What Hocus Pocus does to make OPL-music sound good?

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Hisymak
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What Hocus Pocus does to make OPL-music sound good?

Post by Hisymak »

Well, I and probably many of you always thought that Hocus Pocus OPL music always sounded very good - what I exactly mean, it sounds "deep" and "warm", sort of like it was played in "sound-surround" mode (in comparison to other games, whose OPL music sounds rather "flat"). The music seems to be played in some "fake stereo" mode, althrough it's not really stereo because the channels are not panned as this is not supported by OPL chip, but it definitely adds that depth and feeling to the music, it can be quite well perceived when you use good headphones.
So basically Hocus Pocus does some magic with OPL3 chip. I tried to set Music card to "Adlib", which uses only OPL2 chip, and the music sounded flat. Then changed back to "Sound Blaster" and it again sounded deep.
Does anybody know what sort of magic Hocus Pocus does to make the music sound so good? Are there any other games that do similar things?
Or.. probably it is not any magic at all but a standard behavior of OPL3?
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keenmaster486
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Post by keenmaster486 »

Yes, that's because of the additional- capabilities of the OPL3 chip, which include more waveforms (instead of just sine wave), dedicated percussion, 18 channels (instead of just 9), etc.

Here is some demo music which takes full advantage of OPL3:
https://www.youtube.com/watch?v=DEhbdVYSVMQ
https://www.youtube.com/watch?v=2lEPH6Y3Luo
https://www.youtube.com/watch?v=oNhazT5HG0E
https://www.youtube.com/watch?v=xFpf00BVXPk

I believe the Hocus Pocus music engine uses MIDI-like files and maps them to software OPL3 instrument sets (correct me if I'm wrong).

Also, it helps if you either use a real Yamaha OPL3 chip (instead of Creative's crappy "CQM" clone chip, which means you have a real SB Pro II / SB16 instead of an AWE32 or AWE64 card), or set DOSBox for optimal emulation ("fast", and all the frequencies set to 49716 Hz).
I flermmed the plootash just like you asked.
Hisymak
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Post by Hisymak »

Actually I know some more information about Hocus Pocus music. It uses standard MIDI files for music, so it's really easy to replace music with your custom midis, althrough the file size limit is 32kB. There is a table with OPL register values for each midi instrument (175 entries total) inside HOCUS.EXE file. Each entry is 11 bytes long and its structure is same as SBI format (without header and padding). So there are values even for the instruments which are not used in any original midi.
I tried to convert the Hocus Pocus instrument table into Doom2's GENMIDI format (http://doom.wikia.com/wiki/GENMIDI) and it actually worked, BUT the music did not sound 100% same, there were mostly differences in percussion instruments and also some melodic instruments sounded slightly different (some were silent, some louder etc).
I also tried to convert Vinyl Goddess from Mars music into CMF format and put it into Jill of the Jungle, but some instruments sounded totally different in it.
So I conclude that how the music sounds does not depend only on the OPL register values, but it also more or less depends on the game's music engine. Hocus Pocus must have some "advanced" engine to make the music sound how it does. I asked here basically if there is anybody who was digging in it even more than me.

Anyway thank you for that demo music, I liked it.
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Post by Nisaba »

@keenmaster486

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Post by spikey »

Something else interesting is that Hocus was composed for Apogee's usual Adlib IMF, but game dev presumably took so long that Apogee had started using General MIDI soundtracks, and the music was updated. If you listen to Hocus Pocus's General MIDI score, there are a lot of oddities, and part of this is from lost bits that didn't translate well, and instruments that sound weird or are odd choices.

Anyway, I recommend checking out the original score, which can be found in the BETA- I believe the IMF's on this page are from there:
http://www.vgmpf.com/Wiki/index.php?tit ... ocus_(DOS)

Toss up as to which is better, obviously very subjective. Still interesting to hear either way, though.
Last edited by spikey on Sat Aug 27, 2016 6:15, edited 7 times in total.
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Post by Levellass »

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Post by spikey »

The forum keeps borking the URL code. I tried using tags and they didn't work either. You'll have to copy the URL, it includes the DOS part the forum doesn't include in the link.
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