UPDATE
v2.8.5: more tool improvements
It's been a while since I've pushed out an update! I've improved a few small things.
The conveyor tile properties (both directions, plus a weird jiggling effect) now appear for all Galaxy episodes because they work in all episodes! Even existing dependency files will get the new properties magically upgraded in.
The number format settings are now respected by all tools. Before, the Tile Property Modifier and Level Inspector (among others) would always show coordinates in decimal even when you had chosen such numbers to show in hex, but that's fixed now.
A weird glitch in the Tile Instance Remapper involving (0, 0) as a selection corner was fixed.
The Tile Property Modifier now lets you right-click a tile to set the current tile's animation link to it and then select the new tile, for ease of making loops. If you hold Shift while right-clicking, it will only create the link without selecting anything else.
The current dependency file's name now shows in the title bar of the main window.
A couple new methods and a new event bus appeared in the extension API. Most notably, extensions can now test for the presence of other extensions and then communicate with those other extensions using the new "measurement" system.
The UNLZEXE program is now downloaded on demand instead of coming packed in the Abiathar executable. That shaves off a full megabyte.
Those are the new features, but I'd like to remind everyone of the mini-palettes that were introduced in v2.4. You can press Alt+Up and Alt+Down followed by a numeric keypad digit to store or get (respectively) a tile in your mini-palette for the most recently active plane. It's a pretty neat feature, in my opinion.
Get the new version with the automatic updater, or
download ZIP.
Happy modding!