'
Wave file could not be opened: "data/hqp/snd/YORPBOPSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'YORPBOPSND'
Wave file could not be opened: "data/hqp/snd/YORPSCREAM.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'YORPSCREAM'
Wave file could not be opened: "data/hqp/snd/GARGSCREAM.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'GARGSCREAM'
Wave file could not be opened: "data/hqp/snd/vortscream.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'vortscream'
Wave file could not be opened: "data/hqp/snd/TANKFIRE.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
Stdout.txt:
Your settings were loaded successfully...Processing command-line options.
allocmem(): allocating 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
sound_load_all(): "data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1" was not found in the data directory. Looking for "data/KEEN1.EXE" and trying to extract this file
Error: Unknown keen executable name: data/KEEN1.EXE
Wave file could not be opened: "data/hqp/snd/KEENWALKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENWALKSND'
Wave file could not be opened: "data/hqp/snd/KEENWLK2SND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENWLK2SND'
File "data/hqp/snd/KEENJUMPSND.OGG" opened successfully!
File "data/hqp/snd/KEENPOGOSND.OGG" opened successfully!
File "data/hqp/snd/KEENLANDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/KEENBLOKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENBLOKSND'
Wave file could not be opened: "data/hqp/snd/KEENDIESND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'KEENDIESND'
File "data/hqp/snd/PLUMMETSND.OGG" opened successfully!
File "data/hqp/snd/BUMPHEADSND.OGG" opened successfully!
File "data/hqp/snd/WLDENTERSND.OGG" opened successfully!
File "data/hqp/snd/keensleft.OGG" opened successfully!
File "data/hqp/snd/KEENFIRESND.OGG" opened successfully!
File "data/hqp/snd/GUNCLICK.OGG" opened successfully!
File "data/hqp/snd/SHOTHIT.OGG" opened successfully!
File "data/hqp/snd/GOTITEMSND.OGG" opened successfully!
File "data/hqp/snd/GOTBONUSSND.OGG" opened successfully!
File "data/hqp/snd/GOTPARTSND.OGG" opened successfully!
File "data/hqp/snd/LVLDONESND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/GAMEOVERSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'GAMEOVERSND'
File "data/hqp/snd/TELEPORTSND.OGG" opened successfully!
File "data/hqp/snd/EXTRAMANSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/CHUNKSMASH.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'CHUNKSMASH'
Wave file could not be opened: "data/hqp/snd/GOINDOORSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'GOINDOORSND'
File "data/hqp/snd/GETCARDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/USEKEYSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'USEKEYSND'
Wave file could not be opened: "data/hqp/snd/CLICKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'CLICKSND'
Wave file could not be opened: "data/hqp/snd/DOOROPENSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'DOOROPENSND'
Wave file could not be opened: "data/hqp/snd/YORPBUMPSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'YORPBUMPSND'
Wave file could not be opened: "data/hqp/snd/YORPBOPSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'YORPBOPSND'
Wave file could not be opened: "data/hqp/snd/YORPSCREAM.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'YORPSCREAM'
Wave file could not be opened: "data/hqp/snd/GARGSCREAM.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'GARGSCREAM'
Wave file could not be opened: "data/hqp/snd/vortscream.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
/sounds.ck1' unopenable attempting load of 'vortscream'
Wave file could not be opened: "data/hqp/snd/TANKFIRE.WAV". Trying to load the classical sound
sound_load(): sounds file 'data/g 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
"In order to ensure our security, and continuing stability, the Kingdom has been reorganized into the First Vorticon Intellectuality!"
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- Vorticon Elite
- Posts: 1246
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
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Errors?
@KeenEmpire: I did not try this on Vista, but it should compatible. Are your data file names lower-case? Please try that. What data files did you use? Which version
@tulip: Sorry, but Episode 2 and 3 don't crash on my Windows XP System. Are your file names in lower-case format? Please rename the files if it is the case and try it again. I will fix this issue soon. Maybe Mono sound works better for you. At time, Stereo sound with OGG Support consumes a lot of resources.
@tulip: Sorry, but Episode 2 and 3 don't crash on my Windows XP System. Are your file names in lower-case format? Please rename the files if it is the case and try it again. I will fix this issue soon. Maybe Mono sound works better for you. At time, Stereo sound with OGG Support consumes a lot of resources.
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- Intellectuality
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Re: Errors?
I tried changing the dat and the ogg files to lower case (did them one at a time and simultaneously, just in case), and still got the same problem. I'm using the high quality ogg files, and the default dat files.gerstrong wrote:@KeenEmpire: I did not try this on Vista, but it should compatible. Are your data file names lower-case? Please try that. What data files did you use? Which version
I might be missing something obvious.
"In order to ensure our security, and continuing stability, the Kingdom has been reorganized into the First Vorticon Intellectuality!"
I renamed all my files of keen2, still shutdown.
Here's the stdout.txt (it says the version is 1.7 although I have 1.8 installed)
as for mods I tried it with my own mod Onward silcar (mainly because I wanted to see my graphics in hi-res), but I guess Kidnapped Keen is good to go with because it changes quite a lot.
Here's the stdout.txt (it says the version is 1.7 although I have 1.8 installed)
Code: Select all
CloneKeenPlus Beta v0.1.7 UNIX build
by Caitlin Shaw, 2003-2005
and Gerstrong 2008-2009
BY A FAN, FOR FANS. ALL "COMMANDER KEEN" GRAPHICS,
SOUND, AND LEVEL FILES ARE THE PROPERTY OF ID SOFTWARE.
Your settings were loaded successfully...Processing command-line options.
allocmem(): allocating 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
Wave file could not be opened: "data/hqp/snd/KEENWALKSND.WAV". Trying to load the classical sound
sound_load(): loaded sound KEENWALKSND, 2 bytes.
Wave file could not be opened: "data/hqp/snd/KEENWLK2SND.WAV". Trying to load the classical sound
sound_load(): loaded sound KEENWLK2SND, 3 bytes.
File "data/hqp/snd/KEENJUMPSND.OGG" opened successfully!
File "data/hqp/snd/KEENPOGOSND.OGG" opened successfully!
File "data/hqp/snd/KEENLANDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/KEENBLOKSND.WAV". Trying to load the classical sound
sound_load(): loaded sound KEENBLOKSND, 9 bytes.
Wave file could not be opened: "data/hqp/snd/KEENDIESND.WAV". Trying to load the classical sound
sound_load(): loaded sound KEENDIESND, 222 bytes.
File "data/hqp/snd/PLUMMETSND.OGG" opened successfully!
File "data/hqp/snd/BUMPHEADSND.OGG" opened successfully!
File "data/hqp/snd/WLDENTERSND.OGG" opened successfully!
File "data/hqp/snd/keensleft.OGG" opened successfully!
File "data/hqp/snd/KEENFIRESND.OGG" opened successfully!
File "data/hqp/snd/GUNCLICK.OGG" opened successfully!
File "data/hqp/snd/SHOTHIT.OGG" opened successfully!
File "data/hqp/snd/GOTITEMSND.OGG" opened successfully!
File "data/hqp/snd/GOTBONUSSND.OGG" opened successfully!
File "data/hqp/snd/GOTPARTSND.OGG" opened successfully!
File "data/hqp/snd/LVLDONESND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/GAMEOVERSND.WAV". Trying to load the classical sound
sound_load(): loaded sound GAMEOVERSND, 280 bytes.
File "data/hqp/snd/TELEPORTSND.OGG" opened successfully!
File "data/hqp/snd/EXTRAMANSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/CHUNKSMASH.WAV". Trying to load the classical sound
sound_load(): loaded sound CHUNKSMASH, 172 bytes.
Wave file could not be opened: "data/hqp/snd/GOINDOORSND.WAV". Trying to load the classical sound
sound_load(): loaded sound GOINDOORSND, 76 bytes.
File "data/hqp/snd/GETCARDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/USEKEYSND.WAV". Trying to load the classical sound
sound_load(): loaded sound USEKEYSND, 120 bytes.
Wave file could not be opened: "data/hqp/snd/CLICKSND.WAV". Trying to load the classical sound
sound_load(): loaded sound CLICKSND, 11 bytes.
Wave file could not be opened: "data/hqp/snd/DOOROPENSND.WAV". Trying to load the classical sound
sound_load(): loaded sound DOOROPENSND, 136 bytes.
Wave file could not be opened: "data/hqp/snd/YORPBUMPSND.WAV". Trying to load the classical sound
sound_load(): loaded sound YORPBUMPSND, 11 bytes.
Wave file could not be opened: "data/hqp/snd/YORPBOPSND.WAV". Trying to load the classical sound
sound_load(): loaded sound YORPBOPSND, 76 bytes.
Wave file could not be opened: "data/hqp/snd/YORPSCREAM.WAV". Trying to load the classical sound
sound_load(): loaded sound YORPSCREAM, 74 bytes.
Wave file could not be opened: "data/hqp/snd/GARGSCREAM.WAV". Trying to load the classical sound
sound_load(): loaded sound GARGSCREAM, 97 bytes.
Wave file could not be opened: "data/hqp/snd/vortscream.WAV". Trying to load the classical sound
sound_load(): loaded sound vortscream, 194 bytes.
Wave file could not be opened: "data/hqp/snd/TANKFIRE.WAV". Trying to load the classical sound
sound_load(): loaded sound TANKFIRE, 46 bytes.
SDL_AudioSpec:
freq: 44100
channels: 2
audio buffer size: 1024
Using audio driver: dsound
SoundDrv_Start(): SDL sound system initilized.
Starting keyboard driver...
KeyDrv_Start()
Starting joystick driver...
JoyDrv_Start()
0 joysticks were found.
The names of the joysticks are:
Starting controls driver...
The controls configuration has been loaded!Starting graphics driver...
sdl_init is getting called
Hardware acceleration will be used.
stretch_blit_yoff = 0
sdl_Setvideomode dimensions = 640x400
showcursor
scrollsurface = creatergbsurfacefrom
blitsurface = creatergbsurfacefrom
Graphics_Start(): configuring palette.
Starting timer driver...
latch_loadheader(): reading main header from 'data//egahead.ck1'...
LatchPlaneSize = 0x74e0
SpritePlaneSize = 0x18b0
OffBitmapTable = 0x0030
OffSpriteTable = 0x0150
Num8Tiles = 256
Off8Tiles = 0x0000
Num32Tiles = 0
Off32Tiles = 0x0000
Num16Tiles = 611
Off16Tiles = 0x0800
NumBitmaps = 18
OffBitmaps = 0x5460
NumSprites = 119
OffSprites = 0x0000
Compressed = 3
latch_loadheader(): Allocating 3840 bytes for sprite table.
latch_loadheader(): Reading sprite table from 'data//egahead.ck1'...
latch_loadheader(): Allocating 304 bytes for bitmap table.
latch_loadheader(): reading bitmap table from 'data//egahead.ck1'...
Bitmap 'TITLE': 264x112 at offset 0000. RAMAllocSize=0x7380
Bitmap 'IDLOGO': 112x40 at offset 0e70. RAMAllocSize=0x8500
Bitmap 'F1HELP': 64x16 at offset 10a0. RAMAllocSize=0x8900
Bitmap 'HIGHSCOR': 136x24 at offset 1120. RAMAllocSize=0x95c0
Bitmap 'NAME': 48x16 at offset 12b8. RAMAllocSize=0x98c0
Bitmap 'SCORE': 48x16 at offset 1318. RAMAllocSize=0x9bc0
Bitmap 'PARTS': 48x16 at offset 1378. RAMAllocSize=0x9ec0
Bitmap 'GAMEOVER': 112x24 at offset 13d8. RAMAllocSize=0xa940
Bitmap 'AN': 16x8 at offset 1528. RAMAllocSize=0xa9c0
Bitmap 'PRESENT': 88x16 at offset 1538. RAMAllocSize=0xaf40
Bitmap 'APOGEE': 120x32 at offset 15e8. RAMAllocSize=0xbe40
Bitmap 'KEENSHIP': 120x40 at offset 17c8. RAMAllocSize=0xd100
Bitmap 'WINDON': 56x32 at offset 1a20. RAMAllocSize=0xd800
Bitmap 'WINDOFF': 56x32 at offset 1b00. RAMAllocSize=0xdf00
Bitmap 'ONEMOMEN': 88x48 at offset 1be0. RAMAllocSize=0xef80
Bitmap 'OFAN': 40x16 at offset 1df0. RAMAllocSize=0xf200
Bitmap 'PRODUCT': 72x16 at offset 1e40. RAMAllocSize=0xf680
Bitmap 'IDSOFT': 72x48 at offset 1ed0. RAMAllocSize=0x10400
latch_loadlatch(): Opening file 'data//egalatch.ck1'.
latch_loadlatch(): Decompressing...
latch_loadlatch(): Decoding 8x8 tiles...
latch_loadlatch(): Decoding 16x16 tiles...
latch_loadlatch(): Allocating 66561 bytes for bitmap data...
latch_loadlatch(): Decoding bitmaps...
latch_loadsprites(): Opening file 'data//egasprit.ck1'.
latch_loadsprites(): Decompressing...
latch_loadsprites(): Decoding sprites...
loadstrings(): Opening string file 'strings.dat'.
loadstrings(): loaded 69 strings from 'strings.dat'.
Game starting...
allocmem(): allocating 415744 bytes for scroll buffer...OK
allocmem(): allocating 73600 bytes for blit buffer...OK
Starting sound driver...
sound_load_all(): loading all sounds...
sound_load_all(): "data//sounds.ck2" was not found in the data directory. Looking for "data/KEEN2.EXE" and trying to extract this file
Error opening input file data/KEEN2.EXE: Wave file could not be opened: "data/hqp/snd/KEENWALKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'KEENWALKSND'
Wave file could not be opened: "data/hqp/snd/KEENWLK2SND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'KEENWLK2SND'
File "data/hqp/snd/KEENJUMPSND.OGG" opened successfully!
File "data/hqp/snd/KEENPOGOSND.OGG" opened successfully!
File "data/hqp/snd/KEENLANDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/KEENBLOKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'KEENBLOKSND'
Wave file could not be opened: "data/hqp/snd/KEENDIESND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'KEENDIESND'
File "data/hqp/snd/PLUMMETSND.OGG" opened successfully!
File "data/hqp/snd/BUMPHEADSND.OGG" opened successfully!
File "data/hqp/snd/WLDENTERSND.OGG" opened successfully!
File "data/hqp/snd/keensleft.OGG" opened successfully!
File "data/hqp/snd/KEENFIRESND.OGG" opened successfully!
File "data/hqp/snd/GUNCLICK.OGG" opened successfully!
File "data/hqp/snd/SHOTHIT.OGG" opened successfully!
File "data/hqp/snd/GOTITEMSND.OGG" opened successfully!
File "data/hqp/snd/GOTBONUSSND.OGG" opened successfully!
File "data/hqp/snd/GOTPARTSND.OGG" opened successfully!
File "data/hqp/snd/LVLDONESND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/GAMEOVERSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'GAMEOVERSND'
File "data/hqp/snd/TELEPORTSND.OGG" opened successfully!
File "data/hqp/snd/EXTRAMANSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/CHUNKSMASH.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'CHUNKSMASH'
Wave file could not be opened: "data/hqp/snd/GOINDOORSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'GOINDOORSND'
File "data/hqp/snd/GETCARDSND.OGG" opened successfully!
Wave file could not be opened: "data/hqp/snd/USEKEYSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'USEKEYSND'
Wave file could not be opened: "data/hqp/snd/CLICKSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'CLICKSND'
Wave file could not be opened: "data/hqp/snd/DOOROPENSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'DOOROPENSND'
Wave file could not be opened: "data/hqp/snd/YORPBUMPSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'YORPBUMPSND'
Wave file could not be opened: "data/hqp/snd/YORPBOPSND.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'YORPBOPSND'
Wave file could not be opened: "data/hqp/snd/YORPSCREAM.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'YORPSCREAM'
Wave file could not be opened: "data/hqp/snd/GARGSCREAM.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'GARGSCREAM'
Wave file could not be opened: "data/hqp/snd/vortscream.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'vortscream'
Wave file could not be opened: "data/hqp/snd/TANKFIRE.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'TANKFIRE'
Wave file could not be opened: "data/hqp/snd/EARTHPOW.WAV". Trying to load the classical sound
sound_load(): sounds file 'data//sounds.ck2' unopenable attempting load of 'EARTHPOW'
Fatal error, cleaning up.
freed screen
freed scrollsurface
freed blitsurface
* Graphics driver shut down.
* Scrollbuffer memory released to system.
* Blitbuffer memory released to system.
* Bitmap data released to system.
* Freed 69 strings.
* Keyboard driver shut down.
JoyDrv_Start()
0 joysticks were found.
The names of the joysticks are:
* Joystick driver shut down.
* Timer driver shut down.
SoundDrv_Stop(): shut down.
* Sound driver shut down.
* SDL shut down.
A fatal error has occurred; game is shutting down.
You crack me up little buddy!
- Commander Spleen
- Lord of the Foobs
- Posts: 2384
- Joined: Wed Oct 31, 2007 22:54
- Location: Border Village
- Contact: