Not perfect but a bit better
https://www.dropbox.com/s/56215pdxji468q8/Hut.png?dl=0
@Dr.Colossus Thanx for the shading. haven't though about that.
The Keen 4 Demo Background-Tileset features these tiles over here. But they are a bit dark, aren't they? maybe planed for an inside of the hut kind of view?!
Yip, this was only some sort of a temporary showcase of a new feature. Commander Spleen hosted the games but had some struggle with the bandwidth. Fleexy was eventually able to implement the js code to the keenwiki server. so we might have a stable solution for this feature soon. check out this thread over here: viewtopic.php?f=2&t=4025
thanx. If you don't mind I'd like to borrow the stunned stars from your recent project. You can in fact design a K4 level right away and send over the aslev file. I need to convert some tileset and old but freshly recovered level stuff anyways.
ok mr perfectionist, you are very welcome to contribute some graphics in April. just let me know and I'll send you the egg-salad-recipe.proYorp wrote: ↑Thu Mar 16, 2017 7:36 At the moment I think I'm better with tiles than with sprites, but I could still use practice with both.
I'd love to help with this but man there's so many projects I want to contribute to. [...] I think it would be safe to say I can probably do some graphics in April [...]
When I do start to contribute you might want to keep in mind, I'm a perfectionist so any graphics I do may take a lot longer than they probably should.
Do you like to see more little extras like the larva?Keening_Product wrote: ↑Mon Mar 20, 2017 15:34 Well this is neat.
I like the design and the music, and don't think the music feels out of place like others have suggested. And yeah, as Zilem mentioned, that dancing larva is super-lovely.
I'm not sure if it was latency caused by browser-based DOSBox, me being generally garg at games, or an actual issue, but the number of times I was killed by a nasty jumping at me from outside the screen was embarrassingly high. Also, I made the mistake of following an arc of bottles and landed in spikes - I guess this is a mod for pixel-perfect players? Which is fair enough, it's just pretty unforgiving.
I'm looking forward to playing other levels
The great Ceilick. I need to thank you for your modding tutorial on the Keen Wiki. without it, I wouldn't be doing what I'm doing!Ceilick wrote: ↑Thu Mar 16, 2017 3:43 Great Demo! And I love that you actually used the demo features in the game for demo messages, great touch! Playing this reminds me how much I want to get back to my own Keen work!
For the most part, I felt this was a great medley of familiar graphics from Keen 4 and Dreams, a few from Keen 6 and some all new material. I particularly like the wooden log buildings and all the graphics that integrate them into the world. The biggest drawbacks, I feel, are the point items and the world map graphics for the apple orchard and spud city (hoping these are placeholders?).
I think the level design is good; I played on normal and...died more than I should have, I think I'm just rusty though I always felt like I knew where to go though. I also wanted to recognize and appreciate the 'logical' use of the doors; I think doors are the most disorienting feature in Keen games and the use of them in this level made sense.
The world map design, on the other hand, feels crammed and linear. Is this a placeholder to showoff graphics?
I agree with Roobar's assessment of the music too; the world map is a great rendition of the classic, but the BwB level feels off, and the outpost level song, while good, doesn't feel like it fits the setting (it feels more keen 6 to me).
Re that hut: Outline those leaves in black or dark grey instead of dark green, add some dark green shading to the existing light green, maybe throw in some brown or grey behind the leaves.
Great progress, keep going!
I like the tweak Dr. Colossus did to the wood work.Nisaba wrote: ↑Tue Mar 21, 2017 11:36 I am also a bit worried about the light green leaves in general. they don't seem to fit the rest of the colour theme. I've tweaked around with some darker colours but not to my liking. some dittering might be an idea.
The Keen 4 Demo Background-Tileset features these tiles over here. But they are a bit dark, aren't they? maybe planed for an inside of the hut kind of view?!
Well, I opened the folder And I'm actively thinking about it! That's...somethingAnd I love to hear that I could actually "push" you and your modding plans.
I think that's what a lot of us who have worked with those tiles believe. If you haven't checked out Netkeen for Keen 4, some of those levels feature these tiles.The Keen 4 Demo Background-Tileset features these tiles over here. But they are a bit dark, aren't they? maybe planed for an inside of the hut kind of view?!