Keen Clone
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What do you mean with too quickly? Just a little bit or like the double, more or much more. I don't have that problem here. I will compare the sounds against the original Keen in the dosbox. Maybe I understand, what you mean.-Sound effects play too quickly in stereo mode
Yep. You are right. I didn't remember that in the original version.-Pogoing on a yorp doesn't make you stop pogoing like it should
Fixed for the next release.
Fixed! He jumps a bit, but won't bounce back up.-Turning the pogo off right as you hit the ground still bounces you back up
Hahaha. Nice Screenshot! I thought you could do that in the original version, so I let some space left. So, this is fixed too. You will now bonk at the ceiling.-The ceiling height is too high, which makes it possible to do stuff like this:
All fixes will be included in the next release. I'm still working on the implementation of music and of course better sound. This still lacks a bit so far.
Just a bit, maybe 25% or so. It's mostly only obvious for the longer effects, like dying or beating a level. If I can get Vista to let me record the internal audio mix, I'll try and post a sample.gerstrong wrote:What do you mean with too quickly? Just a little bit or like the double, more or much more. I don't have that problem here. I will compare the sounds against the original Keen in the dosbox. Maybe I understand, what you mean.
Also:
-There's no sound effect for collecting the pogo.
-Yorp collision needs work. Walking directly into one just halts your progress and plays the sound effect repeatedly, rather than bouncing you back as it should.
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3 new bugs
I have completed the music support, so know that I'm about to release the next version.
However, before I do that, I still want to test it before.
@Sciz CT: I will check your 3 remaining bugs of the last post and try to fix them before I release the new version. 0.2 should be something special. So I'm taking a bit more time.
@all: Please send me more bugs you find so we can fix them and make a great port of CK!
However, before I do that, I still want to test it before.
@Sciz CT: I will check your 3 remaining bugs of the last post and try to fix them before I release the new version. 0.2 should be something special. So I'm taking a bit more time.
@all: Please send me more bugs you find so we can fix them and make a great port of CK!
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Music in CKP
@genius314: Hey, don't read my mind! Yes, indeed. The music will be included in the hqp pack with the high quality sound and there will be a text file which is read and assigns the track for every level. What would you make better? I only was think about something like cross-fading, but this will be in later release and only if fans want that.
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Better Musics
However, I'm still looking for someone who can help creating new tracks. The HQP will have the tracks of Zidane, but I think the 3 episodes deserve other tracks that fit to the game.
Maybe someone has an idea what to do. That would incredibly improve the atmosphere of the game.
Maybe someone has an idea what to do. That would incredibly improve the atmosphere of the game.
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@Sciz CT: Yorp bugs has been fixed, and taking the pogo can be heard again. All will be included in version 0.2
About the sound I still don't know how to check it.
Did you mean HQ Sound or the classical sound which is played too fast?
You were in stereo mode. What rate did you have? 48Khz or 44 Khz.
You can check this in the options menu.
About the sound I still don't know how to check it.
Did you mean HQ Sound or the classical sound which is played too fast?
You were in stereo mode. What rate did you have? 48Khz or 44 Khz.
You can check this in the options menu.
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Fine
This bug is also fixed. In less than two hours, I'm going to release the bright new 0.2 version. You will see it, when my Web-Page has changed. I'm preparing an announce.
So stay tuned. This version has music support and the hq pack update will of course ship those tunes. Of course, you all know the tunes, but they are the best I got.
And it is more fun. I really like it...
Remember: For music, you will need the HQ Pack or put your own tunes in data/hqp/music with a config file (included in HQ Pack).
So stay tuned. This version has music support and the hq pack update will of course ship those tunes. Of course, you all know the tunes, but they are the best I got.
And it is more fun. I really like it...
Remember: For music, you will need the HQ Pack or put your own tunes in data/hqp/music with a config file (included in HQ Pack).
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New Version
Version 0.2 released.
Maybe it is not what you waited for, but it is a big jump from version v0.1 comparing to how it was before all the modifications we made.
Many thanks to all of you for supporting me with bugs all the time.
CKP has grown to great project, and I see a bright future in it.
Did I mention that one of my milestones is to support Keen 4-6 and Dreams?
It will come. Let the time decide when
Maybe it is not what you waited for, but it is a big jump from version v0.1 comparing to how it was before all the modifications we made.
Many thanks to all of you for supporting me with bugs all the time.
CKP has grown to great project, and I see a bright future in it.
Did I mention that one of my milestones is to support Keen 4-6 and Dreams?
It will come. Let the time decide when
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Mayor
As version 0.2 is out now, I'm fixing some bugs so I can release one with less logical errors. Something like 0.2.0.1, and so on. Maybe I release it today. Some enemies are a bit better handled and some Levels of Ep 3 and Mods are better loaded (Fall bug).
I'm moving towards version 0.3 and I want to ask the community for wishes and suggestions.
So please vote for what would you like to see until 0.3.
Check this link out to vote!
https://pckf.rigeltechnical.com/viewtopic.php?t=519
I'm moving towards version 0.3 and I want to ask the community for wishes and suggestions.
So please vote for what would you like to see until 0.3.
Check this link out to vote!
https://pckf.rigeltechnical.com/viewtopic.php?t=519