Questions for Tom Hall
Re: Questions for Tom Hall
I'd like to know if there was a specific inspiration behind Princess Lindsey, and if she was ever intended to have more involvement in the story.
Re: Questions for Tom Hall
Mmm. A question for Tom Hall:
-How much ($$$)?
We want the copyrights!!!
-How much ($$$)?
We want the copyrights!!!
-
- Kuliwho?
- Posts: 2167
- Joined: Fri Jan 20, 2012 7:02
- Location: Tied up in the Oracle Chamber's basement
- Contact:
Re: Questions for Tom Hall
So does Tom. He isn't in control of the IP.
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass
Re: Questions for Tom Hall
Problem is Zenimax don't want to part company with the copyright nor is there any amount of money that they can be tempted with swaying them to hand the rights over or to make a new keen game, that is business for you!
If you can't change the rules, challenge them, rules are made to be broken
Up yours Fleexy!
Up yours Fleexy!
- troublesomekeen
- Vorticon Elite
- Posts: 1245
- Joined: Fri Feb 03, 2012 8:01
- Location: Three-Tooth Lake
- Contact:
Re: Questions for Tom Hall
I really like that question.
She might be the most bizarre character in all of Keendom.
Commander Keen in... Canteloupe Quest!
Re: Questions for Tom Hall
Below are my responses to most of the posts on here, but what I'm not seeing are too many TUIT questions (exception being Robo's Lindsey question).
Don't get me wrong, the major questions on my last reported list are definitely getting asked and I really love all of the questions related to early development \ scrapped material. But I'd like to make TUIT the priority, simply because we know next to nothing about it.
So does anyone have any TUIT questions? Even if you don't think it's any good, feel free to just post it here and see what sticks!
-----------------------------------------------------------------------------------------------------
Exactly. I don't know if there is too much info about Wolf3D II, since that pretty much evolved into Rise of the Triad. But I think a good minor question would be "were all of the id and apogee games intended to be related". We do know that some of the Apogee games reference Keen like Duke I, and Cosmo referenced Duke II, so I would assume those are related-- at least unofficially.
Don't get me wrong, the major questions on my last reported list are definitely getting asked and I really love all of the questions related to early development \ scrapped material. But I'd like to make TUIT the priority, simply because we know next to nothing about it.
So does anyone have any TUIT questions? Even if you don't think it's any good, feel free to just post it here and see what sticks!
-----------------------------------------------------------------------------------------------------
No problem at all-- it actually has nothing to do with who's been here longer (does a decade count? haha). I just felt your criticism didn't apply to this thread (but if it was any other thread I'd probably agree with you).Rorie wrote: ↑Fri May 05, 2017 23:58 Mate I Sincerely Apologize, it is just I have been here a very long time probably longer than you and the memories of those who kept pushing for a new Commander Keen Game must have finally gotten to me, I used to use different aliases such as Keengamer, rorie1983 before I settled with my current username, you might remember me, you might not
ScarletFlame wrote: ↑Sat May 06, 2017 1:33 The problem with these questions is that a 140 character answer wouldn't be in depth.
Exactly. I don't know if there is too much info about Wolf3D II, since that pretty much evolved into Rise of the Triad. But I think a good minor question would be "were all of the id and apogee games intended to be related". We do know that some of the Apogee games reference Keen like Duke I, and Cosmo referenced Duke II, so I would assume those are related-- at least unofficially.
That's really interesting-- if Keen 4 was planning to have an animated sequence, like the scrapped one from Keen 1 Beta. But I might have to leave that for a minor question, in case he does not know or remember.K1n9_Duk3 wrote: ↑Sat May 06, 2017 5:33 Another good question would be to ask how far they got with the in-game story sequence that seemed to be planned for Keen 4. In case you don't remember, the tileset from the Keen 4 demo contains actor icons for Billy's parents, the council page, the BWB megarocket and Billy's backyard clubhouse. And since the Keen 1 beta had an animated sequence with the vorticon stealing the parts from Keen's ship, it seems likely that something similar was planned for Keen 4.
As Rorie accurately pointed out, Keen can't be bought. Tom Hall made this very clear in my first twitter conversation with him.
That's a good question, and might make for some good TUIT territory.
Re: Questions for Tom Hall
On the subject of Mortimer being defeated, I was recently looking at the ancient Commander Keen Newsletter, and in one issue they actually did an interview with Tom Hall. Of particular interest is this bit right here:
TUiT questions, hmm.... The only ones I've ever had I think were related to the 3D/paralax engine and the zoo, which seems to have already been covered. I believe there have been a few theories about what the zoo would be like, for instance that maybe it was like a laboratory zoo and not a typical fun zoo, but if it was intended to be a secret level it seems obvious that it would be an "ordinary" recreational zoo.
It seems to me that the lack of information makes it paradoxically harder to come up with questions. Maybe ask if he could just give us some little thing, just one creature description, a planet name, anything? Maybe the synopsis of the very beginning of the story? That's gotta have barely any spoilers, right?
Whether that happens in The Universe is Toast! or not, your guess is as good as mine.Question:
The current Keen universe only has one primary villain, Mortimer, have you
thought further than that and considers others? Could Mort be around forever?
Answer:
Well, there are other races and stuff, but Mortimer is behind most of Keen's
problems. Once Keen feels okay about only having a 314 IQ, then Mortimer will
probably be defeated.
TUiT questions, hmm.... The only ones I've ever had I think were related to the 3D/paralax engine and the zoo, which seems to have already been covered. I believe there have been a few theories about what the zoo would be like, for instance that maybe it was like a laboratory zoo and not a typical fun zoo, but if it was intended to be a secret level it seems obvious that it would be an "ordinary" recreational zoo.
It seems to me that the lack of information makes it paradoxically harder to come up with questions. Maybe ask if he could just give us some little thing, just one creature description, a planet name, anything? Maybe the synopsis of the very beginning of the story? That's gotta have barely any spoilers, right?
-
- Vortininja
- Posts: 280
- Joined: Sat Aug 08, 2015 9:48
Re: Questions for Tom Hall
That's really interesting, since that means Keen is basically insecure about his own intelligence. It's like Mortimer is Billy's own personal demon or something.Once Keen feels okay about only having a 314 IQ, then Mortimer will
probably be defeated.
RESTING SPACE
EXPLORER FACE
EXPLORER FACE
Re: Questions for Tom Hall
Seems to me like this is another nod towards the idea that Keen's adventures are really just part of his vivid imagination. Mortimer could very well be a living figure, and a bully at Billy's school, but that's it. Billy's subconsciousness would of course portray Mort as his arch-nemesis even in his imaginary worlds.ScarletFlame wrote: ↑Sun May 14, 2017 18:59That's really interesting, since that means Keen is basically insecure about his own intelligence. It's like Mortimer is Billy's own personal demon or something.Once Keen feels okay about only having a 314 IQ, then Mortimer will
probably be defeated.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
-
- Vorticon Elite
- Posts: 336
- Joined: Sun Feb 17, 2013 18:46
Re: Questions for Tom Hall
The thing about Mortimer and Keen's IQ is very interesting, and I don't remember having read that before. My assumption is that the series would have ended tongue-in-cheek, like Mortimer being grounded for his bad behaviour or something similarly referential to the young age of the characters. The idea of him being "defeated" because his bullying tactics lose effectiveness seems right in line with the story.
By the way, the thing about the zoo level - I'm pretty sure it was stated that it was meant to be the first level of the game, not a secret level.
My apologies if these questions have been asked/answered in some capacity before, but most of this kind of Keen information has been scattered around the web over the decades, so it's hard to remember (and to check). Here are some TUIT-based questions to attempt to fill the void:
By the way, the thing about the zoo level - I'm pretty sure it was stated that it was meant to be the first level of the game, not a secret level.
My apologies if these questions have been asked/answered in some capacity before, but most of this kind of Keen information has been scattered around the web over the decades, so it's hard to remember (and to check). Here are some TUIT-based questions to attempt to fill the void:
- Given that TUIT was cancelled before art was really made for it (barring that demo recently shown), how far along in design was the game by the time it was cancelled? I feel like this is a good starting point because, while in the really early days, it always felt like some early version of the game may be out there (and possibly 3D, oh my!), it has become increasingly clear that's not the case. I almost wonder how much of TUIT may only exist in Hall's mind and wasn't even written down.
- Would the general game flow have been similar to the previous games (key and door mazes)?
- Poles were a unique addition in Dreams/Galaxy. Would a new reoccurring environmental gimmick have appeared in TUIT? (Because the poles are like childrens' fireman poles, I've long imagined something also playground-based, like monkey bars or jungle-gym-style walls - the latter which, perhaps notably, appeared in Worlds of Wander.)
- How much of the story was actually planned out before cancellation? (Story details aren't necessary if he doesn't feel like providing them.)
- Each trilogy's setting consisted of a formula that went like: familiar planet > space ship > alien landscape. Would this have been maintained in TUIT? (Secondary question: Was this intentional in the first place?)
Re: Questions for Tom Hall
I also have a question to Tom Hall:
What does he say about this? What were these creatures that bit the dust (as Robert C. Prince says)?
What does he say about this? What were these creatures that bit the dust (as Robert C. Prince says)?
"Ever wondered from where the title to this music track came from? Here's what Bobby Prince had to say on the matter:
...there is a level called 'Hillville,' and the first rendition of that level had little guys running around kicking everything in their path. I think these little guys bit the dust before the final release, but they were remembered in this song, as they inspired it. ─ Robert Prince
What these creatures were called and why they were removed is not known, however."
Yeah, piece of cake!
-
- Vorticon Elite
- Posts: 336
- Joined: Sun Feb 17, 2013 18:46
Re: Questions for Tom Hall
That, and the Dort:
This also reminds me of another question that I'd thought of, but forgot to add here: Why was the "surprised" tile of Mortimer McMire unused in Keen 3? We all assume it was meant to display when the boss goes down. Was it left out by accident? A glitch? Or had they already decided at that point to make him an "android dummy" instead of the real Mort?Plasma Captain wrote: ↑Thu May 18, 2017 2:57And an unrelated question to boot: Would he please draw us a sketch of a Dort, and maybe also a sketch of the guys that were supposed to kick Keen in Hillville? (Do any graphics of these enemies exist?)
Re: Questions for Tom Hall
I think they just hurried too much with it and simply forgot to make use of it. Surely Mort could have programmed the android dummy to look surprised if/when defeated to fool Keen more convincibly?
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
-
- Vorticon Elite
- Posts: 336
- Joined: Sun Feb 17, 2013 18:46
Re: Questions for Tom Hall
Probably, and I doubt that they had planned the story that far anyway, but I vaguely remember somebody bringing it up in an earlier discussion about the tile, so I thought it might be relevant. (insert Keen shrugging emoticon here)
EDIT:
EDIT:
Re: Questions for Tom Hall
Keen 3... well it was a bit rushed.I think we're all aware of the little mistakes in it here and there.
What you really need, not what you think you ought to want.