Platformania

A general chat area, here you can post anything that doesn't belong in another forum.
Dreams
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Post by Dreams » Tue Aug 16, 2016 13:40

keenmaster486 wrote: Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic games. All you need is a few basic rules (never more than 4 tiles high jumps, etc) and you can have tons of fun :)

Maybe I should make an API for this..

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Fleexy
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Post by Fleexy » Tue Aug 16, 2016 15:09

keenmaster486 wrote:Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
I actually tried this a while back. It just uses probabilities (hence the name "Markeen"), so its results aren't very good. It was fun to tinker with, though.

Dreams
Vortininja
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Post by Dreams » Tue Aug 23, 2016 9:13

Fleexy wrote: I actually tried this a while back. It just uses probabilities (hence the name "Markeen"), so its results aren't very good. It was fun to tinker with, though.
That looks like a lot of fun!

Another level I 'ported' over to Platformania:
http://www.platformania.com/57b44842032be/

You guys shouldn't have any trouble with this one :o

Only thing missing are the doors, and the Vorticon.

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Levellass
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Post by Levellass » Tue Aug 23, 2016 9:17

Ok, now I am curious, that can be downloaded somewhere? It'd make some interesting seed levels.
What you really need, not what you think you ought to want.

Dreams
Vortininja
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Post by Dreams » Thu Oct 06, 2016 14:58

A lot of updates have taken place in the last few days:

- I fixed many physics problems, mostly to do with Goplatforms and jumping of regular tiles.
- Some objects have been added to play with, such as horizontal springs to create one-way paths, and Fallblocks.
- Bananas have been added.

Hope to hear how you guys like it!

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Play my sidescroller on Platformania.com!

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Roobar
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Post by Roobar » Thu Oct 06, 2016 17:14

The updates are neat!

However, here are a few more issues:

- invisible bananas
- try placing a pipe as an object in the level editor and see what happens
- lollypops still have grey lines
- still doesn't save my settings (controls, music, log-in).

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keenmaster486
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Post by keenmaster486 » Thu Oct 06, 2016 19:44

Dreams wrote:Another level I 'ported' over to Platformania:
http://www.platformania.com/57b44842032be/

You guys shouldn't have any trouble with this one Embarrassed
Still can't get that last damn lollipop >:
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

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XkyRauh
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Post by XkyRauh » Sat Oct 08, 2016 2:15

Dreams wrote:
keenmaster486 wrote: Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic games. All you need is a few basic rules (never more than 4 tiles high jumps, etc) and you can have tons of fun :)

Maybe I should make an API for this..
One of the biggest criticisms I had of KeenMods from ~12 years ago was something I called "Long Hallway Syndrome." Make sure your algorithm deals with that. ;)

Dreams
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Post by Dreams » Sat Oct 08, 2016 15:56

keenmaster486 wrote: Still can't get that last damn lollipop >:
Haha, I made sure that you can't get that one in the Platformania version :D
Play my sidescroller on Platformania.com!

Dreams
Vortininja
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Post by Dreams » Sat Oct 08, 2016 15:58

Roobar wrote:The updates are neat!

However, here are a few more issues:

- invisible bananas
- try placing a pipe as an object in the level editor and see what happens
- lollypops still have grey lines
- still doesn't save my settings (controls, music, log-in).
- Invisible bananas? :eek I haven't seen those!
- The pipe problem needs to be fixed
- I will check the lollipops.
- Is this still the case? It should work now, works fine here!
Play my sidescroller on Platformania.com!

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Keening_Product
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Post by Keening_Product » Sat Oct 08, 2016 17:42

Dreams wrote:Haha, I made sure that you can't get that one in the Platformania version :D
Whyyyyyyyyyyyyyy?!
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"Wise words. One day I may even understand what they mean." - Levellass

Dreams
Vortininja
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Post by Dreams » Tue Nov 08, 2016 18:46

New things! You can now build Goplats with predefined paths, taking the player anywhere you go!

Image

Also: Ice Blocks! Create slippery worlds with these new blocks!

Image
Play my sidescroller on Platformania.com!

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Roobar
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Post by Roobar » Wed Nov 09, 2016 8:23

Shouldn't these goplats be one-way up platforms?

Now I think with these ice platforms it's probably possible to remake almost the entire Keen 1 levels. Only if you implement pogo stick as a pick-up item... But more importantly, are you planning on implementing layers?

Dreams
Vortininja
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Post by Dreams » Wed Nov 09, 2016 14:37

Roobar wrote:Shouldn't these goplats be one-way up platforms?
That is something I need to work on ASAP!
Roobar wrote:Now I think with these ice platforms it's probably possible to remake almost the entire Keen 1 levels. Only if you implement pogo stick as a pick-up item... But more importantly, are you planning on implementing layers?
A pogo stick would be nice, but I don't want to recreate Keen. The pogo stick belongs to Commander Keen, and not to anyone else I think.

Layers would be nice to have, but I'm afraid that would make the editor even more complex. I am planning to add more tiles which are in front of the player, like the new fence tile.
Play my sidescroller on Platformania.com!

Dreams
Vortininja
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Post by Dreams » Sun Nov 13, 2016 16:40

Roobar wrote:Shouldn't these goplats be one-way up platforms?
They are now one-way. Also I did more work to make the Ice Physics better.
Play my sidescroller on Platformania.com!

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