Resolution
- Commander Spleen
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Resolution
Everything seems to come up with horribly inconsistent and streched graphics. In full screen mode it seems to be just stretched to fit rather than attempting to put borders around the image to ensure correct aspect.
On Linux Mint 18 with the latest version from the Launchpad PPA: 1.9.8ppa3
On Linux Mint 18 with the latest version from the Launchpad PPA: 1.9.8ppa3
- Commander Spleen
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Re: Resolution
I installed CG 1.8 which worked fine in windowed mode (320x200 scaled to 640x400). Upon returning to version 1.9 it also seems to be working correctly now. However, full screen on this hardware does not support the necessary resolution to cleanly scale up from 320x200.
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- Vorticon Elite
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Re: Resolution
So 640x400 is not supported on your hardware. It works here on my hardware. Would you use 640x480 instead from 320x200? Or is that not okay for you. What about higher resolutions? Do you want to have more borders around the image? Suggestions?
Having fun developing stuff...
- Commander Spleen
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Re: Resolution
Black borders to force even scaling at any resolution would be the ideal solution. Works well for DOSBox.
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- Vorticon Elite
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Re: Resolution
Not sure what exactly you mean. I remember there existed the crt Border color. Can you post an screenshot example. I would implement this as an additional feature that can be enabled in options.
Having fun developing stuff...
- Commander Spleen
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Re: Resolution
Fullscreen DOSBox with black borders constraining aspect ratio and even pixel scaling.
Fullscreen Commander Genius vertically stretched causing ugly inconsistent pixel artifacts.
It's not as noticeable in that screenshot at first glance, just gives it a jagged and vaguely uncomfortable appearance. But in places like this it becomes more pronounced and impossible to ignore. Some pixels are almost twice as high as the ones above and below.
Fullscreen Commander Genius vertically stretched causing ugly inconsistent pixel artifacts.
It's not as noticeable in that screenshot at first glance, just gives it a jagged and vaguely uncomfortable appearance. But in places like this it becomes more pronounced and impossible to ignore. Some pixels are almost twice as high as the ones above and below.
- keenmaster486
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Re: Resolution
This is normal. You're supposed to get those stretched pixels; it's what Keen looked like on an original CRT.
This has to do with the fact that CRT's would stretch to fit a 4:3 aspect ratio no matter what; so 320x200 was stretched into 320x240 and so on.
The first example represents what Keen looks like with perfectly square pixels, which is not how it was drawn in the first place.
This has to do with the fact that CRT's would stretch to fit a 4:3 aspect ratio no matter what; so 320x200 was stretched into 320x240 and so on.
The first example represents what Keen looks like with perfectly square pixels, which is not how it was drawn in the first place.
I flermmed the plootash just like you asked.
- Commander Spleen
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Re: Resolution
Yes, I do remember that being the standard in the CRT era, which was fine given its analog nature allowing all pixels to scale evenly (and that you could still adjust the settings to squish the vertical size for a 1:1 image).
Unfortunately, the effect has never translated well on an LCD screen without looking like it was half digested by MS Paint.
Although I do find it looks good on an Android phone (Galaxy S5 and S7), despite the screen resolution not evenly dividing into the vertical image size. Maybe there's some tricksy antialiasing going on there? (But even if that's the case, it wouldn't work well at this laptop's 1366x768 resolution.)
Unfortunately, the effect has never translated well on an LCD screen without looking like it was half digested by MS Paint.
Although I do find it looks good on an Android phone (Galaxy S5 and S7), despite the screen resolution not evenly dividing into the vertical image size. Maybe there's some tricksy antialiasing going on there? (But even if that's the case, it wouldn't work well at this laptop's 1366x768 resolution.)
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- Vorticon Elite
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Re: Resolution
Okay, I will add some horizontal borders feature for the next Release...
Thanks for pointing that out...
Thanks for pointing that out...
Having fun developing stuff...
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- Vorticon Elite
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Re: Resolution
Hi, I'm finally back and have moved to the new location.
I have good news for you. There are two new options for the next releasing under testing. You will be able to set horizontal border sizes and coloring. Not sure how to elaborate these options completely, but you will have them in the Video Settings.
About the Horizontal borders you will be able to set the pixel height upper and lower side. For the color I just want to turn that on and use classic blue. Not sure if the user should setup the colors. I would like to transfer flashy effects like in vorticon keen worked.
The border is just slapped over the screen and some tiles and graphics are moved. For better picture you can use a bit higher resolution and set those borders. That way it will work for every possible hardware old or new. You also should get square pixels using that combination on you laptop. For example with the 320x240 resolution and 20px of horizontal borders each side.
I have good news for you. There are two new options for the next releasing under testing. You will be able to set horizontal border sizes and coloring. Not sure how to elaborate these options completely, but you will have them in the Video Settings.
About the Horizontal borders you will be able to set the pixel height upper and lower side. For the color I just want to turn that on and use classic blue. Not sure if the user should setup the colors. I would like to transfer flashy effects like in vorticon keen worked.
The border is just slapped over the screen and some tiles and graphics are moved. For better picture you can use a bit higher resolution and set those borders. That way it will work for every possible hardware old or new. You also should get square pixels using that combination on you laptop. For example with the 320x240 resolution and 20px of horizontal borders each side.
Having fun developing stuff...