Galaxy Defender. This time for real
- Dr.Colossus
- Vortininja
- Posts: 89
- Joined: Thu Aug 02, 2012 20:47
- Location: Germany
Galaxy Defender. This time for real
I mixed up the download links. This is the real one-level Keen mod
https://www.dropbox.com/s/scfaxlk4gtg2a ... R.rar?dl=0
https://www.dropbox.com/s/scfaxlk4gtg2a ... R.rar?dl=0
Re: Galaxy Defender. This time for real
Wow! I missed the previous download and I don't know what it was, but this blows my mind! I didn't expected this. This is what I've actually been thinking about a long time ago: keen shmup levels within keen! I don't know how you made this, but this is seriously a cool achievement! You can even destroy ground buildings and such. Amazing stuff. It's a bit hard to control at the beginning, but not impossible to make it through. Even though the controls in your previous game maker attempt at shmups are better, I personally like this one more. Feels more keenish to me. The only thing is that it crashes when you select "options".
Re: Galaxy Defender. This time for real
mmhhh... I can't help myself, but I have seen this before. you must have posted something related somewhere else, but I can't really remember...
nevertheless, this idea is delicious! Keen battles his way for a burger. yummy!
I was always looking for a way of an BWB adventure. This year we got two of them. Neat! I'd also love to see this modification as a Paddle War replacement. You know, a mini game within Terror From Outer Space. Or like a short intro / prequel kind of level.
that being said: your colour scheme is fabulous. as always, I adore your skills of finding a suiting way to give Keen Galaxy mods the right look and feel. fantastic!
btw. we both might have ripped the same source:
nevertheless, this idea is delicious! Keen battles his way for a burger. yummy!
I was always looking for a way of an BWB adventure. This year we got two of them. Neat! I'd also love to see this modification as a Paddle War replacement. You know, a mini game within Terror From Outer Space. Or like a short intro / prequel kind of level.
that being said: your colour scheme is fabulous. as always, I adore your skills of finding a suiting way to give Keen Galaxy mods the right look and feel. fantastic!
btw. we both might have ripped the same source:
Last edited by Nisaba on Thu Jun 21, 2018 22:01, edited 2 times in total.
out now (link) :
Re: Galaxy Defender. This time for real
I gave this a shot, and wow. I'm just impressed by what I've seen. It was a bit difficult to control at first, but I got used to it after a few lost lives and a game over. When I came across the building at the end, I thought it was something to do with Mortimer McMire, although a food place is yummy too, and also funny. I'm interested in seeing what the complete version will be like.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
Re: Galaxy Defender. This time for real
Oh neat, the way you damage structures, reminds me of Raptor: Call of the Shadows
guess that is also the reason auto-fire is on XD
Ah, I see. that was why the BwB was a bit on the heavy side, you have to treat it like swimming.
oh wait!? i didn't know it could fly in reverse....
well, it kind of makes sense giving the vacuum cleaner
and i just had to give him a Cap! ;p
guess that is also the reason auto-fire is on XD
Ah, I see. that was why the BwB was a bit on the heavy side, you have to treat it like swimming.
oh wait!? i didn't know it could fly in reverse....
well, it kind of makes sense giving the vacuum cleaner
and i just had to give him a Cap! ;p
The Difference Between a Mod and Fan art?, a Fan art is a Concept and a Mod is that Concept put into life.
Re: Galaxy Defender. This time for real
yauz, the basecap is dope! does suit the janitor quite well on his secret moonlighting. hope to see this in a future update as well! I for myself gonna implement it eminently.
out now (link) :
- Dr.Colossus
- Vortininja
- Posts: 89
- Joined: Thu Aug 02, 2012 20:47
- Location: Germany
Re: Galaxy Defender. This time for real
the cap is pure gold. Saved and implemented. It will be defenetly in the next update.
I'm still trying to make the movements smoother.
I'm still trying to make the movements smoother.
Re: Galaxy Defender. This time for real
Oh come on! Leave the guardians of wisdom alone. All mods I've played are making fun of them. Something like this would be more suitable:
Last edited by Roobar on Wed Apr 11, 2018 20:32, edited 1 time in total.
Re: Galaxy Defender. This time for real
Wow, great concept! It definitely is a challenge to maneuver the ship, even when using the jump key to speed up. Its fun to cruise the level, but I'm wondering if anything else can be done to give the player more to do or control; I imagine the options are pretty limited with the engine. The graphics are beautifully done! I think the one thing missing at this stage is for ships destroyed to award points.
Re: Galaxy Defender. This time for real
Aaah now this is what I dreamed of when doing my 24 hour project. Brilliant, just brilliant.
What you really need, not what you think you ought to want.
- Dr.Colossus
- Vortininja
- Posts: 89
- Joined: Thu Aug 02, 2012 20:47
- Location: Germany
Re: Galaxy Defender. This time for real
It's not too hard, you merely use the following code in the collision:
Where the first value is the number of points you want to give.
Code: Select all
$B8 $0BB8W $50 $9A $06BD1EF2RL $83 $C4 $02
Where the first value is the number of points you want to give.
What you really need, not what you think you ought to want.
- Dr.Colossus
- Vortininja
- Posts: 89
- Joined: Thu Aug 02, 2012 20:47
- Location: Germany
Re: Galaxy Defender. This time for real
Cool. But where do I put it in? In this case it works sometimes. And sometimes it crashes the game.
Code: Select all
%patch $FE6A $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $09 #Check for Keen (Type 2)
$9A $0B8013E9RL $5F $5E $5D $CB $83 $3D $03 $75 $0E #If Keen, kill him; check for shot (Type 3)
$B8 $2882W $50 $57 $56 $9A $09DC1695RL #If shot, become $2882W
$B8 $0BB8W $50 $9A $06BD1EF2RL $83 $C4 $02 #get points
$83 $C4 $06 $5F $5E $5D $CB
Re: Galaxy Defender. This time for real
Well your big problem there is you have inserted the code in the middle of another bit of code.
As I explained in my patching tutorial these segments of code have three parts. First a variable (Or more) is loaded, this is $B8 $Something $50. Secondly the code is called, this is $9A $Something-else and finally the variable(s) is UNloaded, this is $83 $C4 $Number of variables loadedx2.
You'll notice that you put the code in after code is called but BEFORE the loaded variables were unloaded. (In this case 3, $83 $C4 $06.) These leaves data that shouldn't be there 'in the loop' while the code executes, mucking stuff up. PLUS your jump (After the 'check for shot type', is $75 $0E, which skips the OLD code but not the NEW addition you made. The jump should be $0C bigger (0E + 0C = 1A) What you want is:
As I explained in my patching tutorial these segments of code have three parts. First a variable (Or more) is loaded, this is $B8 $Something $50. Secondly the code is called, this is $9A $Something-else and finally the variable(s) is UNloaded, this is $83 $C4 $Number of variables loadedx2.
You'll notice that you put the code in after code is called but BEFORE the loaded variables were unloaded. (In this case 3, $83 $C4 $06.) These leaves data that shouldn't be there 'in the loop' while the code executes, mucking stuff up. PLUS your jump (After the 'check for shot type', is $75 $0E, which skips the OLD code but not the NEW addition you made. The jump should be $0C bigger (0E + 0C = 1A) What you want is:
Code: Select all
%patch $FE6A $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $09 #Check for Keen (Type 2)
$9A $0B8013E9RL $5F $5E $5D $CB $83 $3D $03 $75 $1A #If Keen, kill him; check for shot (Type 3)
$B8 $2882W $50 $57 $56 $9A $09DC1695RL $83 $C4 $06 #If shot, become $2882W
$B8 $0BB8W $50 $9A $06BD1EF2RL $83 $C4 $02 $5F $5E #get points
$5D $CB
What you really need, not what you think you ought to want.
- Dr.Colossus
- Vortininja
- Posts: 89
- Joined: Thu Aug 02, 2012 20:47
- Location: Germany
Re: Galaxy Defender. This time for real
Thanks. Now it works perfectly